Claiming The Villainess Of The Game
Jace Carver was a nobody—a warehouse grunt with a chip on his shoulder and a knack for picking fights with life.
When a truck turns him into roadkill, he expects the end, not a second shot as Lord Elias Vorne, a minor noble in *Crowns of Fate*—a reverse harem game he’d rage-quit in disgust.
Elias is a pawn, scripted to chase Princess Lysara, the kingdom’s golden girl, and ditch his fiancée, Lady Seris Valtrei—the game’s villainess—for a quick death in a duel.
Jace isn’t here to grovel for some pixel princess or let Seris take the fall for a story he loathes.
Armed with half-remembered game lore and a stubborn streak a mile wide, Elias vows to snap every “dead end” dragging them to doom.
Seris isn’t the cartoon psycho he expected—she’s fierce, whip-smart, and way too real, with a past that could spark a revolution.
As Lysara’s suitors swarm and the council tightens the noose, Elias realizes this world’s gone off-script.
Something’s twisting the game, and his meddling might’ve pissed it off.
To save Seris—and his own neck—he’ll have to outsmart a fate hellbent on breaking them, team up with the one person he shouldn’t trust, and face the truth: this isn’t a game anymore. It’s a fight to burn the board down.