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The Legend of Caelestella

LGBTQ NOVEL - BL In the realm of Alatheia, a timeless saga unfolded. Under the benevolent rule of the empress of the Drocian Empire, each newborn was bestowed with a divine blessing—a fragment of elemental power gifted by the gods themselves. Yet, this tranquillity was born from the golden ashes of a divine sacrifice long past. Millennia ago, Caelestella, the God of Salvation, relinquished his immortal essence to protect mortals from encroaching darkness. His sacrifice, however noble, left a lingering imbalance in the celestial realms, stirring discord among the divine. As the weaker deities turned to mortals for aid, a rift formed among the pantheon. Some sought solace in seclusion, coveting their waning powers and plotting in the shadows. In the heart of Alatheia, where mortal and divine intertwined, the empress held a delicate peace amidst whispers of divine discord and mortal destiny. The narrative centres on Astar, a 17-year-old protagonist emerging from years of seclusion. His encounter with Haruki, a potent young mage, catalyzes his reentry into the wider world. United with Haruki and fellow magic wielders, Astar is enlisted by the empress for a taxing quest—to locate the remnants of a lost Deity. Yet, their pursuit is challenged by a faction of dark mages harbouring malevolent intentions for the same Deity. Amidst this perilous journey, Astar grapples with self-discovery, recognizing latent abilities and his potential role as a key between mortal and divine realms. Moreover, he contends with internal conflicts, questioning his value within the group and confronting burgeoning romantic sentiments for Haruki that stir within him.
EtherealSkies · 9.1K Views

Game of Pawns

"Game of Pawns" is a psychological thriller set in a world where superpowers are the norm, but one man’s intelligence and knowledge of the future are his most powerful weapons. The protagonist, Vincent Harlow, was once a brilliant strategist working under Hero Corp, a dominant organization led by the number one hero, Zenith, who controls his heroes through mind manipulation. After years of manipulation and cruelty, Vincent was betrayed and forced to commit unspeakable acts, including killing those he cared about. He died as a pawn in Zenith’s game, only to be mysteriously revived, now armed with knowledge of the future and a desire for vengeance. Vincent’s journey in "Game of Pawns" is about reclaiming control and rewriting his story. His goal is to bring down Hero Corp from the shadows, using psychological influence and manipulation while presenting himself as a charismatic ally. With a chess-like strategy, Vincent carefully assembles his pieces, seeking allies who will unknowingly serve his larger plan, while hiding his true nature and intentions behind a mask of charm. His complex relationships, particularly with his childhood friend Mira and others he meets along the way, test the limits of his empathy and morality. The narrative dives deep into themes of revenge, manipulation, ethical dilemmas, and the blurred lines between heroism and villainy. As Vincent moves his pieces against Zenith in this grand game, the story reveals the cost of becoming a monster to fight a monster. "Game of Pawns" is not just a story of revenge but also an exploration of human psychology, influence, and the impact of a corrupted sense of justice. With its slow-burn pacing and intricate character development, the story challenges readers to question what it means to truly win when the stakes are not just lives but the very essence of one's soul.
Lishay · 4.4K Views
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