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Zetsuen No Tempest Mahiro X Yoshino

Cale Falck X

Wield ancient technology to overthrow your mage oppressors! Can your secret order of mage hunters save the kingdom, or will internal strife tear you apart? Magehunter: Phoenix Flame is an interactive fantasy novel by Nic Vasudeva-Barkdull, set in the same world as Battlemage: Magic By Mail. It's entirely text-based, 300,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination. Generations ago, invaders brought magic to the Kingdom of Jubai, setting battlemages at the top of the noble power structure and leaving everyone else oppressed. Now, a secret organization of mage hunters has risen up, phoenixlike, to stand against the mages' power and overthrow their rule. As one of these mage hunters, you wield the power of slipflame, a potent energy source that powers hunter technology. When you are called to go into battle against the mages, will you blast explosive bolts from your bow, throw silence bombs to cover your stealthy approach, or control your enemies from afar with puppet darts? But the mages are not the only foes that you will face. The mage hunters have split into factions, and internal discord threatens their mission. Is there still hope for peaceful elections? And if so, which candidate will you support? What secrets lie buried in the history of your realm? When the time comes for your uprising against the mages, will you stay loyal to your order, or will the mages' power lure you to their cause?
zpy · 15.3K Views

Cygnus X-1

Growth of civilization has been augmented continuously by the colossal presence of technology. A hundred years ago, earth suffered devastating calamities and humans weren’t able to survive in it anymore. Humanity almost perished but a few skilled technologists came together to weave seven space stations that were capable of housing thousands, albeit a few. The space stations banded together to form a single massive station named “The Sanctuary”, where about 7,000 people lived. Resources were scarce and all crimes no matter their severity were punishable by death, unless the transgressor was under 18 years of age. After the Sanctuary’s life support systems were found to be deteriorating, 202 skilled military personnel were dispatched to one of the the nearest planets, a promising candidate for supporting life. The main mission of the military personnel was to scout a planet for a few strange creatures that were capable of resisting radiation and thriving in unfavorable conditions. Humanity had never forgotten to reclaim its lost home, hence various projects were launched yearly with the sole aim of finding a solution to earth’s biggest problem— extremely high level radiation. Project Helix was finally supported by the Assembly although it raised ethical concerns. The project focused on introducing animal genes into humans, with the belief that humans would be able to survive the harsh conditions of earth. Many problems were considered before the Assembly finally gave their support. Would the genes from these animals be compatible with the human genome? Would they be able to integrate into human cells and function as intended? How would the genes be edited and regulated to ensure they don’t disrupt other essential human genes or processes? Could introducing these genes have unintended consequences, such as altering human physiology, behavior, or cognitive abilities? Would the introduction of animal genes into humans raise ethical concerns, such as the potential for unforeseen side effects or the blurring of lines between species? Each one of these problems was enough to dissuade the upper echelons of the Assembly but the deteriorating life support systems was a major concern hence humanity decided to take a big risk, or perhaps a leap of faith. Let’s delve deep into this story so as to enjoy the alluring taste it has to offer, as Miguel Morien creates a new path for humanity, a path along which humans are able to fuse with the genes of beasts, thereby bringing out their lethality and battle prowess, further dazzling the entirety of the world with it.
Miguelita · 549 Views

Tempest Bound: The Mermen's Lure

Brave individuals who travel beyond safe beaches have been plagued by terrible stories of sirens with deadly beauty and tunes that steal brains for as long as ships have flown. Presuming the life of young Captain Seraphine's father, a seasoned sailor washed ashore with unusual, magical tattoos scorched into his skin, these terrible tales For Seraphine, these tales have little significance; however, when she finds her father's abandoned ship floating on the sea, she understands there is only one path forward—to learn what happened and honor his name. But no one dares to join her on her journey because they believe curses follow women near water. Equipped with her father's blueprints and an iron will, Seraphine sails alone across the Seven Seas to meet the relentless storms, ghostly whispers, and forbidden waters. But one beautiful night her net catches an injured merman fighting the iron threads instead of fish. Uncertain but fascinated, Seraphine lets him aboard without knowing that this unusual creature bears the keys to the darkness she is searching for. Between loyalty to his community and developing love for Seraphine, Rowan, the merman, finds himself divided. They negotiate a dangerous half-truth territory where the sea and heavens entwine in a maze of secrets together. With every wave, Seraphine is approaching the truth even at a cost. Old powers seeking to claim both of them draw their attention as they walk farther. The Merman's Lure offers a horrible tale of love, dishonesty, and the thin line separating mankind from mythology, therefore it forces Seraphine to choose whether the answers she searches are worth the darkness they unleash.
Isaac_King_2965 · 4.7K Views
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