Bannerfall
In a world shaped by spellcraft and sorcery, only one nation dares to defy it.
The Six Kingdoms and Three Nations wield magic as law, legacy, and lifeblood. But Eisenreich does not. Forged in mines, steel, and blood, it turned its back on magic long ago—choosing order, machines, and discipline instead.
When five mages cross Eisenreich’s borders and destroy a mountain mine, killing over four hundred miners, the world reels. While the kingdoms hesitate to punish their own, Eisenreich does not. The mages are executed.
Treaties shatter. Borders tighten. Alliances collapse.
As war ignites, Eisenreich prepares its tanks, trains, and rifles for a world that believes only in flame and illusion. A nameless soldier, a hidden mage, and a cold-eyed leader must decide what price must be paid for peace in a world ruled by power — arcane or engineered.
The age of banners is ending. The age of consequence has begun.
Disclaimer:
This story uses historical-inspired names and ranks (e.g., Führer, Oberstleutnant) to create a grounded, alternate fantasy world. It does not glorify any real-world ideologies or regimes, including Nazi Germany. Themes explored include resistance, power, and the cost of control.