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Mad King In Game Of Thrones

The Tales of Madness

A pantheon of beings known as Kami or Gods rules the planet of Taria. The Universe created the original two itself when it first made the planet. Others came along as mortals were made and populated once the mortals believed in something so strongly. Then there was one who was a mortal. Kentaro stood up to Kenichi, and the people believed in so much not only did he win, but he was welcomed into the Heavens as a Kami. Then slowly, how he descended. The Tales of Madness consists of three individual tales. Each with their own main characters in the forefront as we follow the descent into madness. Volume One: Tale of a Sumotori On Taria sumo is an ancient sport devoted to a man who stood up to the War Kami Kenichi and won. He fought to decide not only the fate of his town, or the island his town was on, but the entire Sasuke Empire. Now there’s an entire martial art and sport devoted to how the man defeated and became a Kami himself. Hiroshi is a young boy born to an artisan father with a deep love and respect for the traditional sport and ritual of Sumo. After his father’s death, he chases his father’s dream of him becoming not only a sumotori, but a full rikishi. When he’s recruited into the fabled beya of Hajima under the retired Yokozuna Kenjiro, who seems to be slowly losing his grip on reality, has he got himself into something over his head? Volume Two: Tale of the Village Protector A once strong and powerful cultivator and teacher retires. All he desires is peace with his wife, and to give her a child for them to raise. They reside in a small village where he's elected as the village protector. Everything is going well in their lives, until a mysterious oracle shows up to their village with a cryptic warning that the Kami, the gods of the world, are up to no good. Silas wakes up, his town destroyed, and his power gone. The apprentice he was coerced to have and his wife, also gone. He has to uncover a plot by a rogue kami while discovering why he is powerless while he tries to find out what happened to his wife. Volume Three: Tale of a Beggar A cultivator but also a homeless beggar is sent to a western continent to help his master find a key that can help his Master's old friend. Once in the west he finds resistance to learning about different gods, but finds the god the westerners worship isn't so different from the Kami. They all look the same in the pictures they've painted. Everything changes when the town he's been staying is overrun by barbarians. They aren't cultivators, not really, they have an animalistic spirit and are very powerful in their own right. He's taken in as by the horde and while there he learns of an ancient relic that the lords of Demon have. The thing is, he's not the only one who knows about it. He has competition, a sect from the East is coming and is ready to make dark deals to get the treasure.
BuddhatheBard · 12.5K Views

King Of Beast In Miiworld

Eighteen-year-old Nabil suddenly finds himself transported to a dangerous, game-like world along with 50 other players. Scattered across a vast realm of 10 continents, the players quickly realize that while this world bears striking similarities to a popular game they once knew, it is no virtual landscape. Instead, it is a reality created by a higher-dimensional god, who has sent them here for his own twisted form of gambling entertainment. This god watches from his dimension as the players struggle for survival, their fates dangling by the thread of his whims. The rules are brutal. Each player has one year—365 days—to find a way out. However, only five can escape, leaving the others trapped in this deadly world, or worse, condemned to an unknown fate. The stakes are high: killing another player grants points, and accumulating enough points may be the only way to secure one of the five spots for freedom. Alliances will form, and betrayals are inevitable, as desperation pushes players to act in ways they never imagined. Nabil, initially feeling hopeless, is seemingly dealt the weakest ability among all the players: the power to control pets. Compared to others who possess flashy and devastating skills, his ability appears laughable at first. Worse, he has no additional skills to rely on—only his wits, his ability to command creatures, and his will to survive. Yet, as Nabil explores this dangerous world, he soon learns that his power may hold more potential than he ever imagined. In a realm filled with monstrous beasts, rival players, and deadly environments, his pet control ability could be his key to survival. Through taming and commanding various creatures, Nabil begins to develop a unique strategy that allows him to take on both powerful enemies and cunning rivals. But Nabil knows the harsh reality: every player is a threat. As alliances shift and tensions rise, he must carefully navigate who to trust and who to eliminate. With limited time and a finite number of players allowed to return home, the competition grows deadlier by the day. Nabil’s journey is not just about brute strength; it’s a test of cunning, survival instincts, and the ability to uncover the true potential of his seemingly weak power. As he uncovers more about this mysterious world, Nabil begins to question the motives of the higher-dimensional god who put them here. Is there more to this cruel game than just survival? What hidden secrets does this god’s world hold, and is there a way to outsmart the rules entirely? Nabil must not only survive but find a way to escape this nightmare—before it consumes him and the others entirely.
Nabula639 · 28.7K Views

The Whispers of Madness

In the midst of a global crisis, a deadly pathogen known as Virobacterium cataclysmica prionis has emerged, triggering a catastrophic outbreak that threatens humanity’s very existence. As the infection spreads rapidly, panic ensues, turning communities against one another and overwhelming healthcare systems. dr. Lucy morris, a dedicated epidemiologist, finds herself at the forefront of this escalating disaster. Working alongside her team and the CDC, she faces not only the scientific challenges of understanding the virus but also the immense pressure of managing public fear and misinformation. As cases soar and violent outbreaks erupt, Lucy must navigate the complexities of human emotion and societal breakdown while racing against time to find an effective treatment. As the crisis deepens, Lucy and her colleagues face mounting opposition from desperate citizens who mistrust the medical community. With tensions flaring, Lucy takes it upon herself to restore faith in the system, organizing community forums and collaborating with local leaders to bridge the growing divide between the public and healthcare professionals. However, as they make progress, the situation becomes increasingly dire, prompting discussions of a nationwide lockdown. Lucy grapples with the moral implications of such a decision, weighing the need for public safety against the risk of igniting further chaos. Amidst the backdrop of a society on the brink of collapse, "The whispers of Madness" is a gripping tale of resilience,determination and madness. It explores the lengths to which individuals will go to protect their communities, the complexities of human relationships in times of crisis, and the unwavering spirit of those who refuse to give in to fear. Will Lucy and her team succeed in their race against time to develop a cure before humanity succumbs to despair, or will they find themselves overwhelmed by the very madness they seek to contain.
13th_Guardian · 5.5K Views

Game of Pawns

"Game of Pawns" is a psychological thriller set in a world where superpowers are the norm, but one man’s intelligence and knowledge of the future are his most powerful weapons. The protagonist, Vincent Harlow, was once a brilliant strategist working under Hero Corp, a dominant organization led by the number one hero, Zenith, who controls his heroes through mind manipulation. After years of manipulation and cruelty, Vincent was betrayed and forced to commit unspeakable acts, including killing those he cared about. He died as a pawn in Zenith’s game, only to be mysteriously revived, now armed with knowledge of the future and a desire for vengeance. Vincent’s journey in "Game of Pawns" is about reclaiming control and rewriting his story. His goal is to bring down Hero Corp from the shadows, using psychological influence and manipulation while presenting himself as a charismatic ally. With a chess-like strategy, Vincent carefully assembles his pieces, seeking allies who will unknowingly serve his larger plan, while hiding his true nature and intentions behind a mask of charm. His complex relationships, particularly with his childhood friend Mira and others he meets along the way, test the limits of his empathy and morality. The narrative dives deep into themes of revenge, manipulation, ethical dilemmas, and the blurred lines between heroism and villainy. As Vincent moves his pieces against Zenith in this grand game, the story reveals the cost of becoming a monster to fight a monster. "Game of Pawns" is not just a story of revenge but also an exploration of human psychology, influence, and the impact of a corrupted sense of justice. With its slow-burn pacing and intricate character development, the story challenges readers to question what it means to truly win when the stakes are not just lives but the very essence of one's soul.
Lishay · 3.7K Views

Game of Thrones and Seduction

"Should you, as the healer, not take a very close look?" he asked. "Isn't that why you are here? To scrutinize every part of me, including my ability to produce an heir." Freya's face flushed deeper. She had braced herself for hostility or skepticism from the ascendants, but this overt testing of boundaries was unexpected. "I am certain that scrutinizing you...naked, won't reveal much about your ability to produce an heir," she retorted quickly. He smirked, stepping closer. Freya resisted the urge to retreat; his proximity overwhelming, his large frame practically eclipsing her view of the room. She forced herself to meet his gaze, determined not to let her eyes wander to his bare chest. He towered over her, his presence domineering. Droplets from his damp hair occasionally fell onto her face. She blinked, surprised by the sudden coolness on her skin. Roarke lifted a large hand, gently wiping away a droplet of water from her cheek with a touch that was unexpectedly gentle. "Then...do you want to test my ability in a different way?" he asked, his tone suggestive. ***** Freya Lorne, a gifted healer, finds herself swept into the heart of a conflict when she is summoned to the distant and divided realm of Eldranor. In this land, the throne lies empty, and the crown's claimants—creatures of myth and legend—prepare for a ceremonial duel known as the Ascendance Rite to determine the next ruler. Freya's healing powers are integral to the Ascendance Rite. Each claimant wants her unique skills to stand a chance at claiming the throne. However, amidst this dangerous game, romantic adventures blossom, and Freya is torn between her role in the Ascendance Rite and her personal entanglement with the claimants. With each encounter, she must navigate the treacherous waters of courtly romance and deceit, discerning who truly values her as a person and who regards her merely as a pawn in their quest for power. As the final battle for the throne draws near, Freya must decide where her loyalty lies—not only to which leader she will support but also to what kind of kingdom she wants to help build.
ChantreaLore · 57.2K Views
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