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Vivian Merlin Art

The Steppeborn: The Art of War and the Broken Path

The Steppeborn: The Art of War and the Broken Path The steppe was never conquered. It was unmade. The Orontai rode like wind across the grasslands, their breath bound to sky and silence, not cities or thrones. But the Zhong Empire came with iron phalanxes and talismans of fire. They did not bring war. They brought extinction. Altan was born to that vanishing. A child without elemental gift. Voiceless. Spirit-null. Unwanted. Yet when the Zhong burned the clans, he did not beg. He fought. And when his mother, the last Flamecaller, stood alone on the ridge and whispered “Run,” he obeyed. Not to survive. But to remember. Hunted and broken, he fled west to the edge of the world, a place left blank on every chart, not out of myth, but because no one who entered ever returned. There, in the forbidden abyss known only in old blood and older fear, he fell into something deeper than legend. A chasm where cultivation dies and pain speaks. When he returned, the war had changed. But so had he. As phalanx legions rise and empires tighten their grip, a different kind of war begins. Formations clash in passes narrow as memory. Shields lock. Spears break. Blood spills in the thousands. There are no gods here. No destiny. Only discipline, silence, and the will to endure. And the storm no longer comes from the sky. It rises from the chasm. "This story is also being published on RoyalRoad.com under the same title and author."
REDN · 39.3K Views

The Sin Art Kingdom Games

My world called me a monster. A demon. And… they weren’t wrong. My sins alone were enough to kill me. After all, my entire squad was slaughtered… by my own hand. I was supposed to die for it. But they denied me that right. That promise. So when peace was declared, I made them regret it. I brought their kingdom to its knees… starting with their king’s head. They threw me into a cell. To be whipped. Cut. Even Burned. Scarred every inch of my body. Then... I was summoned. Dragged from one world to another, still shackled, my sins exposed for all to see. Now, they too call me a monster. A sinner bound to the Sin Art System. My title? "The Butcher of Mercy." I expected death. I welcomed it. But instead… I met her. Princess Koralei. A royal with no leash in her hand, no fear in her striking silver eyes. She defied her crown and chose me. Me... as her guard in the Kingdom Games. A monster. A killer. Her only chance to survive. I still don’t know what that means. But when I look at her… I see the chains she hides. The scars behind her smile. And for some reason… I want to break them. The Games were never meant to be fair. People like me were never meant to survive them. But if I fight… I fight for her. If I win… I might save her. And if I find who made her bleed? I’ll might just burn their kingdom to the ground… just like the last one. ------------------------------------------------------------ Writing Schedule: 4 -5 per week (1500 words chapters)
G3ntleGiant · 4.7K Views

Merlin's son unchained

In the grand and influential kingdom of Auroria Dominion, renowned for its wealth, advanced magic, and unmatched political power, a new chapter in the royal legacy is about to unfold. Ruled by the wise and just King Aldara, Auroria thrives on trade, magical innovation, and ancient knowledge. At its heart lies Solstice City, a magnificent capital and home to the esteemed Arcanum Royal Institute, where the brightest minds from across the realm come to hone their talents. As the new school year approaches, tensions rise within the royal family. King Aldara, driven by a desire for change, proposes a controversial plan to bring the son of the infamous Merlin—a powerful and feared wizard—into the kingdom's fold. Despite the protests of his brother, Headmaster Thaddeus Aldara, the king is determined to give the boy, Melanthius, a chance to prove his worth. Meanwhile, in the dark and foreboding Caldara Bastille, a prison on the desolate Ironclad Isles, Melanthius, known as Inmate Zero, endures a life of isolation and fear. Raised in captivity since birth, Mel has known little of the world beyond the prison walls, his only companions the guards and the dangerous inmates. Despite his harsh upbringing, Mel adheres to a strict moral code, refusing to let his father's dark legacy define him. As the headmaster and king devise a daring plan to retrieve Melanthius from the depths of the Bastille, the stage is set for a dramatic clash between the past and the future. With the help of a mysterious dragon hybrid, the kingdom will attempt to bring Melanthius to the prestigious halls of Arcanum Royal Institute, where he must navigate a world of power, politics, and hidden dangers. But Mel's journey is fraught with challenges. Haunted by his father's legacy and burdened by the expectations of those around him, he must learn to balance his extraordinary abilities with his desire to be good. As he steps into the unknown, Mel's presence at the institute will not only test his resolve but also shake the very foundations of Auroria Dominion.
Fuqyou · 30.8K Views
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