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God Of War Game

Dungeon Architect: Rebuilding the God's game

In a realm where dungeons are the nexus of power and adventure, a forgotten Architect awakens to a world filled with treachery and ambition. Once a mere spectator in the grand game of gods and mortals, he finds himself thrust into a desperate struggle for survival after a fateful encounter with a group of reckless adventurers. With only his wits and the remnants of an ancient dungeon core at his disposal, he must navigate the treacherous landscape of dungeon-building, gathering resources, and facing relentless threats. As he delves deeper into the mysteries of his newfound powers, he discovers the ability to summon guardians and craft traps that will turn the tide of battle. But with each victory comes a price. Rival adventurers seek to claim the power of his dungeon for themselves, and ancient secrets threaten to unravel everything he has built. As he faces increasingly formidable foes, the Architect must confront the true nature of power and the burden of his role in a game controlled by gods. Will he rise to become a legend of his design, or will he be crushed beneath the weight of ambition and fate? In a world where every choice matters, the Architect must forge his path through cunning and strategy, building a dungeon that not only serves as a sanctuary but becomes a force to be reckoned with. Join him on this thrilling journey through a realm of magic, danger, and endless possibilities—where the only limit is the depth of his imagination. Also I want to say to my readers that I'm not perfect and free free to say your mind, I'm open to correction, even more to criticisms.
Tonye43 · 2.7K Views

My journey to become War God

In the heart of India, Rudra lived a life of routine and predictability. By day, he was an ordinary student, but deep within, he yearned for something more—an adventure that would break the monotony of his existence. Little did he know, his wish was about to be granted most extraordinarily. One fateful evening, as Rudra walked home under the dim glow of streetlights, he stumbled upon a fierce battle between ethereal beings. On one side were the Wraiths, evil spirits bent on plunging the universe into eternal darkness. On the other, the Guardians, ancient protectors sworn to defend the balance of light and shadow. Caught in the crossfire, Rudra’s life is irrevocably changed when he encounters Lisa and Seri, exchange students who reveal themselves as Guardians. They had been searching for Rudra, the chosen one destined to wield the power of the Guardian Spirits. Just as they find him, a Wraith attacks, and Rudra watches in shock as Lisa and Seri defeat it with their extraordinary abilities. From that moment on, Rudra’s life is turned upside down. He discovers that he is the holder of immense power, destined to fight alongside the Guardians. These spirits, each with unique abilities and weapons, become his allies in the fight against the encroaching darkness. But the Wraiths are relentless, and their leader, the enigmatic Shadow King, has a personal vendetta against Rudra. As the final confrontation looms, Rudra must confront his deepest fears and embrace his destiny. The fate of the universe hangs in the balance, and only by mastering the power within can Rudra hope to save it from the impending darkness.
gonuzumaki1234 · 15K Views

Record of Ashes War

Sar'tara is a huntress of a forest watched over by her mother, the Forest Deity. Living in an isolated tribe of only women, the only life she's ever known is competition against rival tribes —competition to win her mother's favor, as well as the rights and powers of the deity's chosen defenders. Unknown to Sar'tara, a warlord living in the "outside" world has long hated her mother. A warlord known only as 'The Lord Sun'. A man who parades himself as the herald of justice and is dead set on burning the forest down… Duke Kalin of the Xenarian Kingdom watches over his nation's borders. He has always left alone the mysterious and deadly forest that lies at the edge of his jurisdiction. But when the warlord encroaches on his land he's forced to act, leaving Xenaria's borders unwatched and open to invasion from another opportunistic neighboring nation… Two people, ignorant of each other's existence, will meet to kick start an epic! This is a second world fantasy epic, a little different from the usual litrpg/progression fantasy, or drama/romance people might be used to here. Still, I hope people give me a chance. What to expect: -Slow burn plot and characterization heavy. -Big battles following lots of build-up chapters. -Chapter length will vary between 2k and 4k words. Sometimes a little more or less. -Release schedule - Twice a week (Monday & Thursday likely) following the initial mass release. This will be a long series. Hope readers will stick with me! -Lots of violence. -Artwork sometimes! GENRES AND TAGS: [ORIGINAL] [FANTASY] [FEMALE LEAD (**to begin with**)] [ACTION] [WAR & MILITARY] [STRATEGY] [ADVENTURE] [ROMANCE] [DRAMA] PLEASE DO NOT REFER TO THE *TAGS* FOR THE FULL LIST OF CATEGORIES. REFER TO THE ABOVE INSTEAD NOTE: This story will slowly transition to being more male lead oriented **much** farther down the line Cover art by @yaminokuni on twitter This serial will also be available on Novels.gg, Royal Road, and scribblehub
Cyanide_Magician · 18.8K Views

Game of Pawns

"Game of Pawns" is a psychological thriller set in a world where superpowers are the norm, but one man’s intelligence and knowledge of the future are his most powerful weapons. The protagonist, Vincent Harlow, was once a brilliant strategist working under Hero Corp, a dominant organization led by the number one hero, Zenith, who controls his heroes through mind manipulation. After years of manipulation and cruelty, Vincent was betrayed and forced to commit unspeakable acts, including killing those he cared about. He died as a pawn in Zenith’s game, only to be mysteriously revived, now armed with knowledge of the future and a desire for vengeance. Vincent’s journey in "Game of Pawns" is about reclaiming control and rewriting his story. His goal is to bring down Hero Corp from the shadows, using psychological influence and manipulation while presenting himself as a charismatic ally. With a chess-like strategy, Vincent carefully assembles his pieces, seeking allies who will unknowingly serve his larger plan, while hiding his true nature and intentions behind a mask of charm. His complex relationships, particularly with his childhood friend Mira and others he meets along the way, test the limits of his empathy and morality. The narrative dives deep into themes of revenge, manipulation, ethical dilemmas, and the blurred lines between heroism and villainy. As Vincent moves his pieces against Zenith in this grand game, the story reveals the cost of becoming a monster to fight a monster. "Game of Pawns" is not just a story of revenge but also an exploration of human psychology, influence, and the impact of a corrupted sense of justice. With its slow-burn pacing and intricate character development, the story challenges readers to question what it means to truly win when the stakes are not just lives but the very essence of one's soul.
Lishay · 3.4K Views
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