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Darkly Dreaming Dexter

Echoes of the Dreaming Gods

Synopsis: "Echoes of the Dreaming Gods" Overview: "Echoes of the Dreaming Gods" is a surreal, mythological adventure that intertwines the fates of four protagonists Astraea, Ikaros, Selene, and Orion who each struggle with the burdens of their pasts while navigating an ever-shifting world shaped by both ancient myths and fluid dreamscapes. Guided and manipulated by celestial entities known as the Dreaming Gods, the characters embark on a journey that transcends time and space, exploring themes of ambition, power, fate, and self-discovery. Plot: In a world where reality is as unstable as a dream, the ancient Dreaming Gods begin to stir, their influence reaching across time and dimensions. These gods represent primal forces and cosmic archetypes, and they seek to manipulate mortals for their own ends. As the boundaries between the mythic past, the surreal present, and the speculative future begin to blur, four characters are drawn together, their destinies intertwined. Astraea, once a powerful queen lost to time, wanders invisibly through the modern world, forgotten by history but desperate to reclaim her lost kingdom and fading identity. She embarks on a quest to confront the Dreaming Gods and restore her power, all the while battling her growing irrelevance in a world that no longer remembers her. Ikaros, a descendant of the mythical Icarus, is cursed by his family's legacy of doomed ambition. He is a modern-day inventor, obsessed with breaking the cycle of failure by creating a device that can alter time. His journey takes him through parallel dimensions where he must confront the limits of his ambition and the painful memories of his ancestors' downfall. Selene, a silent oracle who can see the future but is cursed never to speak it, is drawn into the ever-shifting city of dreams. She wanders, writing cryptic messages on walls and watching as the calamities she foresees come to pass. Her quest is to find a way to break her curse and finally give voice to the future, knowing that her silence has caused untold suffering. Orion, an eternal rebel cursed by the Dreaming Gods to live through endless cycles of revolution and failure, struggles with his disillusionment. Once a great revolutionary leader, he is now cynical and battle-weary, fighting for causes he no longer believes in. His journey through time is a search for meaning beyond rebellion, as he contemplates abandoning his fight or finding a new purpose. Their individual journeys are set into motion by a celestial event the reawakening of the Dreaming Gods triggered by a mysterious shift in the cosmic order. As time begins to unravel and dreams bleed into reality, each character is thrust into a series of surreal adventures that test their willpower, morality, and sense of identity. The Dreaming Gods are not malevolent, but they are indifferent to the struggles of mortals, using the characters as pawns in their grand game. They manifest in shifting, symbolic forms an ever-moving river, a cloud of stars, or a colossal stone statue and offer each protagonist a chance at redemption, knowledge, or freedom, though the cost is always steep. Act I: The novel opens with each character in their respective worlds. Astraea is searching for a way to restore her lost kingdom, Ikaros is feverishly working on his time-altering invention, Selene is watching prophecies unfold from the shadows, and Orion is caught in the midst of another doomed rebellion. When the Dreaming Gods reawaken, time begins to warp, and they are all pulled into a shared, interconnected journey. Act II: The characters’ paths converge as they enter a series of mythic realms parallel dimensions where reality is fluid, and the Dreaming Gods test their inner struggles. Astraea journeys through a desert where the sands constantly shift, mirroring her uncertain identity; Ikaros navigates a city where time loops upon itself, forcing him to relive his failures; S
Abir_Hayet_Joy · 9.9K Views

Monarch of Dreams

Alex never expected to transmigrate twice. From a futuristic society where survival was a daily struggle, he now finds himself in the mystical world of Alteria, where gods once ruled, and dungeons hold the key to power. After a fateful encounter with a strange black relic, Alex is thrust into a reality unlike any other. The relic, a "Dungeon Core," has bound itself to him, marking Alex as one of the rare Dungeon Masters—a role that grants immense power but also deadly responsibility. Armed with the ability to manipulate dreams, Alex's talent allows him to enter the minds of others, bending their subconscious to his will. As the "King of Dreams," he can shape entire realities within his dungeon, but to survive in Alteria, he must build and defend his own Dream Dungeon, attract adventurers, and face other Dungeon Masters—each vying for supremacy. With his Dream Points dwindling and his new abilities still raw, Alex must quickly adapt. From scavenging the outskirts of town and hiding his true identity, to negotiating with powerful forces and creating a thriving business as a cover for his dungeon, every decision could mean the difference between life and death. The slums are teeming with danger, rival Dungeon Masters lurk in the shadows, and even within his own ranks, loyalty is hard-earned. As he grapples with his new powers, Alex discovers that the Dream Dungeon holds secrets beyond his understanding. The ancient gods may have left, but their legacy remains.
whale_pirate · 916 Views

The Lost Dreams

Before there was light there were the Nightmares, and before that, there were the things that feasted upon the nightmares, the dark. Those that were born from the Darkness, at the birth of the First light of the Cosmic Sands that helped the worlds take shape. When the very first of the soul-possessing creatures, the lightborne witnessed the darkness, they sought to destroy it, fearing that would consume all things in its Voidfull Sea, but in their folly, their hubris had undone a fundamental aspect of the cosmos. Without the threat of the darkness to stave off the nightmares, all the worlds within each stellar grain became the prey they could hunt without limit. Grain by grain, world by world was lost, consumed by the nightmares, expanding the reach of the Voidfull Sea. But their hunger would not go unchecked, as the lightborne that remained, sought to correct the faults of their ancestors. Using the antithesis of the nightmare's might, they empowered a chosen few with their dreams, and with that, they forced the nightmares back into the Voidfull Sea. Using their light, they shielded the Cosmic Sands, from the reach of the abyssal waters. But where there is light, darkness will be born to soon consume it, and for some, the light isn't strong enough to keep the nightmares away. These grains, these unguarded worlds, without their light, their now, dustborne find those with that can once again wield the might of their dreams. For someone must, they must bear our dreams with the strength to achieve them. They may never have wanted a part in this ageless war, but they have now been entrusted with our hopes, the very last of our Dreams.
AllenWisse · 15.1K Views

Age of Dreams

"In dreams we met so I kept dreaming. Even the solstice gone, it is better to risk the stars and to seek you forever than to lose my dreams about you in a moment." /Teaser Quote/ In the beginning, the word is a chaos. The skies moore at nothingness and the planets crush against each other. Asteroids plunged like enemies at night and so is their downfall to Heath. The breathing world. A sphere of galvanizing light and freshness. At last, no chaos. Heath is gods' first love and everything is created about that world. Even so, realms are created. One of which is Ageas—a dreaming dimension where the night ruled civilizations and the moon danced longer than the sun. The creation of hunters (men) and the Winged-ones occured. Even bearing an honorable name as the second sons of Heath, the distinction between the people grows thicker. The Winged-ones proved their strength and wisdom and they are now heralded as the superior of hunters or mortals known in the land. Given that the hunters lose a place in the upper universe, these mortals are more knowledgeable in crops and herbary and poisoned thousands of Winged-ones in the Great Division where Gods finally finished the creation of Heath. The rulers of Aegeas remain with the blood of Winged-ones or also known as the dream configurors and so hatred grew and chaos reign supreme at Heath where power is diminished to one group at a time. When the Winged-ones became more corruptive for wealth and power rushed into their head, unknowingly, the shed blood bequeath a weapon against their greed.
gaia_undercover · 492 Views
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