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Grimgar Of Fantasy And Ash Haruhiro

Magi of Sinlung [ GameLit Political Fantasy]

Magi of Sinlung Larin was just another apprentice magi, content with the quiet pursuit of knowledge—until war shattered his world. The Kirat Empire, an iron-fisted colossus, has long trampled Xiaxo under its boot, but their rule has fractured. As rebellion brews and ancient forces stir, Larin finds himself at the heart of a conflict far greater than he ever imagined. The magic of Sinlung, the breath of the land itself, is awakening. Beings older than recorded history—Primordial entities, Guardian Beasts, and cosmic civilizations lurking beyond the stars—have begun to make their moves. Some see humanity as pawns, others as tools, and a few as something more. But the wars of gods and conquerors will not wait for one young magi to catch up. Resistance is inevitable. Betrayal is certain. Survival is not. Larin must wield every scrap of knowledge, power, and cunning to carve a path forward. From the battlefields of Xiaxo to the depths of forgotten ruins, from the councils of war to the whispers of cosmic magi, he will face blood, sacrifice, and impossible truths. The world is shifting, and with it, the nature of magic itself. Will he remain a mere student of the arcane, or will he forge himself into something greater? What to Expect: In-depth and immersive worldbuilding – Traditions, cultures, and histories woven into a living world. Grand-scale civilizations – Empires, resistance forces, and cosmic hierarchies, each with their own agendas. A clash of ideologies – What does it mean to rule? To resist? To be free? Philosophical and moral complexity – No easy answers, only difficult choices. Slow-burn grimdark progression – A mix of slice-of-life, political intrigue, and brutal reality. A layered magic system – Sinlung Arts, ancient philosophies, and the unraveling secrets of existence. GameLit elements – Structured progression, world mechanics, and a system beyond mere stats. Updates M/W/F
Chwang · 28.2K Views

A Fantasy's Alternative

Lynn finds himself relentlessly opposed by a group of chosen ones—heroes of destiny tasked with saving the world. Despite his many efforts to avoid them, fate keeps pushing him into conflict with these seemingly invincible figures. Desperate to find a way out, Lynn partners with a mysterious individual who gifts him a powerful system, one that offers unimaginable strength and potential. But even with these newfound abilities, Lynn repeatedly faces defeat at the hands of the chosen ones. No matter how many times he tries, the cycle continues, and Lynn begins to question if his fate is truly his own, or if he's simply a pawn in a game beyond his control. As the battles grow more intense and the stakes higher, Lynn must confront a harsh truth: some battles are never meant to be won. Lynn is ultimately defeated in his first confrontation, losing his life in the process. Refusing to accept defeat, Lynn reincarnates, determined to change the outcome. This time, armed with his knowledge and the system, he plans to outwit the chosen ones and alter the course of his fate. However, his actions, though calculated, lead him down an unforeseen path, and his manipulation of events ultimately backfires. In a tragic twist, Lynn is betrayed by his own decisions, leading to an unfair and untimely death at the hands of those he once sought to protect. After dying for the second time, Lynn is overwhelmed with doubt. His system, his strategies, and even his past lives have proven insufficient against the chosen ones—heroes of prophecy that seem invincible. As his world crumbles around him, Lynn is forced to confront a harsh truth: his strength, no matter how much it grows, will never be enough to defeat them. In the final moments as everything fades to black, in a desperate flash of clarity, a daring thought crosses his mind: If I can't defeat them... I will bring someone who can. —If this world is so determined to control my fate, then I’ll bring someone who is beyond its reach. Someone who cannot be dictated by its rules. Someone even the Book of Fate cannot anticipate. Someone who could correct his mistakes, fix what had gone wrong in his life, and perhaps even achieve the unthinkable—things that Lynn himself had always dreamed of but never dared attempt. .... i am writing this novel for fun , nothing else. just my personal wish to create something different from typical cliche standards. it may end up becoming good or bad.
Shyone25 · 337 Views

From Ash To Aetherblade

"From Ash to Aetherblade": Ackah Emile lives in the sprawling city of Veridia, a place where the gap between the awakened Hunters and the powerless unawakened is a chasm. Struggling to support his mother, Abelema, and younger sister, Aya, after the death of his father, Ackah faces a daily battle against poverty and despair. The world beyond Veridia is a dangerous place, swarming with monsters, labyrinths, and dimensional rifts, where only the strong survive. When a sudden, violent awakening transforms Ackah into a "Sword Ascendant," he is granted the power to wield a blade of pure aetheric energy and transcend the limits of mortal swordsmanship. This newfound power offers a chance to escape his desperate circumstances, but it also thrusts him into a world of cutthroat guilds, powerful nations, and ancient threats. Ackah must learn to master his abilities, navigating the treacherous political landscape of the twenty superpower countries, each vying for dominance. He faces monstrous hordes, battles corrupt guild leaders, and confronts the ever-present threat of void invasions. Along the way, he forms alliances with other Hunters, uncovers ancient secrets, and faces moral dilemmas that test his resolve. As Ackah rises from the ashes of his past, he amasses wealth and power, establishing his own guild, the "Rift Walkers," and forging a legend that will echo through the ages. "From Ash to Aetherblade" is a tale of action, adventure, and the transformative power of will, where a young man, armed with a blade of pure energy, carves his own destiny in a world teetering on the brink of chaos.
Frank_Emile_Ackah · 9K Views

Ash Runner

In the Ashen Reach, a cursed wasteland of black dunes and ember-storms, Torv “Ash” Kren runs alone, hauling glowing ember-shards in a battered sled. Once a raider, he quit when his crew torched innocence—now he trades magic fuel for water, machete chipped, coat patched, one job from death. An ember-storm cracks his sled—shards spill—when Lysa “Ember” Vey stumbles from the haze, half-dead, clutching a red-hot Core Ember worth a fortune or a grave. Lysa’s an ash-witch—bends shards into fire-blades, hunted by warlord Krax for a 10,000-shard bounty. She offers Torv 2,000 to run her to the Free Drift, rebel camp past the Dune Wall—or leave him dry in the sand. Torv’s gut says ditch her—warlord’s hounds close—but her ember buys time, and his Ash Runner Sense wakes: kills earn miles, power grows. They trek—raiders bleed, storms burn—Torv’s machete sings (+500 miles, Dune Dash), Lysa’s fire cuts deep. Krax’s dogs tear closer—ember-teeth glint—when the Core cracks, whispering: “Free me, claim all.” Truth hits: Lysa’s bounty’s fake—Krax wants the Core that cursed the Reach. Torv’s past crew died for it—he’s bound to the ash. Miles climb (Ash Veil, 1,000)—lungs scar, Lysa’s shard burns her grip. At the Dune Wall, Krax looms—Torv carves, Lysa flares—Core shatters, Reach shakes. Warlord falls—shards rain—but Torv’s ash-coated, Lysa’s bleeding. A new ember glows west—next run calls. Grind, fire, survival—will Torv and Lysa outrun the curse, or burn in it?
Javu_Anele · 3.3K Views
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