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Its A Bird

Even Its Lords I Will Fight

In a small, insular village where everyone is bound by tradition, 15-year-old Kor Loren stands out—not just because of his jet-black hair in a land where blonde is the norm, but also due to his dark past. Ten years ago, his parents mysteriously disappeared, leaving him to tend the family’s paddy field and fend for himself. Scorned by the villagers who see his appearance as a curse, Kor’s only solace is in the fields, where he dreams of one day unraveling the truth behind his parents' disappearance. Kor’s quiet life is shattered when he discovers a hidden relic that links his family to an ancient prophecy. As he delves deeper, he learns that his parents were guardians of a powerful secret, and their disappearance is only the beginning of a greater conflict. Driven by a fierce determination, Kor vows to uncover the truth and challenge those in power, even if it means facing the very lords who rule his world with an iron fist. With each revelation, Kor grows from a boy burdened by grief into a formidable fighter. He must navigate treacherous alliances, confront powerful adversaries, and confront his own fears. In a world where power and perception can dictate one’s fate, Kor's fight is not just against those who have wronged him, but for justice and his own place in a world that has long shunned him. “Even Its Lords I Will Fight” is a tale of resilience, courage, and the unyielding quest for truth in the face of overwhelming odds.
HanAkari2 · 8.1K Views

Game Designer's New World Takeover, Starting with Flappy Bird

Alex Parker, a talented game designer, finds himself transported to a parallel world where technology has taken a different path. Armed with his vast knowledge of game design, Alex aims to revolutionize the gaming industry in this new reality with one groundbreaking game after another. As a game designer, Alex Parker thought his life was perfect. Every game he developed was etched into the annals of gaming history. Journey won seven awards at the World Game Developers Conference, including Best Visual Art, Best Game Design, Best Sound Effects, and Most Innovative Game of the Year. League of Legends continued its reign for seven years, dominating the PC online game market and breaking records with its World Championship series. The Last of Us, Uncharted, and GTA V sold millions of copies worldwide, shattering numerous records. VR games like Outlast, Honor, and Thriller Park redefined the VR gaming industry, becoming classics studied by countless game designers. Even casual mobile games like Arena of Valor, Onmyoji, and the iconic Flappy Bird topped the charts for years. However, this was all part of Alex’s daydreams. In reality, he was the lead planner at a small mobile game startup, plagued by exhaustion from months of relentless overtime. His dreams of creating legendary games seemed distant as he struggled with the harsh realities of the gaming industry. One day, Alex collapsed at his desk and heard a mysterious voice in his dreams: "Loading game... Main objective: Become the greatest game designer in a parallel world. Side Objective 1: Achieve over $20 million in monthly revenue from a single game. Side Objective 2: Attain over 10 million active monthly players for a single game. Side Objective 3: Develop games for PC, mobile, and VR platforms, each becoming a classic. Side Objective 4: Enter the Hall of Fame and achieve superstar popularity. Newbie reward: None. Game difficulty: Highest. Game guide: Disabled. Parallel world transition countdown... Three... Two... One... Game start!"
AlexLe · 137.3K Views
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