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Game Of Thrones True Heir

Heir of Blood & Night

Of Saints & Heralds Saga A Quest for Vengeance. An Oath of Life. Ancient Secrets to Uncover. Over 500 hundred years ago the Mighty Forefather descended upon the grounds of Shorelands, his Monarchy founded after countless years of purge and conquest. But then it was just 200 years later when his only disciple, the first known Spellmeister to have ever lived was murdered, thus breaking the Golden Council to its core. All of these things once felt like impossible stories to Aster, long forgotten legends that speak of a time way before he was born. It wasn’t until his home was invaded, his family slaughtered, and their heritage destroyed that he would be forced to flee for his life and come across mystifying abilities, shattered legacies and dangerous secrets buried deep by those still in power. With a choice that would forever change his life and a long journey ahead, what would become of him? Will his quest for vengeance swallow him whole or would he dare allow himself to live for something more even as his life is in the hands of someone else, someone unimaginably powerful?   This is a western themed dark progression fantasy story. Warning, it will contain gore, mature themes, but with minimal sexual content. Current Release Rate; 1 Chapter per week on Saturday with an extra one on Wednesdays whenever possible. Length; not less than 3000 words per chapter Currently posted on Royalroads & Webnovel only. To Note; From Chapter 15 any extra chapters available will be on patreon.com/theforgeofworlds.
ThCelestialWatcher · 10.7K Views

Game of Pawns

"Game of Pawns" is a psychological thriller set in a world where superpowers are the norm, but one man’s intelligence and knowledge of the future are his most powerful weapons. The protagonist, Vincent Harlow, was once a brilliant strategist working under Hero Corp, a dominant organization led by the number one hero, Zenith, who controls his heroes through mind manipulation. After years of manipulation and cruelty, Vincent was betrayed and forced to commit unspeakable acts, including killing those he cared about. He died as a pawn in Zenith’s game, only to be mysteriously revived, now armed with knowledge of the future and a desire for vengeance. Vincent’s journey in "Game of Pawns" is about reclaiming control and rewriting his story. His goal is to bring down Hero Corp from the shadows, using psychological influence and manipulation while presenting himself as a charismatic ally. With a chess-like strategy, Vincent carefully assembles his pieces, seeking allies who will unknowingly serve his larger plan, while hiding his true nature and intentions behind a mask of charm. His complex relationships, particularly with his childhood friend Mira and others he meets along the way, test the limits of his empathy and morality. The narrative dives deep into themes of revenge, manipulation, ethical dilemmas, and the blurred lines between heroism and villainy. As Vincent moves his pieces against Zenith in this grand game, the story reveals the cost of becoming a monster to fight a monster. "Game of Pawns" is not just a story of revenge but also an exploration of human psychology, influence, and the impact of a corrupted sense of justice. With its slow-burn pacing and intricate character development, the story challenges readers to question what it means to truly win when the stakes are not just lives but the very essence of one's soul.
Lishay · 3.6K Views
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