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Harry Kills Everyone

Evernight Ascension: The Strategies Who Counted Kills

IN TWENTY YEARS, EARTH WILL FALL. NOT BY WAR. NOT BY DISASTER. BUT BY SOMETHING FAR WORSE—AN INVASION. Before that day comes, 3.2 billion people are forcibly transported to Evernight, a world that obeys no human laws. The sky stretches endlessly, painted in deep blues and twin moons. Rivers glow, untouched and drinkable, yet laced with unknown energy. The very air hums with something unseen—a presence, a judgment. Evernight is not chaos. It is not mercy. It is a system. Ranks are assigned. Trials begin. Survival is the first lesson. ──────────────────────── AND AMONG THEM, THERE IS SIX. ──────────────────────── He is not the strongest. Not the fastest. Not the most gifted. But he is something far more dangerous. While others panic, he watches. While others react, he calculates. While the system measures strength, he measures the system. Evernight is not random—it is precise. Every action has weight. Every encounter has probability. Every movement, every reaction, every breath is governed by unseen rules. Rules that can be understood. Rules that can be mastered. Rules that, if executed perfectly, can be rewritten. ──────────────────────── BUT THE SYSTEM IS WATCHING. ──────────────────────── The Evernight Judges stand in silence, their silver masks concealing their true purpose. They do not guide. They do not interfere. They only observe. And Six has drawn their attention. He does not overpower. He does not struggle. He simply executes. With every trial, with every encounter, he climbs. Not through raw force. Not through blind ambition. But through something far rarer—absolute efficiency. But Evernight does not reward ambition. It tests it. And Six is about to prove that even in a world designed to break humanity—some rules can still be rewritten. ──────────────────────── ✔ No overpowered shortcuts—only mastery through precision. ✔ A slow-burn rise—every step earned, every advantage calculated. ✔ A world both breathtaking and brutal—a fantasy realm with real survival stakes. ✔ A protagonist who doesn’t win by luck or hidden power, but by sheer, perfect execution. ──────────────────────── The invasion is coming. The countdown has begun. In Evernight, survival is not about strength. It’s about understanding.
Mochiiye · 428 Views

I Shall Cuck Everyone

What would you do if you could copy abilities during an apocalypse? Of course, you can only copy women's abilities by having sex with them and absorbing their coitus essence! Jake Mystro, a determined and strong-willed teenager without an ability, was frowned upon and disdained for being powerless, as his body even rejected artificial abilities. Yet, that didn't bother Jake or make him sad, rather, he supported himself with the help of beast gears to avoid being bullied. However, on a particular day, Jake got tricked into awakening his Vampiric powers, but the process left him in a life and death condition. Luckily, he acquired the 'Cuckold System. [Ding!] [You have acquired the Cuckold System] [The Goddess of lust has acknowledged your strong will and determination] [You have become a dedicated follower] [By stealing other people's women you shall become stronger] "I shall not become the follower of anyone! I will also conquer the goddess of lust! Mark my words!"  [Fufufu.....you have balls of steel, you know?] Let's follow the journey of Jake Mystro as he embarks on the journey of doing perverted tasks and becoming men's worst nightmare. ========================= Tags: Slice of life, Incest, Netori, Ecchi, Witches, Vampires, Pregnancy, Rape, Beastkins, Demi-humans, fellatio, cunnilingus, Dhampirs, Demons, gods, Fetish, Sperm-spreading, OP-Protagonist, Academy, Blood manipulation, Gore, Familiars, and Mutants. ------- Note: The MC didn't acquire the system in the early chapters. Mc is not getting ntr'd. MC is not getting cucked or getting stolen from. He'll be the one to steal from people. _________
Perverted_Fella · 3.4M Views

For Me, For Us, For Everyone

Cigarette smoke curls in the stagnant air, the dim glow of a dying bulb casting twisted shadows against the walls littered with half-torn articles and red-thread connections. Somewhere between the ink-stained papers and the scattered pills, a man sits—silent, unmoving, staring blankly at a stuffed monkey in a clown suit. A detective, they call him. A man of justice, a solver of mysteries. But behind the applause and empty praises, behind the sharp smiles and hollow congratulations, he is nothing but a walking contradiction—one hand holding a case file, the other exchanging cash for little plastic sachets. His mind is a labyrinth of voices, whispers that coil around his thoughts like suffocating vines. His brother grins at him from the corners of his vision, eyes glinting with the truth he refuses to face. His father’s voice is gentle, forgiving—too forgiving. Too much for a man who doesn’t deserve it. Each pill swallowed is another step into the illusion, another moment of stolen happiness before the weight of reality drags him under. He walks the city streets, drowning in faces that admire him, loathe him, see him as something he is not. He is both a hero and a villain, a detective and a criminal, a man trying to outrun the past while shackled to its corpse. And at the end of the night, when the echoes of the world fall away, all that remains is the darkness, the whispers, and the suffocating truth—he can never escape them.
Zeisn · 0 Views

Thou Shall Kill

In the gleaming city of Tevnim, where futuristic technology meets the echoes of lost kingdoms, four friends make a discovery that will alter their lives forever. Buried beneath centuries of rubble lies an ancient artifact, its dormant power humming with the secrets of a bygone era. When the friends awaken its slumbering magic, they are catapulted 150 years into the past—landing just ten years before the Great War, the conflict that will redefine the fate of magic itself. Awakening in the bodies of the Four Knights of the Elements, the friends are thrust into the troubled Kingdom of Crniu, standing on the brink of conflict. They must navigate this world as: Gigi, a brilliant artifact researcher, now inhabits the body of the enigmatic Knight, Lady Morgana Valtoris. Borton, a master sharpshooter, becomes the stoic Knight of Ice, Sir Caelan Frostfall. Devena, an innovative chemist, awakens as the fiery Knight of Flames, Lady Seraphina Ignis. Spike, a battle-hardened soldier, assumes the role of the ferocious Knight of Earth, Sir Fenir Wilborne. But all is not as it seems. The knights they’ve become are seen as cursed failures—outcasts believed to be the downfall of Crniu’s noble order. Branded with the mark of “Thou Shall Kill,” the friends are trapped in a prophecy that foretells betrayal and bloodshed, knowing they have just ten years before the war erupts. With each day that passes, they struggle to wield powers they barely comprehend and decide how far they’re willing to go to prevent the tragedy they know is coming. In a world where every choice can alter history, one question haunts them: Will they rewrite the fate of magic and become the heroes history never knew, or will they seal their new hosts' legacies as the failures that doomed an entire era?
Pixiom · 9.1K Views
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