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Bad Hero Adult

The Bad Daughter

Vivian Donovan stands at the crossroads of a challenging future and a haunting past. As she navigates the treacherous waters of her professional life and the harrowing memories that refuse to fade, she finds herself ensnared in a web of deceit, betrayal, and murder. Vivian’s composed exterior conceals a turbulent inner world where control and chaos are in a constant battle. Detective Sarah Blake, relentless and driven, is thrust into a case that threatens not only her career but her very life. The deeper she delves into the mystery surrounding Vivian and her circle, the closer she gets to a deadly threat that could extinguish her light forever. Each revelation brings her closer to a truth more dangerous than she could have ever imagined. Laura, with her soft demeanor and fragile exterior, hides a darkness within. As secrets unravel, it becomes clear that Laura’s past is as shadowy as the present danger they all face. Her hidden side emerges, revealing that she is far more complex and dangerous than anyone had suspected. No daughter ever wants to witness the death of her loved ones, but what happens when she becomes the instrument of their demise? As the bodies pile up and the tension mounts, the question looms large: Who is the real killer? In a world where everyone has something to hide, trust is a luxury no one can afford. "Bad Daughter" is a gripping tale of suspense, exploring the thin line between love and hatred, innocence and guilt, and the lengths to which one will go to protect their secrets. As Vivian, Sarah, and Laura’s paths collide, the true face of evil is revealed, and the fight for survival begins.
Ashen_911 · 16K Views

The Hero Does not want to be a Hero

Kail, a 23-year-old customer support agent, found himself in an unexpected predicament – he was somehow transported into the world of his beloved RPG game, "Stopping Ragnarok." To his astonishment, he wasn't alone in this bizarre adventure. Eight other players, supposedly the chosen ones destined to rescue the world within the game, joined him on this quest. Their mission? To thwart the sinister forces threatening to eradicate humanity in Terra Mercuria. It all sounded quite epic, at least in theory. However, as they delved into their adventure, reality quickly dispelled any grandiose expectations. The warrior turned out to be rather, well, twinkish, not exactly the imposing figure Kail had imagined. The mage had an odd fascination with dark magic, which was more intriguing than practical. The healer, a girl, had an unexpected twist – she possessed an anatomical surprise that defied convention. The Rogue, meant to be stealthy and ruthless, was far too polite and kind-hearted to fit the bill. The Ranger, whose title suggested environmental awareness, displayed a conspicuous disregard for nature's well-being. The Paladin, expected to be virtuous and noble, seemed more interested in flirting than righteousness. The Necromancer, a master of the undead, harbored a comical fear of his own creations. And then there was the Hero, the one designated to lead this motley crew. To Kail's surprise, the Hero vehemently rejected his role and instead clung to Kail, the Bard, as if he were a lifeline in this absurd world. So, while their mission to save Terra Mercuria remained a noble pursuit in theory, the reality of their adventure was shaping up to be quite the comedic spectacle.
Cheene_Basa · 3.6K Views

Eden's Bad Apples

The Hollowing came like a thief in the dead of the night - silent, merciless, and absolute. It was an event that permanently scarred humanity’s history, stealing along all of the possibility, wonder and hope that this world once had - for it was the year that the spark of wonder had been wretched from existence, the year that magic had died. But many soon came to realise that the Hollowing was not the end but the beginning. Cracks opened around the world, bringing about the descent of the Dark fog, and along with it, a dread unbound by mortal thought which devoured the weak and hunted those who still clung too closely to the memory of magic. Year 3999. 1800 years after the Hollowing, humanity has been pushed to live inside the walls of Domes: monolithic walls, encasing gargantuan swaths of land protected by an ancient being from the era of magic, the Acacia. Yet, the peace that it brought was like a festering wound, throbbing with unresolved mysteries and bringing about feelings of hatred and fear, of that day 1800 years ago when one decided to break an oath. As tensions beneath the surface simmer and an unknown group threatens to sink humanity down once and for all, a meeting that would change the fate of a young boy - one that had the potential to shake both sides, one that would bring about change to the whole continent of Paradoxia - was about to take place. The meeting of disciple and master. It was at that moment that the goddess of fate began to spin her wheel to weave tales for this forgotten world once more.
GrimApple · 5.1K Views
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