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Healing Magician

Regression of the Vector Magician

In a world where magical prowess defines everything, Reyon Phoenix is the youngest heir to the Phoenix House, the strongest magical family in the world. Despite being born into a prestigious family, Reyon has always struggled with his limited magical reserves. Unlike his genius ancestors, most notably his grandfather, Leywin Phoenix, a legend who used his superior control of magic to create the groundbreaking concept of Vector Magic, Reyon has never been able to unlock his true potential. At 25, after years of pushing his limits, Reyon has only managed to reach the 5th Circle of magic, the same level as his late grandfather. However, he knows he’s no closer to achieving the feats Leywin once accomplished, as Leywin’s techniques could manipulate mana in ways no one else could, transcending even the mythical 9th Circle. When a terrifying dragon emerges from the depths of history and threatens to destroy the world, Reyon is powerless against it—his strength is not enough to match the beast's devastating might. On the brink of death, Reyon’s world suddenly changes. A mysterious light transports him back in time, to when he was just 17 years old—before the world was destroyed and before the tragic events that led to the demise of his family. Now, armed with the knowledge of his future and the fragments of his grandfather’s lost notes, Reyon has a second chance to master Vector Magic and rewrite his fate. But with a past full of enemies and allies whose destinies intertwine with his own, Reyon must navigate the complex world of academia, family expectations, and dangerous rivalries.
Chirag_Det_13 · 2K Views

Game Design : Step one, heal the players

*Note: I am not the author, merely a humble translator. Crab OG author : 喝一杯红酒 OG title : 游戏制作:从治愈玩家开始 Chen Xu travelled to a parallel world and was surprised to find that many classic and excellent games from his previous life were missing. I had a plan, but why did I get an 'emotion collection system', and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger? But why is it so much easier to get anger than happiness? Looking at his score, Chen Xu expressed his confusion. As a result, Chen Xu's career as a game designer gradually took a turn for the worse. In Undertale, countless players pounded the table and screamed: I was cheated by this game! In Outlast, countless players screamed, my cabinet moved and I stopped playing. In Dark Souls, when countless players entered the game smiling, "Go away, please go away, leave the Firekeeper behind and go out with your flame, we don't want to link the fire! Soap, Alex and Ghost were sacrificed in Call of Duty; Zack and Aerith were killed in Final Fantasy 7; Arthur and John were betrayed in Red Dead Redemption; Countless players went berserk: "You bastards! Can't we be kinder to the protagonists? Q: How do you feel about the players' anger towards you? Facing the reporter's question, Chen Xu smiled slightly: This isn’t criticism, this is encouragement from players around the world to me, this is love! Thank you all, I will keep up the good work!
Pepper_Crab · 101.7K Views
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