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Ice Age Diego And Shira Cubs

Ice and Shadow: Aetheria's Immortal Legends

In a world where noble houses guard the kingdom of Aetheria from the relentless threats beyond its borders, Kael Ardyn, the youngest son of the powerful House Ardyn, finds himself reborn into a life far different from his previous one as a cold-blooded assassin. Emotionless, calculating, and bound by duty, Kael must navigate the deadly politics and rigorous challenges of Aetheria’s prestigious academy, where both noble and commoner children are trained to wield magic and steel. With a natural affinity for shadow magic, Kael quickly rises in the academy ranks, his every action driven by precision and survival instincts honed over lifetimes of living in the dark. But Kael’s path is not one he walks alone. His closest rival and most unexpected ally, Seraphina Valewyn, heir to the frost-wielding House Valewyn, mirrors his emotionless existence. Together, they form an unlikely yet powerful alliance, united by their shared detachment from the world and a growing, unspoken understanding of each other. As Kael and Seraphina train, fight, and master their powers within the academy, they encounter enemies and allies alike—each with their own ambitions and secrets. But beyond the academy walls, a looming threat to the kingdom stirs, one that will test the strength, loyalty, and unity of all who wish to protect Aetheria. In a place where every relationship is a game of power and every trial a life-or-death struggle, Kael must decide who he can trust and how far he will go to achieve his goals. With shadows as his weapon and an icy companion by his side, Kael’s journey through the academy will not only shape him into a master of magic and combat but also forge him into the ruler of the shadows, a force capable of changing the fate of Aetheria itself. Yet even in this world of ice and shadow, where power is everything, Kael begins to realize that survival alone may not be enough. For somewhere deep beneath the surface of his emotionless heart, something stirs—something dangerous, something that could either lead him to greatness or destroy everything he has built.
Apexfenris · 1.7K Views

The Age of the Forgotten

In different corners of the universe, various planets and civilizations reign. On each of these worlds, there are beings and systems that consider themselves superior, believing they hold the reins of the universe. On some planets, forces that see themselves as gods dominate. Elsewhere, there are mystical communities who believe they have uncovered the secret of the universe by embracing the unity of all things. On other planets, there are individuals hailed as heroes by humanity, races who trust no one and rely solely on the absolute power of technology, and kings and emperors who blindly believe in their own authority. Each one, in their isolated world, maintains their power, separated from the rest of the universe. However, a force that has grown weary of these arrogant systems, and that knows the much older and deeper truths of existence, emerges: the White Entity. It decides that the time has come for the end of these prideful beings and fragile systems that rule the universe. To achieve this, it unleashes ancient and forgotten powers—known as the "Ancient Forgotten." Monsters, legendary creatures, terrifying storms, mind-controlling plants, planets of darkness capable of swallowing stars, and even legendary treasures for which wars would be fought... Each one sets out toward the worlds where these beings hold dominion. But the White Entity’s plan encounters an unexpected obstacle. A primordial and unknown force, the Black Entity, becomes aware of the White Entity’s movements. Manifesting as a female figure, the Black Entity begins to appear simultaneously across all planets, dimensions, and realms. Black screens, shining like a light among the stars, appear in the skies of every planet. These screens reveal critical information about each monster, power, or ancient object that the White Entity has sent. On each screen is written the name of the creature, its ability, and its weakness.
Therionas · 5K Views

Age of Dreams

"In dreams we met so I kept dreaming. Even the solstice gone, it is better to risk the stars and to seek you forever than to lose my dreams about you in a moment." /Teaser Quote/ In the beginning, the word is a chaos. The skies moore at nothingness and the planets crush against each other. Asteroids plunged like enemies at night and so is their downfall to Heath. The breathing world. A sphere of galvanizing light and freshness. At last, no chaos. Heath is gods' first love and everything is created about that world. Even so, realms are created. One of which is Ageas—a dreaming dimension where the night ruled civilizations and the moon danced longer than the sun. The creation of hunters (men) and the Winged-ones occured. Even bearing an honorable name as the second sons of Heath, the distinction between the people grows thicker. The Winged-ones proved their strength and wisdom and they are now heralded as the superior of hunters or mortals known in the land. Given that the hunters lose a place in the upper universe, these mortals are more knowledgeable in crops and herbary and poisoned thousands of Winged-ones in the Great Division where Gods finally finished the creation of Heath. The rulers of Aegeas remain with the blood of Winged-ones or also known as the dream configurors and so hatred grew and chaos reign supreme at Heath where power is diminished to one group at a time. When the Winged-ones became more corruptive for wealth and power rushed into their head, unknowingly, the shed blood bequeath a weapon against their greed.
gaia_undercover · 498 Views
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