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Outlast Crossover

I AM NOT THE VILLAINESS: TWISTED FATES

Elara Stone is a tough, no-nonsense lawyer who lives off caffeine, deadlines, and her favorite romance novels. She’s fierce in the courtroom, but her personal life? A chaotic mess. After a brutal week at work, she collapses on her couch to relax—and wakes up as the most hated villainess in her favorite fantasy novel. She's now Lady Seraphina Devereaux, the notorious villainess from her favorite fantasy novel, Destiny’s Veil. Known for her icy beauty and cutthroat reputation, Seraphina is fated for a spectacular downfall, sentenced to a public execution after a failed power grab. But Elara? Not a chance she's letting that happen. Armed with her legal smarts and a solid memory of the book’s plot twists, Elara takes on her new life with a plan to rewrite Seraphina’s story from scratch. The goal? Dodge doom, tweak that villainous rep, and add some sparkle to the drama. Enter Aldric Theron Valen—a mysterious, powerful noble with looks as swoon-worthy as his secrets are deep. In the original story, Aldric stays out of court games and eventually sides with the heroine. But Elara’s Seraphina has a way of throwing off his cool detachment, especially when she lands a business deal with him that spirals into a chain of misadventures—including saving him from an assassination attempt, of course. As they team up amidst politics, high society gossip, and a growing attraction, Elara has her hands full trying to charm, outwit, and outlast her new life’s script. With wit as sharp as her heels, she’s set on giving Seraphina a destiny of her own—a tale of survival, style, and maybe even a shot at love. In a world where magic and mayhem are everyday affairs, Elara’s rewriting her story, one clever comeback at a time.
TypoNinja · 733 Views

Game Designer's New World Takeover, Starting with Flappy Bird

Alex Parker, a talented game designer, finds himself transported to a parallel world where technology has taken a different path. Armed with his vast knowledge of game design, Alex aims to revolutionize the gaming industry in this new reality with one groundbreaking game after another. As a game designer, Alex Parker thought his life was perfect. Every game he developed was etched into the annals of gaming history. Journey won seven awards at the World Game Developers Conference, including Best Visual Art, Best Game Design, Best Sound Effects, and Most Innovative Game of the Year. League of Legends continued its reign for seven years, dominating the PC online game market and breaking records with its World Championship series. The Last of Us, Uncharted, and GTA V sold millions of copies worldwide, shattering numerous records. VR games like Outlast, Honor, and Thriller Park redefined the VR gaming industry, becoming classics studied by countless game designers. Even casual mobile games like Arena of Valor, Onmyoji, and the iconic Flappy Bird topped the charts for years. However, this was all part of Alex’s daydreams. In reality, he was the lead planner at a small mobile game startup, plagued by exhaustion from months of relentless overtime. His dreams of creating legendary games seemed distant as he struggled with the harsh realities of the gaming industry. One day, Alex collapsed at his desk and heard a mysterious voice in his dreams: "Loading game... Main objective: Become the greatest game designer in a parallel world. Side Objective 1: Achieve over $20 million in monthly revenue from a single game. Side Objective 2: Attain over 10 million active monthly players for a single game. Side Objective 3: Develop games for PC, mobile, and VR platforms, each becoming a classic. Side Objective 4: Enter the Hall of Fame and achieve superstar popularity. Newbie reward: None. Game difficulty: Highest. Game guide: Disabled. Parallel world transition countdown... Three... Two... One... Game start!"
AlexLe · 130.5K Views
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