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Game Of Thrones And Vikings

What Kind Of Vikings Are These?

Gone were the days when Dean Andler spent his nights studying in the Harvard Library, trying to boost his GPA. Now, he was free to do whatever he wanted, and life felt far more exciting this way. It had been five years since he dropped out of Harvard to chase novelty. Dean had always been a bright young man, a quick learner, but for some reason, he made the decision to abandon his academic path and live for himself. A foolish idea, they said. He was wasting his future—and his potential. Yet, something about being a daredevil, about embracing extreme stunts, never failed to capture his attention from the moment he first discovered it. Dean admits he had lived more in those five years of risking his life than in his previous 20. But all good things must come to an end. And an absolute end, at that. Dean Andler died on his 25th birthday, after jumping from an aircraft when his parachute failed to deploy. A pitiful end. However, it was also a new beginning. Dean finds himself transmigrated to ancient times, during the Viking Age. Here, Vikings exist in all their brutish and fierce glory, just as the history books described. Yet these Vikings are different—far beyond anything history had recorded. They possess superhuman strength, the ability to control the elements, and command the weather itself. Even the world is not what it should be: gigantic sea creatures and malevolent water spirits roam freely. The famed *Einherjar* of Valhalla are real, as are the various gods and their inheritances. As absurd as it all seems to someone from the 21st century, these phenomena are everyday realities for the stone-cold Vikings. Which leaves Dean asking himself: What kind of Vikings are these?
Ozen_Ice · 1.4K Views

Game of Pawns

"Game of Pawns" is a psychological thriller set in a world where superpowers are the norm, but one man’s intelligence and knowledge of the future are his most powerful weapons. The protagonist, Vincent Harlow, was once a brilliant strategist working under Hero Corp, a dominant organization led by the number one hero, Zenith, who controls his heroes through mind manipulation. After years of manipulation and cruelty, Vincent was betrayed and forced to commit unspeakable acts, including killing those he cared about. He died as a pawn in Zenith’s game, only to be mysteriously revived, now armed with knowledge of the future and a desire for vengeance. Vincent’s journey in "Game of Pawns" is about reclaiming control and rewriting his story. His goal is to bring down Hero Corp from the shadows, using psychological influence and manipulation while presenting himself as a charismatic ally. With a chess-like strategy, Vincent carefully assembles his pieces, seeking allies who will unknowingly serve his larger plan, while hiding his true nature and intentions behind a mask of charm. His complex relationships, particularly with his childhood friend Mira and others he meets along the way, test the limits of his empathy and morality. The narrative dives deep into themes of revenge, manipulation, ethical dilemmas, and the blurred lines between heroism and villainy. As Vincent moves his pieces against Zenith in this grand game, the story reveals the cost of becoming a monster to fight a monster. "Game of Pawns" is not just a story of revenge but also an exploration of human psychology, influence, and the impact of a corrupted sense of justice. With its slow-burn pacing and intricate character development, the story challenges readers to question what it means to truly win when the stakes are not just lives but the very essence of one's soul.
Lishay · 3.4K Views

Game of Thrones and Seduction

"Should you, as the healer, not take a very close look?" he asked. "Isn't that why you are here? To scrutinize every part of me, including my ability to produce an heir." Freya's face flushed deeper. She had braced herself for hostility or skepticism from the ascendants, but this overt testing of boundaries was unexpected. "I am certain that scrutinizing you...naked, won't reveal much about your ability to produce an heir," she retorted quickly. He smirked, stepping closer. Freya resisted the urge to retreat; his proximity overwhelming, his large frame practically eclipsing her view of the room. She forced herself to meet his gaze, determined not to let her eyes wander to his bare chest. He towered over her, his presence domineering. Droplets from his damp hair occasionally fell onto her face. She blinked, surprised by the sudden coolness on her skin. Roarke lifted a large hand, gently wiping away a droplet of water from her cheek with a touch that was unexpectedly gentle. "Then...do you want to test my ability in a different way?" he asked, his tone suggestive. ***** Freya Lorne, a gifted healer, finds herself swept into the heart of a conflict when she is summoned to the distant and divided realm of Eldranor. In this land, the throne lies empty, and the crown's claimants—creatures of myth and legend—prepare for a ceremonial duel known as the Ascendance Rite to determine the next ruler. Freya's healing powers are integral to the Ascendance Rite. Each claimant wants her unique skills to stand a chance at claiming the throne. However, amidst this dangerous game, romantic adventures blossom, and Freya is torn between her role in the Ascendance Rite and her personal entanglement with the claimants. With each encounter, she must navigate the treacherous waters of courtly romance and deceit, discerning who truly values her as a person and who regards her merely as a pawn in their quest for power. As the final battle for the throne draws near, Freya must decide where her loyalty lies—not only to which leader she will support but also to what kind of kingdom she wants to help build.
ChantreaLore · 55.9K Views
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