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Rim Runner Science

THE ART AND SCIENCE OF MAD ATTRACTION

Emily Bright is a reserved medical laboratory scientist with a peculiar fascination for the microscopic world of body fluids. Her life is a monochrome routine of lab work and lonely evenings spent admiring art she believes she'll never create. Emily is the embodiment of precision, control, and logic, qualities that render her a perpetual wallflower. Dominic Pierreson, known as "The God of Art," is a once-revered artist teetering on the brink of retirement. Praised as the 21st century’s greatest creative genius, Dominic’s glory days seem behind him, with no spark left to fuel his next masterpiece. Disillusioned and desperate, he meets Emily by chance at an art gallery, and in her quiet brilliance, he finds an unexpected muse. Dominic's world bursts into vibrant color as he obsessively captures Emily’s essence in every medium imaginable: photographs, sculptures, paintings, and even a bestselling play. His works featuring Emily become priceless treasures, solidifying his place in history. But as his obsession grows, so does his love for her, a love Emily struggles to comprehend or reciprocate. Caught between the worlds of art and science, Emily begins to question everything she thought she knew about herself. As Dominic’s fame skyrockets and their relationship deepens, the lines blur between inspiration, obsession, and love. In a whirlwind of passion, fame, and self-discovery, Emily must decide: Can she embrace the chaos of Dominic’s world, or will she retreat to the safety of her own? The Art and Science of Mad Attraction is a sweeping tale of ambition, obsession, and the unpredictable nature of love, where logic meets creativity and two contrasting souls find themselves inexplicably drawn together.
kennedydaphne900 · 6.9K Views

VeilBorn

In a world where the sun never rises, humanity clings to the light of ancient beacons—towering constructs that hold back the endless night. Beyond their glow, the Veil stretches infinitely, a thick sheet of shifting darkness and predatory horrors. It brings with it calamity and magic... Only the Veilborn, those gifted with abilities after contact with the darkness itself, can venture into the unknown and return alive. Kyren Vale never wanted to be a Veilborn. Roaming the slums of Ashenhold, he survived by his wit and grit—until a desperate theft plunged him into the Veil’s depths. Something ancient stirred in the darkness, and when Kyren emerged, he was no longer just a boy. Threads of silvery essence now coil at his fingertips, binding him to a force no one understands. Branded as a Veilborn, He was dragged into the ranks of the striders—elite hunters who brave the Veil to reclaim lost knowledge and fight the monsters within—Kyren must learn to wield his newfound power while navigating the brutal politics of the world order and the striders themselves. But the more time passes, the more the Veil whispers his name, gradually driving him insane whilst awakening in him a connection to it that feels far older than humanity itself. As shadows close in and ancient forces stir, Kyren must unravel the truth behind the Beacons, the Veil, and the powers now surging through his veins. For in the darkness beyond the light, something vast and unknowable stirs—watching, waiting… and calling him home.
runner_six_two · 2.7K Views

Reinventing Magic: An Inventor's Tale

[WSA 2025 Entry] Ivan Mendoza, a world-renowned robotics engineer, met his end at the hands of those who feared his genius. But death was not the end. Awakening in the body of Kael Valtieri, heir to a destitute border territory in the magical kingdom of Ardania, Ivan finds a second chance in an unfamiliar world driven by arcane forces. In this realm, magic reigns supreme, yet it is woefully inefficient and bound by antiquated traditions. Armed with the knowledge of advanced robotics and engineering from his past life, Kael sets out to merge science with sorcery, aiming to revolutionize the very fabric of magic. His quest? To uplift his impoverished territory and safeguard it against the lurking dangers beyond the border. But Kael’s journey takes a thrilling turn when he stumbles upon the remnants of an ancient, forgotten civilization. Hidden within their ruins lies golem technology—astonishing constructs far superior to anything Earth’s science could fathom. Driven by curiosity and ambition, Kael deciphers their secrets, melding ancient ingenuity with his modern intellect to forge unprecedented defenses. As Kael uncovers the dark history of this world, he learns of rifts that once unleashed monstrous beings from other dimensions, nearly annihilating humanity. Though a powerful artifact sealed these rifts, its strength is waning, and an impending cataclysm looms. Now, with time running out and the continent teetering on the brink of another monstrous invasion, Kael must wield his hybrid mastery of science and magic to confront the rising tide of darkness. Can one man, armed with the knowledge of two worlds, avert a catastrophe and carve out a new destiny? Prepare for an epic tale of innovation, mystery, and survival in a world where the past and future collide.
EP_Estalani · 75.6K Views

Ash Runner

In the Ashen Reach, a cursed wasteland of black dunes and ember-storms, Torv “Ash” Kren runs alone, hauling glowing ember-shards in a battered sled. Once a raider, he quit when his crew torched innocence—now he trades magic fuel for water, machete chipped, coat patched, one job from death. An ember-storm cracks his sled—shards spill—when Lysa “Ember” Vey stumbles from the haze, half-dead, clutching a red-hot Core Ember worth a fortune or a grave. Lysa’s an ash-witch—bends shards into fire-blades, hunted by warlord Krax for a 10,000-shard bounty. She offers Torv 2,000 to run her to the Free Drift, rebel camp past the Dune Wall—or leave him dry in the sand. Torv’s gut says ditch her—warlord’s hounds close—but her ember buys time, and his Ash Runner Sense wakes: kills earn miles, power grows. They trek—raiders bleed, storms burn—Torv’s machete sings (+500 miles, Dune Dash), Lysa’s fire cuts deep. Krax’s dogs tear closer—ember-teeth glint—when the Core cracks, whispering: “Free me, claim all.” Truth hits: Lysa’s bounty’s fake—Krax wants the Core that cursed the Reach. Torv’s past crew died for it—he’s bound to the ash. Miles climb (Ash Veil, 1,000)—lungs scar, Lysa’s shard burns her grip. At the Dune Wall, Krax looms—Torv carves, Lysa flares—Core shatters, Reach shakes. Warlord falls—shards rain—but Torv’s ash-coated, Lysa’s bleeding. A new ember glows west—next run calls. Grind, fire, survival—will Torv and Lysa outrun the curse, or burn in it?
Javu_Anele · 3.1K Views
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