Download Chereads APP
Chereads App StoreGoogle Play
Chereads

Game Of Thrones And Frozen

Frozen Flame of Dawn

In a not-so-distant future, Earth is thrown into chaos by a weird alien ship that crashes and starts leaking spiritual energy all over the place. This energy messes with the planet’s ecosystem, making everything mutate—animals, plants, even people. It’s like nature’s gone wild, with some folks getting crazy supernatural powers while others struggle to survive against mutated creatures and power-hungry groups trying to take control. In the middle of all this craziness, Amira Hailen—a tough-as-nails ex-special forces assassin with a complicated past—gets a second shot at life. Thanks to a mysterious ally’s Mental Transference powers, she’s sent back in time, waking up with the ability to control ice. Determined to keep humanity afloat, she gathers her old crew and turns them into a reliable team amid all the chaos. Meanwhile, Aiden Emberstorm—a fiery elite operative—gets fed up with the government’s weak response to the crisis. With his own fire powers blazing, he ditches the bureaucracy and teams up with his battalion to protect innocent lives. He becomes a symbol of resistance, taking on mutated beasts and rogue factions while trying to restore some order. When Amira and Aiden cross paths, it’s not exactly love at first sight. Their icy and fiery personalities clash, but they can’t deny the need to join forces. They both want the same thing: a sanctuary where survivors can be safe. So, they decide to work together, hatching a plan to take down the alien ship before it can call in reinforcements for a full-scale invasion. Amid epic battles, unexpected alliances, and a budding romance, Amira and Aiden must face both their inner demons and the alien threat. It’s a fight for survival in a world that’s gone wild, with everything at stake—including their own hearts.
SHADEWHISPER · 32.9K Views

Thrones, Demons, and Swords

In a world where multiple realms are connected by the invisible threads of universal laws, Aldir, an ordinary university student, finds his life turned upside down after a near-fatal accident. While returning home with his friend Maya, Aldir is suddenly thrust into an unknown forest—his surroundings dark, menacing, and filled with danger. As he faces a pack of monstrous wolves, Aldir prepares for his inevitable demise, only to discover something extraordinary within himself. In his final moments, Aldir awakens an ancient, dormant power that has been lying deep within him. This power, though unfamiliar, responds to his will. With his advanced knowledge of physics and human anatomy, Aldir begins to integrate these sciences with his newfound abilities, allowing him to control and channel energy in ways that defy the laws of the physical world. The energy that once coursed through his body like a threat is now harnessed as a weapon of incredible potential. But Aldir’s journey doesn’t end with his survival. The awakening of his power draws the attention of forces far greater than anything he could have imagined. As he battles his way through the dangers of this new realm, he uncovers the hidden truth behind his existence: he is not human, but something far older, a being from an ancient race known as the Dhyarath, a race with ties to both the heavens and the demons. Now, with the balance of multiple worlds at stake, Aldir must confront powerful enemies, unlock the secrets of his true nature, and grapple with the immense responsibilities that come with his newfound strength. The threads of fate have intertwined his destiny with the fate of the realms themselves, and Aldir must decide whether to embrace the power within him—or fall prey to its darker nature.
Bruhnuhuh874 · 3.4K Views

Game of Pawns

"Game of Pawns" is a psychological thriller set in a world where superpowers are the norm, but one man’s intelligence and knowledge of the future are his most powerful weapons. The protagonist, Vincent Harlow, was once a brilliant strategist working under Hero Corp, a dominant organization led by the number one hero, Zenith, who controls his heroes through mind manipulation. After years of manipulation and cruelty, Vincent was betrayed and forced to commit unspeakable acts, including killing those he cared about. He died as a pawn in Zenith’s game, only to be mysteriously revived, now armed with knowledge of the future and a desire for vengeance. Vincent’s journey in "Game of Pawns" is about reclaiming control and rewriting his story. His goal is to bring down Hero Corp from the shadows, using psychological influence and manipulation while presenting himself as a charismatic ally. With a chess-like strategy, Vincent carefully assembles his pieces, seeking allies who will unknowingly serve his larger plan, while hiding his true nature and intentions behind a mask of charm. His complex relationships, particularly with his childhood friend Mira and others he meets along the way, test the limits of his empathy and morality. The narrative dives deep into themes of revenge, manipulation, ethical dilemmas, and the blurred lines between heroism and villainy. As Vincent moves his pieces against Zenith in this grand game, the story reveals the cost of becoming a monster to fight a monster. "Game of Pawns" is not just a story of revenge but also an exploration of human psychology, influence, and the impact of a corrupted sense of justice. With its slow-burn pacing and intricate character development, the story challenges readers to question what it means to truly win when the stakes are not just lives but the very essence of one's soul.
Lishay · 3.7K Views
Related Topics
More