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Outdoor Coed Pulp

What Is A Realistic MMORPG Isekai?!

Arsol (Username: Hakkun) is your average eighteen-year-old tech nerd; he reads cliche light novels, plays video games (way too many), studies for exams, and he programs! Does he have friends? A social life, maybe? Nah, he’s an anti-social whose inner monologues revolve around how humans suck. He’s the type who blames the world for his problems: edgy, angsty, emo— thinks he’s smarter than everyone and has answers for the world’s crisis. Gotta give it to him, though, he a young talent at whatever he does. His skills for programming, gaming (FPS) as well as studying makes up for the fact that he’s an arse. So much so, that he stops going to school altogether and locks himself in his room, he’d rather be with his computer. Because Arsol is on a mission! He’s been collaborating with online strangers who are all equally gamers and computer nerds, who understand him, and who all have this idea to make this steampunk/dieselpunk game called ‘Hero of Emberstein.’ Now, Arsol won’t lie, he’s obsessed. Being one of the co-creators, he finds himself adding features and details he’d want in an MMORPG. The only thing he dislikes is the customizable character features; he never understands such a personalized activity. He prefers Gacha. After 3 years, the game is finally available for beta testing, his 7 online co-creators are all ready to click the play button. But little does Arsol know, he would for real be in the game, like in person, like ISEKAI-ed, like he could die, for real for real. What's worse is, everyone who clicked the play button for the beta test, has also been Isekaied. So like, maybe over a thousand or more? Arsol thinks it’s his fault innocent players are getting transmigrated into HIS game, because he remembers that he removed the 'EXIT' button as a harmless malfunctioning prank-- turned deadly?! Oops. Journey along with Arsol as he hides his identity as the creator, the culprit, and the administrator. And that time he finds out his 6 online friends are all here as well, but where?! Who?! UGH, THIS IS WHY HE HATES CUSTOMIZABLE CHARACTERS! ( I DO, IN FACT, OWN THE COVER )
rDec123 · 4.5K Views

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In the year 2036, artificial intelligence is as ordinary as electricity—powering homes, writing essays, and replacing entire industries. But when Playtoon Co., a mid-sized South Korean tech company, unveils UPRAISED, the world’s first full-dive MMORPG, everything changes. Unlike anything before it, UPRAISED doesn’t just simulate reality—it evolves with it. Taste, pain, freedom, consequence—every sensation is real. And for Lukas, a 24-year-old convenience store clerk in Manila stuck in a loop of routine and quiet frustration, it’s more than a game. It’s a way out. Haunted by the feeling that life is passing him by, Lukas spends his savings on a NeuroDrive capsule and dives in. No plan. No class picked. Just hope. But the shadows welcomed him—and soon, so did the blade. But UPRAISED isn’t a fantasy playground. It’s alive—with adaptive AI, ruthless players, and a system that doesn’t always play fair. When Lukas is unexpectedly flagged as a Red Name—marked for death, hunted by players, and feared by NPCs—he learns the hard way: in this world, every choice has weight, and every mistake has teeth. This isn’t just a second life. It’s the only one that ever felt real. And as Lukas rises through the chaos, he uncovers a deeper truth: UPRAISED is more than a single world. Hidden within its code are sealed realms—forgotten, forbidden, and waiting. When the first portal opens, it won’t just be a new expansion. It will be war.
vyronsentinel · 14.1K Views
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