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Rune King

The Ludus King

In the year 3147 the Roman Imperium had finally achieved its goal of colonizing its own corner of the galaxy. Unlike in our own world the Rome of this one never fell, but instead grew to encompass the whole of the earth, and overtime spread itself, and humanity, among the stars. Yet even with the marvelous advancements in technology, healthcare, welfare, and every other category required for a thriving society. There is still one roman tradition that refuses to die. GLADIATORS!! And we should all be glad for it, because during the year 3149, just two years after the long and exhausting colonization campaigns were ended, mankind learned that it was not alone in the galaxy, let alone the universe. It had just stepped onto a much bigger stage where entire planets and even star systems were used as bargaining chips in universal gladiator games. Wars on a galactic scale are far too destructive to simply be allowed, if left unchecked the vast majority of life in the universe would cease to be. Therefore each race recognized by the galactic or universal council (it changes depending on the scale of the race itself) must submit champions or gladiators to represent them in the games. The winners gain unfathomable rewards, the losers perish or worse have their entire species enslaved. Please join our hero as he embarks upon his own perilous journey as a lanista, will he rise above the masses, or fall like so many others before him? Or perhaps his own latent gifts may bring him to a height, or depth hitherto unexplored by any before.
Billy_Bunn_5040 · 2.4K Views

The First Legendary Rune Mage

In the mystical realm of Eryndor, where magic is the lifeblood of society, young Luth Hxavion, a scion of the prestigious Hxavion noble house, grapples with a debilitating condition known as Mana Invocation Disorder. This rare ailment prevents him from casting spells, rendering him an outcast in a world where magical prowess is revered above all. Despite his deep understanding of magic theory, Luth’s condition leaves him powerless, constantly overshadowed by his peers and the expectations of his lineage. One fateful day, while rummaging through the forgotten remnants of his family’s library, Luth stumbles upon an old, tarnished magic pen. At first glance, it appears to be a faulty relic of no significance. But as he grips the pen, he feels a faint, unfamiliar tingle—a spark of mana. Desperate to harness any semblance of power, Luth begins to experiment with the pen, tracing intricate patterns and symbols with his mana. To his astonishment, these symbols, though foreign and mysterious, manifest as spells. Unlike traditional magic, these symbols hold a raw, unrefined power, capable of feats beyond ordinary spellcasting. With each stroke, Luth pioneers a new form of magic, creating what he dubs "Runes." These arcane symbols become his lifeline, a way to channel his mana and assert his place in the world. As Luth delves deeper into the secrets of rune magic, he uncovers ancient prophecies hinting at a time before magic was formalized, when primordial forces shaped the world. His discovery of rune magic, it seems, is no accident. Luth's journey is intertwined with a greater destiny: to bring balance to Eryndor and restore a lost age of magic.
JullieFerdie · 49.2K Views
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