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Ash The Wanderer

Were we Wandered

Cyla lives in the world of shifters and mythical creatures. Not that she would know it. Cyla has no name, no voice, and no one. Would the Moon Goddess leave her to die a young, innnocent, clueless soul? Knowing the world and life as nothing but an animal. Cyla, Few lives come into the world as I did. Even fewer make it out alive. Not dire enough stakes for you? That's alright because dying while not the best option would have been simpler. In a litter of wolf pups there's anywhere from 4-7. For my special circumstance there was just me. Could I have had siblings in the beginning? Maybe but I would never know neither would my mother. If that's what you'd like to call her. Cyla, puppies? Really? You're obviously not a puppy if you can tell your own story. No Im not but unlike most of my kind I started as one. Lycan, shifter, werewolf, or whatever else you've learned to know us by. The ones I've come to know prefer shifter or go by their pack names. One word they all seem to know and use is Rogue. Some classify this as those without a pack. Those who've completely lost themselves to their animal natures. The wolf within them for some reason or another taking over as the human lies dormant or fades away forever. While it's uncommon it's not impossible. My mother was one of these cases. A Rogue alone, pregnant, and trapped as a wolf forever. The result a rare and unique case of a shifter surviving and being born as a pup. What happens when the mind of a child only knows the body of a wolf? What happens when the mind of a child knows nothing but the ways of a wolf? You'd have to be there to know. The air smelled heavy. The feeling making each breath a little colder and sharper as the sun rose. I remember it all, every detail, without the words to express any of it. There were no words back then.
rosa_Glory · 299 Views

Ash Runner

In the Ashen Reach, a cursed wasteland of black dunes and ember-storms, Torv “Ash” Kren runs alone, hauling glowing ember-shards in a battered sled. Once a raider, he quit when his crew torched innocence—now he trades magic fuel for water, machete chipped, coat patched, one job from death. An ember-storm cracks his sled—shards spill—when Lysa “Ember” Vey stumbles from the haze, half-dead, clutching a red-hot Core Ember worth a fortune or a grave. Lysa’s an ash-witch—bends shards into fire-blades, hunted by warlord Krax for a 10,000-shard bounty. She offers Torv 2,000 to run her to the Free Drift, rebel camp past the Dune Wall—or leave him dry in the sand. Torv’s gut says ditch her—warlord’s hounds close—but her ember buys time, and his Ash Runner Sense wakes: kills earn miles, power grows. They trek—raiders bleed, storms burn—Torv’s machete sings (+500 miles, Dune Dash), Lysa’s fire cuts deep. Krax’s dogs tear closer—ember-teeth glint—when the Core cracks, whispering: “Free me, claim all.” Truth hits: Lysa’s bounty’s fake—Krax wants the Core that cursed the Reach. Torv’s past crew died for it—he’s bound to the ash. Miles climb (Ash Veil, 1,000)—lungs scar, Lysa’s shard burns her grip. At the Dune Wall, Krax looms—Torv carves, Lysa flares—Core shatters, Reach shakes. Warlord falls—shards rain—but Torv’s ash-coated, Lysa’s bleeding. A new ember glows west—next run calls. Grind, fire, survival—will Torv and Lysa outrun the curse, or burn in it?
Javu_Anele · 1K Views

Hallowed Be Thy Ashes

Once, there was light. Once, there were men who believed in gods, who built their kingdoms atop the bones of the fallen and drank deep from the veins of the earth, thinking themselves mighty. But the light is gone now, and the gods have drowned in the black tide of their own deceit. The world is a vast and seething thing, its skies thick with smoke that does not rise from fire but from something deeper, older—something that has been watching, waiting, hungering. The cities stand like mausoleums, their spires reaching desperately for heavens that no longer listen. In the great courts of the nobles, the masked and the damned play at civility, waltzing on floors slick with centuries of betrayal. They are not men anymore, not truly—they are echoes, puppets pulled by unseen strings, twisting their knives in games of power that no longer matter. The kings of death, their crowns rusted and their flesh long decayed, whisper prophecies of endings even they cannot fathom. Beneath the streets, beneath the stone, beneath the very skin of the world, something writhes. The dead do not sleep here, they do not rest—they plot. They whisper in voices like cracking bone, singing hymns of ruin to deities who no longer speak, who have forgotten even their own names. And yet, their will remains, etched into the marrow of creation itself. And then there is him. He has no past, no name worth carving into the annals of history. He is not a hero, nor a villain, nor even a man—he is a force, a wound torn through the fabric of a dying world. He does not rage because he chooses to. He rages because it is all there is left. He has seen the suffering, the endless cycles of deception, of power shifting from one wretched hand to another. He has seen the gods rise and fall, has watched kings build their empires only to drown in their own excess. He does not seek to rule, nor to save—he seeks only to end. But the world is not so kind as to simply burn and be done with it. No, it fights. It writhes. It plots. There are things older than kings, older than gods—things that do not want salvation, do not want balance, but only to exist, to keep the cycle turning, to let the suffering continue because it must. They whisper in the ears of the desperate, promising power, promising escape, promising meaning where there is none. They have no faces, no forms, only presence, seeping into the hearts of men, into the bones of reality itself. And so, the game continues. The nobles lie. The kings rot. The gods stir. The dead plot. And he—he burns. But even fire is not enough to cleanse this world, for the embers do not die. They scatter, carried by winds that have no master, to be caught in the hands of the next fool who thinks they are strong enough to wield them. There is no hope. No salvation. No final mercy. Only the great unraveling, the long decay, the inevitable ruin. And the jester? The jester does not laugh. For what laughter could exist in a world that has already lost? ****
Giraffed899 · 4.6K Views

DAUGHTER OF ASH AND NIGHT

Daughter of Ash and Night In the vampire-ruled kingdom of Varneth, where humans are little more than pawns in a deadly game of power, Aliana Everan has always been nothing—an unwanted daughter, a shadow in her father’s household, a stain upon his noble name. Born to a concubine and despised by her stepmother, she has spent her life enduring cruelty in silence. But when she is falsely accused of treason and sentenced to death, fate takes a dark turn. Instead of dying, she is bound by blood to the most feared man in the kingdom—Kaelith Veyne, the forsaken prince. The firstborn son of the vampire king, Kaelith should have been heir to the throne. But his mother was a witch—an unforgivable sin in Varneth. Branded as an outcast, he was cast aside in favor of his younger, purer brother. Yet, the magic in his veins makes him more powerful than any royal would dare to admit. Now, fate has tied them together—an unwanted human girl and a cursed prince. Thrown into the treacherous world of vampire politics, Aliana must learn to navigate a court that thrives on deception and bloodlust. As whispers of war stir in the shadows, she soon realizes that being Kaelith’s mate does not mean protection—it means becoming a target. And as enemies close in from all sides, she must answer one question: Is Kaelith her salvation… or her doom? Betrayal. Blood. Power. A love that could bring a kingdom to its knees. This is the story of a girl who was meant to die, and the prince who was never meant to rule.
Favour_Adebesin · 4.2K Views

Wander West, in Shadow

Long ago, the wicked White Queen launched a brutal war of conquest, bringing the lands to freezing ruin. An entire generation was swallowed by the flame and horror of the Queen's War. It ended as it must: the White Queen was slain, her ambitions broken, her erstwhile kingdom shattered. It has been some years now since the news of her death, but the lands still bear the scars of her cruelty. And where humanity has retreated, fae, demons and other horrors have sprung up from the shadows. The young wizard Martimeos journeys through these cursed and shadowed lands, searching for a sign of his older brother, who disappeared into the fire and fury of the Queen's War. Joined by the mysterious swamp-witch Elyse, they must make their way through this dangerous world, uncovering haunting memories of the past. As Martimeos finds his brother's trail, he begins to wonder what sort of man he was, and whether or not the war had changed him. How far will he have to journey until he discovers his brother's fate? How long will he wander west? WANDER WEST, IN SHADOW is a slow-paced, classic sword and sorcery tale that takes place in a dark fantasy world of faded kingdoms and lost history. Magic in this setting is less powerful than in many other fictions, especially when Elyse and Martimeos are first starting out their journey. Discretion is the better part of valor, and it is often better to run than it is to stand and fight. If you are interested in a long story full of danger and mystery and some darker themes, where the protagonists gradually become stronger, this may be the series for you! I will post a chapter a day on weekdays here until the first book is finished. If you are interested, you could also check it out on Royal Road: https://www.royalroad.com/fiction/98391/wander-west-in-shadow-slow-burn-dark-fantasy
haha_haha_2195 · 5.8K Views
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