Iron Requiem: The Hollow Forge of Noctherion
Raiven Arkos was once a rising legend in the VR eSports world—sharp, tactical, unstoppable. But glory was short-lived. After being framed for a cheat he never used, he lost everything: his career, his reputation, and worst of all—any way to pay for his sister’s life-saving treatment.
With no options left, Raiven accepts an anonymous invitation into Noctherion, a banned full-dive MMORPG whispered about in hacker forums. It’s a game like no other: hyper-realistic pain settings, no safety protocols, and a reward system tied directly to real-world currency. Players risk not just avatars—but their minds, memories, and even their identities.
But when Raiven logs in, something goes wrong.
He wakes up chained in a burning cathedral, cursed by the world’s dead gods, and branded as a World Threat—a hostile anomaly in a game where even death has rules. No class. No allies. Just a ghostbound rifle forged in flame and a living curse tied to the Hollow Forge—an ancient power that remembers every soul it consumes.
Hunted by players, NPC factions, bounty guilds, and the game’s own corrupted AI, Raiven must fight to survive in a world where steampunk tech fuses with forbidden magic, and every drop of blood spilled is worth real coin.
But this isn’t just about gold or glory.
This is war.
And Raiven plans to break the game from the inside out.