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Cartoon Design Jobs

Machina Arcanis: Two Worlds Collided

Mecha. Magic. War. And the clash of two worlds. The Osten Empire, wielders of arcane sorcery, and the Dunkelheit Empire, masters of advanced mechs and mobile suits, have been locked in a brutal war for dominance. Their conflict rages across the stars — until a forbidden spell, the Light of Punishment, shatters the balance of power, sending both empires into chaos. Jack Squire, a veteran debris collector, expected another routine job in space. Instead, he finds himself caught in the crossfire of history’s most devastating battle, forced to navigate a war where magic defies logic, machines shape destiny, and survival is anything but guaranteed. Meanwhile, Queen Charlotte of Dunkelheit launches a ruthless invasion, seeking to crush Osten once and for all. Standing in her way is Ignius Lux Draconus, an arcane force of destruction, and Rhok Wagner, an elite Armatus pilot with a personal vendetta. As alliances shift and war machines clash against sorcery, a hidden force emerges — one that could rewrite the fate of both empires. What to Expect: Mecha – Stunning mecha designs, large-scale battles, and high-speed tactical warfare. Magic – An intricate arcane system that blends history, mysticism, and devastating power. Waifu (Well, not really, but now that I have your attention) – A cast of vibrant, uniquely designed characters, both male and female, bringing depth, charisma, and conflict to the battlefield. In a universe where machines and mages battle for supremacy, one question remains: Who will forge the future? --- (For fans of Code Geass, Fate/Zero, and Aldnoah.Zero.)
Joeing_25 · 37.2K Views

Game Design : Step one, heal the players

*Note: I am not the author, merely a humble translator. Crab OG author : 喝一杯红酒 OG title : 游戏制作:从治愈玩家开始 Chen Xu travelled to a parallel world and was surprised to find that many classic and excellent games from his previous life were missing. I had a plan, but why did I get an 'emotion collection system', and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger? But why is it so much easier to get anger than happiness? Looking at his score, Chen Xu expressed his confusion. As a result, Chen Xu's career as a game designer gradually took a turn for the worse. In Undertale, countless players pounded the table and screamed: I was cheated by this game! In Outlast, countless players screamed, my cabinet moved and I stopped playing. In Dark Souls, when countless players entered the game smiling, "Go away, please go away, leave the Firekeeper behind and go out with your flame, we don't want to link the fire! Soap, Alex and Ghost were sacrificed in Call of Duty; Zack and Aerith were killed in Final Fantasy 7; Arthur and John were betrayed in Red Dead Redemption; Countless players went berserk: "You bastards! Can't we be kinder to the protagonists? Q: How do you feel about the players' anger towards you? Facing the reporter's question, Chen Xu smiled slightly: This isn’t criticism, this is encouragement from players around the world to me, this is love! Thank you all, I will keep up the good work!
Pepper_Crab · 103.5K Views
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