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Not Human Ash

From Ash To Aetherblade

"From Ash to Aetherblade": Ackah Emile lives in the sprawling city of Veridia, a place where the gap between the awakened Hunters and the powerless unawakened is a chasm. Struggling to support his mother, Abelema, and younger sister, Aya, after the death of his father, Ackah faces a daily battle against poverty and despair. The world beyond Veridia is a dangerous place, swarming with monsters, labyrinths, and dimensional rifts, where only the strong survive. When a sudden, violent awakening transforms Ackah into a "Sword Ascendant," he is granted the power to wield a blade of pure aetheric energy and transcend the limits of mortal swordsmanship. This newfound power offers a chance to escape his desperate circumstances, but it also thrusts him into a world of cutthroat guilds, powerful nations, and ancient threats. Ackah must learn to master his abilities, navigating the treacherous political landscape of the twenty superpower countries, each vying for dominance. He faces monstrous hordes, battles corrupt guild leaders, and confronts the ever-present threat of void invasions. Along the way, he forms alliances with other Hunters, uncovers ancient secrets, and faces moral dilemmas that test his resolve. As Ackah rises from the ashes of his past, he amasses wealth and power, establishing his own guild, the "Rift Walkers," and forging a legend that will echo through the ages. "From Ash to Aetherblade" is a tale of action, adventure, and the transformative power of will, where a young man, armed with a blade of pure energy, carves his own destiny in a world teetering on the brink of chaos.
Frank_Emile_Ackah · 8.8K Views

Shattering Humanity

The most eclectic epic ever inspired! With the whole globe snowed over, humans are no longer on top of the ladder. Violent aliens have forced humanity into various locations of hiding, and an evil ancient clan reveals itself. Taking control of sanctuaries all over Earth as Mafia Bosses, Dictators, Conquerors, and other forms of leadership, in an attempt to prove which is the strongest amongst them. After being in hiding for three years, humans have begun to acquire "abilities" just from slaying one of these aliens. Shortly after leaving their sanctuary/apocalypse training academy, two old friends, Katsu and Saku, are matched together not only as an academic team, but chosen by the last surviving "Creator of Humanity". Each one is 'blessed' as the vessels for the universe's contemporary forces and use their unique abilities to achieve their own (secretly combative) goals. Accompanying them is a female descendant of the greatest 'unknown' Scandinavian sword fighter. After being revealed to about her destined lineage, and the lost "mythical" history of her highly respected grandmother from the Viking/Valkyrie Age, Shelly is determined to retrieve all of her slain grandmother's stolen weapons from a both physically and magically gifted covenant of witches. If you have a beloved purpose you can't live without, do you truly have any freedom? If you have complete freedom to do or say whatever you desire, do you truly have any purpose worth caring about? [All art is not done by AI but by my good friend Amon-kun] ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~ ~~~~~~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~ WARNING/DISCLAIMER: This series spotlights coincidental parallels between various religious scriptures, and scientific theories but is in no way discrediting or belittling the beliefs of others whether that be Creationist or Evolutionist. The views, ideas, and conversations between characters aren't in any way meant to change anyone's beliefs. The conscious use of certain psychological elements from theistic ideology and out of context holy verses is only to support this fictional plot and it's characters. As well as aid the reader as to how one could theoreticize or philosophicize the plot. Instead of using various conflicting ideologies to shame or undermine those who believe, the intention is for deeper thinking and uniting those who believe peace and tranquility between humanity is most important above all.
SasukEntertainment · 130.5K Views

Ash Runner

In the Ashen Reach, a cursed wasteland of black dunes and ember-storms, Torv “Ash” Kren runs alone, hauling glowing ember-shards in a battered sled. Once a raider, he quit when his crew torched innocence—now he trades magic fuel for water, machete chipped, coat patched, one job from death. An ember-storm cracks his sled—shards spill—when Lysa “Ember” Vey stumbles from the haze, half-dead, clutching a red-hot Core Ember worth a fortune or a grave. Lysa’s an ash-witch—bends shards into fire-blades, hunted by warlord Krax for a 10,000-shard bounty. She offers Torv 2,000 to run her to the Free Drift, rebel camp past the Dune Wall—or leave him dry in the sand. Torv’s gut says ditch her—warlord’s hounds close—but her ember buys time, and his Ash Runner Sense wakes: kills earn miles, power grows. They trek—raiders bleed, storms burn—Torv’s machete sings (+500 miles, Dune Dash), Lysa’s fire cuts deep. Krax’s dogs tear closer—ember-teeth glint—when the Core cracks, whispering: “Free me, claim all.” Truth hits: Lysa’s bounty’s fake—Krax wants the Core that cursed the Reach. Torv’s past crew died for it—he’s bound to the ash. Miles climb (Ash Veil, 1,000)—lungs scar, Lysa’s shard burns her grip. At the Dune Wall, Krax looms—Torv carves, Lysa flares—Core shatters, Reach shakes. Warlord falls—shards rain—but Torv’s ash-coated, Lysa’s bleeding. A new ember glows west—next run calls. Grind, fire, survival—will Torv and Lysa outrun the curse, or burn in it?
Javu_Anele · 3.1K Views
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