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Be Thou For The People Bhna

Be Careful What You Wish For: A Zombie Apocalypse

I see dead people. But hey, it’s the zombie apocalypse, everyone is seeing dead people, including a blind girl. It’s not like I am that special. For a while, I thought I was going to be Cinderella, complete with the cruel stepfamily and the little mice for helpers. But instead of mice, I got demons from hell with a taste for chaos. Then again, there is nothing wrong with a little chaos in the middle of the apocalypse. It’s what makes life worth living. Unfortunately for others, they don’t quite see it that way. You see, I have a gift. One that isn’t exactly mine, but I can use it however I see fit. My gift is granting wishes. I'm a genie without a bottle, but it would be nice if people appreciated me more. All the humans ask for is the same thing… more food here, shelter there, kill these people, torture those. And I do it all, for a small price. I don’t ask for money or food, I can get that on my own. No, I want favors, souls, something that means everything for the other person. And they give it to me. Their momentary desire worth their long term happiness. But by the time they discover that, I’m long gone, already moved on to my next… client. I know I look young, starvation and abuse will do that to a girl. Humans tell me that I shouldn’t be wandering out there alone. Some try to help me… most don’t. But whoever said I was by myself? Just because others couldn’t see them didn’t mean my demons ever left. I still hear their voices in my head, whispering words of encouragement and love. For them, I’d do anything. Kill anyone. Destroy anything. After all, life is just a game, right? Those still alive at the end of the day were the lucky ones. Those who died were not. Everything is just a game of chance, all a human has to do is roll the dice. My only word of advice is to be careful what you wish for… you just might get it. My name is Hattie, welcome to my world. Would you like a cup of tea?
Devilbesideyou666 · 750.8K Views

For Me, For Us, For Everyone

Cigarette smoke curls in the stagnant air, the dim glow of a dying bulb casting twisted shadows against the walls littered with half-torn articles and red-thread connections. Somewhere between the ink-stained papers and the scattered pills, a man sits—silent, unmoving, staring blankly at a stuffed monkey in a clown suit. A detective, they call him. A man of justice, a solver of mysteries. But behind the applause and empty praises, behind the sharp smiles and hollow congratulations, he is nothing but a walking contradiction—one hand holding a case file, the other exchanging cash for little plastic sachets. His mind is a labyrinth of voices, whispers that coil around his thoughts like suffocating vines. His brother grins at him from the corners of his vision, eyes glinting with the truth he refuses to face. His father’s voice is gentle, forgiving—too forgiving. Too much for a man who doesn’t deserve it. Each pill swallowed is another step into the illusion, another moment of stolen happiness before the weight of reality drags him under. He walks the city streets, drowning in faces that admire him, loathe him, see him as something he is not. He is both a hero and a villain, a detective and a criminal, a man trying to outrun the past while shackled to its corpse. And at the end of the night, when the echoes of the world fall away, all that remains is the darkness, the whispers, and the suffocating truth—he can never escape them.
Zeisn · 0 Views

Thou Shall Kill

In the gleaming city of Tevnim, where futuristic technology meets the echoes of lost kingdoms, four friends make a discovery that will alter their lives forever. Buried beneath centuries of rubble lies an ancient artifact, its dormant power humming with the secrets of a bygone era. When the friends awaken its slumbering magic, they are catapulted 150 years into the past—landing just ten years before the Great War, the conflict that will redefine the fate of magic itself. Awakening in the bodies of the Four Knights of the Elements, the friends are thrust into the troubled Kingdom of Crniu, standing on the brink of conflict. They must navigate this world as: Gigi, a brilliant artifact researcher, now inhabits the body of the enigmatic Knight, Lady Morgana Valtoris. Borton, a master sharpshooter, becomes the stoic Knight of Ice, Sir Caelan Frostfall. Devena, an innovative chemist, awakens as the fiery Knight of Flames, Lady Seraphina Ignis. Spike, a battle-hardened soldier, assumes the role of the ferocious Knight of Earth, Sir Fenir Wilborne. But all is not as it seems. The knights they’ve become are seen as cursed failures—outcasts believed to be the downfall of Crniu’s noble order. Branded with the mark of “Thou Shall Kill,” the friends are trapped in a prophecy that foretells betrayal and bloodshed, knowing they have just ten years before the war erupts. With each day that passes, they struggle to wield powers they barely comprehend and decide how far they’re willing to go to prevent the tragedy they know is coming. In a world where every choice can alter history, one question haunts them: Will they rewrite the fate of magic and become the heroes history never knew, or will they seal their new hosts' legacies as the failures that doomed an entire era?
Pixiom · 9K Views
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