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Mysteries of Eryndor

And in any other world, Ethan Cross would have said that things couldn't get any worse. Stranded in a dead-end job, with his inability to publish a successful game forever gracing the mirror in his apartment like a failing beauty mark, he woke up one morning to find himself somewhere - not quite anywhere, but without a doubt definitely not where he belonged. Welcome to Eryndor: A world of swords and sorcery where System Interfaces govern the universe. But this isn't a dream-it's a nightmare. Instead, it's a hellhole where players from all walks of life live out their lives according to the whims of quest objectives, experience points, and an almost always-invisible Game Master always pulling at strings. Ethan's system is special, giving him power over redoing the very fabric of Eryndor. However, he has no clue as to what it does and what he cannot do. Assisting him in learning his newfound abilities are a rather motley crew of adventurers who appear to view his powers as some sort of asset on their quest to find answers to the world, impossible odds, and solving the mysteries of the Fractured Realms—zones that contain secrets capable of rewriting rules in the game itself. But as Ethan probes deeper, it is increasingly evident that this isn't a game. It's a crucible-and the price of failure far greater than anyone had imagined. Will Ethan conquer the System, rally allies, and unravel Eryndor's ultimate mystery? Or will he share the fate of countless others who have been swallowed by the void? The game's begun, and there's no logout.
Agnst_Ella · 1.7K Views

A Summoner In Post-apocalyptic World

In the wake of a cataclysmic event that reshaped the world, humanity was reborn amidst ruins and chaos. Among the remnants of civilization emerged a new era where the onset of puberty marked the awakening of extraordinary powers and abilities in individuals. In this post-apocalyptic landscape, where survival hung by a fragile thread, a teenager named Ryland Vorheus struggled to find his place. At the age of sixteen, Ryland toiled away in the depths of a desolate mine shaft, his life defined by the monotonous rhythm of labor. Yet, unlike his peers who had already discovered their unique abilities, Ryland remained in the shadows of uncertainty, his latent power eluding him. One fateful day, while venturing deeper into the labyrinthine tunnels of the mine, Ryland stumbled upon a colony of vampiric bats lurking within the darkness. In the harrowing encounter that ensued, he unwittingly triggered a dormant ability within himself—a power to summon and forge contracts with creatures dwelling in the shadows. Amidst the chaos, Ryland found himself standing at the precipice of a newfound destiny. With each creature he encountered and bound to his will, he unearthed the potential to shape his own fate and defy the odds stacked against him. As rumors of his newfound abilities spread, Ryland became a beacon of hope amidst the despair that gripped the post-apocalyptic world. Yet, with newfound power came unforeseen challenges and adversaries lurking in the shadows, eager to exploit his abilities for their own sinister purposes. Guided by an insatiable thirst for knowledge and a desire to unravel the mysteries of his own existence, Ryland embarked on a perilous journey across the ravaged landscape, forging alliances and confronting ancient evils that threatened to plunge the world into darkness once more. Along the way, he encountered a motley crew of companions—each with their own secrets and burdens to bear. Together, they navigated treacherous terrain and faced insurmountable odds, drawing strength from their shared resolve to defy fate and carve a path towards redemption. As Ryland delved deeper into the heart of darkness, he soon realized that the true measure of his strength lay not in the power he wielded, but in the bonds forged amidst adversity and the courage to confront the shadows that lurked within. In a world teetering on the brink of annihilation, Ryland's journey would become a testament to the indomitable spirit of humanity—a beacon of hope amidst the encroaching shadows, where alliances were forged, sacrifices made, and destinies rewritten in the sands of time.
Raje_Nage · 48.9K Views

Monsieur le Président: Vous êtes le Papa de mes triplés

"M... Marissa ! Sont-ils mes enfants ?" Les yeux de Rafael ne se détachaient pas des visages adorables des enfants. "Non, Rafael. Ils ne le sont pas," Marissa dit avec un sourire forcé, "Ils ne sont pas les tiens. Tu te souviens ?" elle battit des cils de manière assez dramatique, "Nous n'avons jamais été mariés !" La sœur aînée de Marissa Aaron, Valérie Aaron, a abandonné son petit ami aveugle le jour de leur mariage et s'est enfuie. Pour sauver les apparences, la famille de Merissa l'a suppliée d'épouser Raphael Sinclair. L'ironie ? Elle n'avait pas le droit de dire à son mari aveugle qu'elle n'était pas Valérie mais Marissa Aaron. Le jour de la chirurgie oculaire réussie de Raphael, Marissa a appris que Valérie était de retour pour reprendre sa place légitime en tant que belle-fille des Sinclair. Marissa a tenté d'expliquer à son mari qu'elle était celle qui avait épousé, mais il ne l'a pas crue. Au lieu de le convaincre davantage, le cœur brisé, Merissa a décidé de quitter la ville sans lui révéler son secret. Raphael Sinclair était l'incarnation même de l'homme incroyablement séduisant et était le seul héritier du groupe d'industries Sinclair. Que ferait-il lorsqu'il apprendrait que tout ce temps la femme qui lui offrait son amour et son corps n'était pas Valérie mais sa sœur cadette Marissa Aaron ? Comment réagirait-il en apprenant qu'il était le père des bébés que Marissa portait en elle ? Chercherait-il à retrouver Marissa et à la reconquérir ? Et la question à un million de dollars ! Marissa serait-elle un jour capable de lui pardonner et de l'aimer à nouveau ?
JessicaKaye911 · 1.1M Views

Exiled Hearts

In a world where magic, immortals, and otherworldly beings coexist, Exiled Hearts follows the story of Kaelan Stormchaser—a towering warrior with enhanced strength, keen senses, and a hidden vulnerability behind his confident exterior. Alongside a group of diverse and powerful companions, Kaelan navigates life in their shared home, where romance, humor, and drama abound. Each housemate has a story to tell. Ethan Swordwind, a human with a sharp wit and even sharper secrets, struggles to find his place among beings much greater than himself. Inas Moonsinger, a silver-haired elf, brings levity with her love of pranks but hides ancient wisdom behind her playful demeanor. Damien Nightshade, the aloof vampire with crimson eyes, masks his pain with cold indifference, while Seraphina Celestial and Lucifer Infernal, an angel and a devil, provide a balance between heavenly guidance and infernal temptation. Despite their differences, this motley crew forms an unlikely family—one filled with laughter, love, and the occasional explosive prank war. But as feelings deepen and secrets unravel, Kaelan must confront not just his own emotions but the brewing tensions between the housemates. Will they be torn apart by their differences, or will their bonds of love and friendship overcome the challenges ahead? Exiled Hearts is a rollercoaster of emotions, blending heartwarming gay romance, comedic mishaps, and unexpected drama, all while exploring themes of belonging, vulnerability, and what it means to find a family in the unlikeliest of places.
SpectralSpectator · 4.7K Views

The Woeful Tale of an npc

“Hear YE! Hear YE! HEAR YE! I bring you great news in this filt.. *cough*...This Great City under the establishment of the crue....*cough, cough*..The Ever Kind Countess Niwlat Evolem Dnaetah, a so wondrous and charitable Lady that many men from the Great Mother Church Wintal has come to visit her ladyship bearing so many blessing and gifts. However not all is well for our Kind and Benevolent Lady. For there is an unknown evil that lurk around in this City, and our Lady’s many husband has been assas...*COUGH*..Fallen to this Evil leaving our Glorious Lady a widower, all alone to fu..*Cough*..Mourned with the mens of the Great Mother Church. In Light of This Evil, Our Kind and Benevolent Lady bring unto you, my dear citizen, a bounty. For any man, woman or child that bring about news that lead to the capture of this Evil, a bounty of 2000 gold are promised to them.” .....Well....that’s over with. My name is Rugwald, and that wasn’t even my job, as a news speaker to these plebians. Not that I actually have any choice mind you. I mean it was either stand in the middle of the city square, freezing my arse off BUT SAFE or get to be bait for goblins. So, here I am, standing with my knees deep in horse dung and pelted by cold harsh winds and yelling on top of my lungs to these people. Just my luck to get picked up by a crazy battle maniac that run around, appearing and disappearing at random times. I have so many questions, questions such as; What in heaven’s name is a Player? Why the hell is this crazy person keep calling me an npc? What the hell is a System? And most of all, why does crazy morons like this guy keep on appearing everywhere and charge right into a group of monsters? And the ever so obvious and most important question of all, why? Why oh why did I ever think that applying to be an adventurer would ever be easy money? (please excuse the use of profanities that may be evident within, and the possibly horrible grammar.)
Tacitusiua · 53.7K Views

The Hero Does not want to be a Hero

Kail, a 23-year-old customer support agent, found himself in an unexpected predicament – he was somehow transported into the world of his beloved RPG game, "Stopping Ragnarok." To his astonishment, he wasn't alone in this bizarre adventure. Eight other players, supposedly the chosen ones destined to rescue the world within the game, joined him on this quest. Their mission? To thwart the sinister forces threatening to eradicate humanity in Terra Mercuria. It all sounded quite epic, at least in theory. However, as they delved into their adventure, reality quickly dispelled any grandiose expectations. The warrior turned out to be rather, well, twinkish, not exactly the imposing figure Kail had imagined. The mage had an odd fascination with dark magic, which was more intriguing than practical. The healer, a girl, had an unexpected twist – she possessed an anatomical surprise that defied convention. The Rogue, meant to be stealthy and ruthless, was far too polite and kind-hearted to fit the bill. The Ranger, whose title suggested environmental awareness, displayed a conspicuous disregard for nature's well-being. The Paladin, expected to be virtuous and noble, seemed more interested in flirting than righteousness. The Necromancer, a master of the undead, harbored a comical fear of his own creations. And then there was the Hero, the one designated to lead this motley crew. To Kail's surprise, the Hero vehemently rejected his role and instead clung to Kail, the Bard, as if he were a lifeline in this absurd world. So, while their mission to save Terra Mercuria remained a noble pursuit in theory, the reality of their adventure was shaping up to be quite the comedic spectacle.
Cheene_Basa · 3.1K Views

Dead Kings Of Nothing

'In the gravest of times, at the end of human history, only the most ridiculous may survive.' A group of students from Huddersfield party so hard they miss the end of the world. They proceed to keep partying and fail their way through the post-apocalypse. This is a testament to the short, strange lives of these misfit anti-socialites and a higher education in how not to do it. Dead Kings Of Nothing is the dark, offbeat and eccentric story of a group of students who come to after a wild house party to find that the world around them is desolate and abandoned. The hapless bunch of ne’er-do-well students awaken hungover into a world where a disaster has stricken their home town of Huddersfield. All around are signs of a panicked mass exodus of the town and a looting of its buildings. The few people left have become rabid and feral with a strange kind of sickness that has turned them mindless and ghoulish in appearance. Perhaps some military strike or invasion occurred; the student friends can only guess because during this time they had such a wild house party they could barely remember it. Whatever happened, they missed it all and can only speculate at the devastation left behind. Now, with no adult supervision or guidance there is nothing left for the motley bunch of decadents except figure out where the next meal (and drink) comes from. Each member of the group has different ideas on how to proceed, few agree with each other, and collectively they don’t have the competence to carry out any plan due to their continual debauchery and smoking of a strange narcotic herb they cultivate in the garden shed. The students try something, fail, try something bigger, fail harder, then try something so spectacular that they fail so hard things could never be the same again. This, to them, is progress.
StephenRuddy · 12.3K Views

spellmonger

Minalan gave up a promising career as a professional warmage to live the quiet life of a village spellmonger in the remote mountain valley of Boval. It was a peaceful, beautiful little fief, far from the dangerous feudal petty squabbles of the Five Duchies, on the world of Callidore. There were cows. Lots of cows. And cheese. For six months things went well: he found a quaint little shop, befriended the local lord, the village folk loved him, he found a sharp young apprentice to help out, and best yet, he met a pretty young widow with the prettiest eyes . . . Then one night Minalan is forced to pick up his mageblade again to defend his adopted home from the vanguard of an army of goblins – gurvani, they call themselves – bent on a genocidal crusade against all mankind. And that was the good news. The bad news was that their shamans were armed with more magical power than has been seen since the days of the ancient Imperial Magocracy – and their leader, a mysterious, vengeful force of hate and dark magic, is headed directly to Boval valley. The good people of Boval and their spellmonger have only one choice, to hole up in the over-sized Boval Castle and hope they can endure a siege against hundreds of thousands. When the people look to him for hope, Minalan does his best, but there are multitudes of goblins, and they want Boval Vale as a staging ground for an invasion of the whole Five Duchies, and only Minalan is standing in their way. Add a jealous rival mage, a motley band of mercenaries, a delusional liege lord who insists victory is at hand despite the hordes at his door, a moody, pregnant girlfriend and a catty ex-girlfriend who specializes in sex magic -- all trapped in a stinking, besieged castle with no hope of rescue, and you’ll understand why Minalan is willing to take his chances with the goblins. All that stands between the gurvani horde and the people of the Five Duchies is one tired, overwhelmed baker’s son who wanted nothing more than to be a simple spellmonger
Z_Petetsen · 16.6K Views

Threads of Fate!

In the enchanting realm of Aeloria, where magic flows as freely as the wind, Ethan stands out as an anomaly. Frail and sickly, he bears the burden of a unique and ancient magic that allows him to see and manipulate the threads of fate. But every time he uses this extraordinary power, it drains his life force, leaving him weaker and more vulnerable. Ethan's life takes a drastic turn when he saves his younger sister, Lyra, from an unseen danger, only to discover that this threat is part of a larger, looming darkness. Rumors spread of a powerful artifact that has the potential to heal or amplify a magician's abilities. Driven by the desire to protect his sister and find a cure for his own condition, Ethan embarks on a perilous journey alongside Lyra and a motley group of allies. Their quest is fraught with trials that test their resolve, unity, and trust. From surviving ambushes and navigating enchanted forests to uncovering ancient prophecies and confronting betrayals, Ethan and his companions must rely on each other more than ever. As they inch closer to the artifact, they uncover hidden truths about its history and the true extent of Ethan's rare magic. However, the journey is not without its cost. Ethan's frequent use of his magic leaves him on the brink of collapse, yet his determination to protect those he loves drives him forward. As the shadowy figure hunting them grows bolder, the stakes rise, leading to a climactic battle that will determine the fate of Aeloria. In the final showdown, Ethan's frail body and powerful magic come into full conflict. With the fate of the entire realm hanging in the balance, he must harness the full potential of his gift without succumbing to its deadly consequences. The artifact's power, the strength of his allies, and his own indomitable spirit converge in a breathtaking conclusion that will change Aeloria forever. "Threads of Fate" is a tale of courage, sacrifice, and the unbreakable bonds of family. It explores the delicate balance between power and vulnerability, and how even the weakest among us can hold the key to salvation.
Yuradai · 1.4K Views

Starship Raiders: Spacefarer Saga (Concept)

In the mid-23rd century, humanity uncovered the "Celestial Archive," an ancient lunar artifact bursting with advanced knowledge, propelling them into a Type 3 civilization. Scientists worldwide collaborated to create the "Starburst Drive," enabling interstellar travel and diplomatic exchanges with Milky Way civilizations. The "Galactic Unity Federation" (GUF) emerged, promoting peace, cultural exchange, and the "Interstellar Society's" shared mission of scientific advancement and universal harmony. Now, in the year 2357 CE (Common Era), in the far reaches of the galaxy Messeir 38, where lawlessness and advanced technology reign supreme, the crew of the starship "Void Corsair," known far and wide as the infamous Dreadnoughts, embarks on a high-stakes adventure like no other. Captain Steele, a rugged and enigmatic leader, commands this motley crew of outlaws, rebels, and renegades as they navigate a perilous path through the cosmos. Their mission: to pull off the heist of a lifetime by plundering the hidden stash of the notorious alien drug lord, Sylar, while he languishes behind prison bars. But Sylar's recent incarceration hasn't quelled the threat he poses, and his network of nefarious allies lurks in the shadows, ready to strike. As the "Void Corsair" hurtles through the cosmos, it becomes clear that their audacious plan is more than a battle of wits and firepower. It's a journey into the heart of darkness, where alliances are forged and broken, secrets unravel, and the line between hero and villain blurs. Along the way, they'll encounter breathtaking alien worlds, unearth long-buried conspiracies, and confront their own haunted pasts. With each daring heist and close encounter, the crew faces deadly challenges that push their skills, loyalties, and limits to the brink. Whisper, the ship's cunning assassin; Gizmo, the cyber-enhanced tech prodigy; Boom-Boom, the explosives expert with a penchant for chaos; Siren, the brilliant navigator with a hidden agenda; Shadow, the former-spy with a shrouded past; Chef, the culinary genius whose skills extend beyond the kitchen; and Doc, the strange, alien medic—all bring their unique talents to the table. But their mission takes an unexpected turn when they discover an enigmatic alien boy, a revelation that hints at a deeper mystery woven into the fabric of the cosmos. As they inch closer to infiltrating Sylar's stronghold, they'll uncover a truth far more complex than they ever imagined—one that could reshape the galaxy's future. Amidst this chaos, the Dreadnoughts find themselves pursued relentlessly by the formidable Galactic Unity Federation (G.U.F.), an interstellar law enforcement agency determined to bring Captain Steele and his crew to justice. At the forefront of this relentless chase is the unyielding G.U.F. agent, Alexandria Wren. With an unwavering dedication to her mission, Wren stops at nothing to capture the outlaws, making her a formidable adversary. As the tension escalates and the stakes reach galactic proportions, the race is on—a high-stakes game of cat and mouse that will test the crew's cunning, courage, and camaraderie like never before. "Starship Raiders: Spacefarer Saga" is a gripping and pulse-pounding space opera filled with unforgettable characters, epic heists, and a riveting narrative that explores the price of freedom, the power of friendship, and the boundless mysteries of the cosmos. Join Captain Steele and his crew, the Dreadnoughts, as they sail the starlit seas in a quest that will define their destiny and the fate of the universe itself.
SKARMAGEDDON · 5K Views
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