Poison Wasn't Meta, Until The Game Invaded The World
In every game I ever played, I was always drawn to rogues simply for the purpose of utilizing deadly poisons in my play style. The game Dungeon of Veritas, was an MMORPG game where the players would create characters who would start in a beginner town, and attack the mysterious dungeon. By completing floors of the dungeon, you would advance to the next one while collecting loot and new skills. The dungeon had 100 floors, and it was said in the lore that on the 100th level you would discover the 'truth' of the world.
Theodore Hunt, also known by his in-game name Pestilence, is a 24 year old unemployed gamer who plays the unpopular class of Rogue in an even more unpopular way. His character was all about using poisons, and other Damage Over Time effects (DOTs), to watch the enemy slowly die while he had to focus on avoiding any hits as just one hit could kill his frail character.
One day, while he was on his way to his part time job, a tear in the sky opened up. Endless monsters poured out of the tear, and pandemonium descended on Earth. The human race looked doomed, as modern weapons were useless against the creatures as they seemed to have a mystical force that reduced the impact of bullets, but then emerged Players.
These people had awakened their classes, from their characters in Dungeon of Veritas, and began to repel the creatures with the use of skills or items.
Theodore was now given the class of rogue, deemed useless in the game, but the effects of poison were no longer restricted for 'balance'. He would soon discover how powerful poisons can be.