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Pop Star Coming Of Age

Coming For The Lost Fourteenth

DO ADD "Llaellen's Updates" BOOK IN YOUR LIBRARY TO GET THE LATEST UPDATES ABOUT MY PLANS FROM HERE ON OUT "Damn bastards!! You dare do such things in my presence. Let's see you dare." "You damn jerk, you dare run off to play only to suddenly lose contact to us? Let me pummel you to death." "And for you people, I shall get you back for this once I return!!" She didn't want to be there, she wants to live her long life in leisure. But then one had just to disappear for so long and her other companions just came up with the BRIGHTEST idea of ganging up on her and pushing her to go and look for him. Listen to the sarcasm when she used the word 'brightest'. She didn't think it would be easy but she never thought it would be very difficult. 'This place became so noisy,' she thought after knowing the current condition of the place they are supposed to watch over. Why? Because they are the angels known to the people in the land. A land filled with Players, and the indication of their strengths are the numbers in the corners of their eyes. And she and her companions were called angels because they have four numbers that not one in the land could ever have. Or that was how it was supposed to be. "Someone dared create an artificial one, let's see what you got. Once I find you I will show you what the real deal is," she declared. **** Do read my other stories: SHE'S THAT KNIGHT KNOWN AS ZERO (COMPLETED) VENGEANCE TO THE ROYAL ONES (COMPLETED) RESTARTING CHAPTER BOOK FINALE (COMPLETED) VERACITY OF THE PAST (COMPLETED) REBIRTH: STUBBORNLY FULFILLING A PROMISE (COMPLETED) LEFT BEHIND BY TIME (COMPLETED) LLAELLEN'S UPDATES (NEVER ENDING) Disclaimer: Cover Photo not mine... Do contact me if I am not allowed to use it... ^_^
Llaellen · 307.7K Views

Age of Empires: From Training Militia

On the global launch day of Age of Empires IX, an ordinary gamer named Arthur unexpectedly finds himself transported into a medieval-style fantasy world. Here, swords clash with schemes, and blood meets iron. No longer the player controlling the battlefield, Arthur is reduced to the lowest rung of the feudal hierarchy—a humble knight’s squire. At first, he resigns himself to his fate, ready to live a quiet, unremarkable life. But destiny has other plans. A mysterious "data interface" appears before him, offering a glimpse of hope and the possibility of rising above his station. Starting with nothing but a ragtag militia, Arthur begins to build his own army, expand his territory, and embark on an epic journey to become the ruler of an empire. But the challenges in this land are far greater than he ever imagined. Barbarian raids, pirate invasions, the curse of undead knights, and the roar of dragons—every battle is fraught with danger. Yet the most dangerous enemies aren’t on the battlefield. They lurk in the shadows of the court. Loyalty can be bought. Oaths can be broken. And the price of glory is often paid in blood. To survive, Arthur must rely on his unique abilities, sharp intellect, and unyielding ambition to overcome every obstacle in his path. From an unknown nobody to a legendary lord, Arthur must navigate the treacherous game of power, one calculated step at a time, and carve out his own legacy. A symphony of adventure, growth, and strategy at its peak. The wheels of fate have begun to turn, and Arthur Grayson’s age of empire is only just beginning…
FalconKnight · 6.4K Views

The Intelligence Age

In the hyper-connected world of 2075, where Artificial General Intelligence hums beneath the surface of society and meta-humans, gifted with extraordinary abilities, walk among us, power is the only currency that truly matters. Ren, a student at Japan's elite meta-human academy, understands this better than most. His ability, Localized Chronokinesis, the subtle manipulation of time in a confined space, is often dismissed as support-class, but beneath the surface lies a mind of cold calculation and ruthless ambition. Unlike the heroes lauded in history books, Ren harbors no grand ideals of justice. He sees the academy's rigorous training, the cutthroat competition of Magi Duels, and the strategic complexities of Cognitive Wargames as mere stepping stones. He is a predator in a world of evolving apex predators, and his unique control over time is a tool to be honed, exploited, and weaponized for his own ascent. His sisters, the powerfully impulsive Akari and the brilliantly analytical Hikari, are not just family; they are assets to be managed in his grand design. The looming shadow of global power blocs, the simmering tensions between nations, and the intricate web of clan politics within Japan are not threats to be overcome, but opportunities to be seized. Ren's path is not that of a savior, but of a manipulator. He will exploit every advantage, forge alliances with calculated precision, and dismantle his rivals with chilling efficiency. He sees the world not as it should be, but as it is – a game of power, and he intends to win, no matter the cost. Witness the rise of a calculating mind in The Intelligence Age, where the quietest power can be the deadliest, and the line between genius and villain is razor thin.
coolwriter · 409 Views
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