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Young Adult Mystery Realistic

What Is A Realistic MMORPG Isekai?!

Arsol (Username: Hakkun) is your average eighteen-year-old tech nerd; he reads cliche light novels, plays video games (way too many), studies for exams, and he programs! Does he have friends? A social life, maybe? Nah, he’s an anti-social whose inner monologues revolve around how humans suck. He’s the type who blames the world for his problems: edgy, angsty, emo— thinks he’s smarter than everyone and has answers for the world’s crisis. Gotta give it to him, though, he a young talent at whatever he does. His skills for programming, gaming (FPS) as well as studying makes up for the fact that he’s an arse. So much so, that he stops going to school altogether and locks himself in his room, he’d rather be with his computer. Because Arsol is on a mission! He’s been collaborating with online strangers who are all equally gamers and computer nerds, who understand him, and who all have this idea to make this steampunk/dieselpunk game called ‘Hero of Emberstein.’ Now, Arsol won’t lie, he’s obsessed. Being one of the co-creators, he finds himself adding features and details he’d want in an MMORPG. The only thing he dislikes is the customizable character features; he never understands such a personalized activity. He prefers Gacha. After 3 years, the game is finally available for beta testing, his 7 online co-creators are all ready to click the play button. But little does Arsol know, he would for real be in the game, like in person, like ISEKAI-ed, like he could die, for real for real. What's worse is, everyone who clicked the play button for the beta test, has also been Isekaied. So like, maybe over a thousand or more? Arsol thinks it’s his fault innocent players are getting transmigrated into HIS game, because he remembers that he removed the 'EXIT' button as a harmless malfunctioning prank-- turned deadly?! Oops. Journey along with Arsol as he hides his identity as the creator, the culprit, and the administrator. And that time he finds out his 6 online friends are all here as well, but where?! Who?! UGH, THIS IS WHY HE HATES CUSTOMIZABLE CHARACTERS! ( I DO, IN FACT, OWN THE COVER )
rDec123 · 4.5K Views

The Young Journey

A Journey Begins The auditorium of the Alliance University, is buzzing with the anticipation as a new academic year loomed on the horizon, the scent of fresh paint mingled with the nervous energy of students and teaching as well as non-teaching faculty have gathered, as everyone is prepared for the beginning of a new chapters in their life which is fully of the challenges and adventures, which they will cherish throughout their lives. The sea of faces, showcases all the dreams, aspirations, wishes of friendships wanting to be forged, and lessons to be learned. For everyone who had been here before and are familiar with the environment, even for them, the setting feels like new and is full of energy—a place where precious memories were made before, the place where successes were celebrated, and failures were overcome, by its alumni, for the incoming freshmen, this is an entirely different world, a gateway to a future yet to be defined. At the heart of this vibrant institution stood a group of teenagers from different backgrounds, each carrying their own hopes and dreams. There was Mia, a spirited and determined artist with a penchant for pushing boundaries. Next to her stood Ethan, a star athlete struggling to balance his passion for sports with the pressures of academic excellence. As the bell chimed, signalling the start of a new chapter in life of every student, who have found themselves drawn together by fate, their paths intertwining in a way they couldn't yet comprehend. Alongside them, for every person, a cast of diverse characters have emerged, each with their own stories waiting to unfold—a charismatic rebel, a bookworm with a hidden talent, a shy musician yearning to be heard, and many more. The journey of these young adult, being in a phase of life, where they can experience the beautiful as well as cruel side of the world, which would be filled with laughter, tears, triumphs, and setbacks. It would test their resolve, challenge their beliefs, and reveal the strength they didn't know they possessed. Within the walls of the campus, they would navigate not only the academic challenges but also the complexities of friendship, romance, and self-discovery, but little did they know that their experience would be more than just textbooks and exams. It would become a crucible where they would learn life's most valuable lessons—compassion, resilience, acceptance, and the power of unity. They would discover that the true measure of success lies not in the grades they earn but, in the impact, they leave on the lives of others. And so, as the auditorium door closes, it swung opens, a new chapter. as the prologue of their story was set in motion, and the pages were blank, eagerly waiting to be filled with the triumphs and tribulations of these young souls, together, they would embark on a journey of self-discovery, forging bonds that would last a lifetime, and leaving an indelible mark on the history of this world.
Shivansh03 · 6.4K Views

10 Mystery Dunia

Cerita ini berpusat pada dunia yang dipenuhi dengan misteri dan kekuatan sihir. Ratusan penyihir berlomba-lomba untuk mendapatkan 10 misteri yang diprediksi akan mengubah alam semesta. Dengan dua ramalan yang berbeda, Chytea dan Chvice, penyihir-penyihir ini memulai pencarian mereka, tanpa peduli dengan konsekuensi atau bahaya yang mungkin terjadi. Dengan ramalan Chytea yang menyebutkan bahwa seseorang akan mendapatkan 10 misteri dan menghancurkan alam semesta. Sementara itu, ramalan Chvice mengungkapkan gelar dan kekuatan tertentu yang dapat mengakses misteri-misteri itu. Arthur Vandehei Seorang penyihir yang sekarat setelah memberi peringatan kepada pasukan Spartan tentang bahaya misteri-misteri itu. Varah, seorang spesialis Dysis, menemukan mayat Arthur dan mencoba menghidupkannya kembali, sementara Shadow, teman dekat Arthur, mencoba mencari tahu keberadaannya. Varah mencari tahu lebih banyak tentang misteri yang melibatkan Arthur, sementara Shadow menemukan dirinya terjebak dalam situasi yang sulit di The Founder. Sinopsis ini menggambarkan persaingan antarpenyihir untuk menguasai misteri-misteri yang dapat mengubah alam semesta, sambil mengikuti petualangan tokoh-tokoh utama dalam mengungkap kebenaran di balik ramalan dan gelar-gelar sihir. Translate To English This story revolves around a world filled with mystery and magical powers. Hundreds of wizards are competing to obtain 10 mysteries that are predicted to change the universe. With two contrasting prophecies, Chytea and Chvice, these wizards embark on their quest, disregarding the consequences or dangers that may arise. The Chytea prophecy states that someone will acquire the 10 mysteries and destroy the universe, while the Chvice prophecy reveals a specific title and power that can access these mysteries. Arthur Vandehei, a dying wizard, warns the Spartan forces about the dangers of the mysteries before passing away. Varah, a Dysis specialist, discovers Arthur's corpse and attempts to revive him, while Shadow, Arthur's close friend, tries to uncover his whereabouts. Varah delves deeper into the mystery surrounding Arthur, while Shadow finds himself entangled in a precarious situation at The Founder. This synopsis depicts the rivalry among wizards to dominate the mysteries that can alter the universe, while following the adventures of the main characters as they unravel the truth behind the prophecies and magical titles
Sall_vict · 6.9K Views
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