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A Place To Belong Game Of Therone

Game of lmmortality

Live what you want, and wish for what you desire, but don’t forget to put a limit to your wishes... for a day might come when they come true in a way you never dreamed of, and then you’ll realize how foolish you were. I was one of those few obsessed with video games, living among screens, and dreaming of being part of the digital worlds I used to drown in for hours. I didn’t want to be the noble hero who cries like a child at the first loss, or the one who carries slogans of justice while barely being able to protect himself. No, I wanted to be the villain—the one who imposes his presence, the earth shakes under his feet, and possesses a power greater than the hero of the game himself. On a cursed day, I didn’t wake up in my bed as usual, but inside one of the games I used to love obsessively. Everything was familiar, from the towering cities to the characters whose dialogues I had memorized by heart... but there was a problem, a problem I hadn’t expected—I didn’t incarnate in the body of that legendary villain I imagined, but in the body of the character I hated the most... the hero of the game, “Kyle Estoright.” Now, stuck in this role I always mocked, surrounded by the enemies I always wished to be one of, I realized a truth I had never thought about: maybe heroes have a reason that makes them fight, and maybe villains weren’t as grand as I had imagined... or maybe, just maybe, this wasn’t just a “game.”
Vendra_Valiorite · 15K Views

A War for a Place to call Home: First blood

Sarus Fortress is a titanic bastion of stone, steel, and sorrow—an ever-expanding bulwark built by the Bullard Empire to encircle the accursed island at the world's end. Beneath that island’s ashen skies lie the shattered hearts and skulls of three dead gods, whose corpses still fester with divine malice. From them crawl endless horrors—monstrosities birthed from madness and spite—that claw relentlessly at the walls of reality, seeking to unmake all mortal life. To sustain the fortress and fund the eternal war, the empire long ago enacted the Tithe: a grim tradition that claims lives in lieu of taxes, conscripting men, women, and children alike into the grinding teeth of its war machine. Here, survival depends not only on strength, but on adaptation. Soldiers wield heirlooms that are passed through blood , channel blessings from careless gods, command alien spirits, and harness Mori—the lingering essence of the dead. Through the Bonding ritual that is performed by the followers of the great unison the graft the flesh of the enemy onto their own in desperate bids for power is common place . And yet, despite all this, the dead gods’ corruption spreads. This is the tale of five conscripts claimed by the Tithe—five souls bound not by blood or banner, but by the absence of home. A salt miner who murdered his kin to claim their mori-born magic. A disgraced noblewoman clawing her way back from exile with charm, spite, and ambition. A glass-winged pixie the size of a thimble, who named herself after her favorite animal and chose to follow humans out of love. A disillusioned blessed Apothecary who seeks a purpose as he lost his. A Veteran soldier born into the Fortress who has undergone the Bonding more times than she can remember, all to live up to the memories of her parents. Together, they are thrown into the gullet of war not as saviors, but as offerings. Whether they will survive—or change the shape of the world in their struggle—is a story still unfolding beneath the an unending sky.
Duckspuck · 3.9K Views
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