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New God Cards Yugioh

New Vessel

In a world haunted by monstrous creatures and bound by rigid beliefs, Eska is born with a rare and dangerous ability: Bloodcraft, the power to manipulate her own blood. This power marks her as a heretic in the eyes of the church. A powerful order that follows the gods' laws. But fate spares her when Oblea, a seasoned Hunter, finds her as a child and takes her in, raising her in seclusion far from the reach of those who would see her destroyed. Under Oblea’s care, Eska learns to hunt, survive, and master her abilities, but she remains hidden from the world and the unyielding doctrines of the church. Years later, the church’s agents discover her, and her secret is exposed. Rather than execution, she is bound into servitude, forced to hunt and eliminate creatures beyond the reach of normal Hunters, facing demons and horrors twisted by ancient powers. As she fulfills her duties, Eska uncovers strange truths about the gods worshiped by the church and the dark mysteries surrounding their origins. Whispers tell of a rift between gods and demons, and of forbidden powers hidden from mortals. Fueled by a growing desire for revenge against the gods who condemn her very existence, Eska embarks on a dangerous path to challenge divine forces. Driven by the secrets she uncovers—and the injustices she suffers—Eska’s journey becomes one of vengeance and revelation, as she seeks to defy her fate, confront the gods themselves, and unravel the dark bond between deities and demons.
Tessedan · 327 Views

Card Apprentice Daily Log

Dalton Wyatt, a world-renowned Scientist, and Inventor is transmigrated to the body of a high school student Dalton Wyatt who committed suicide due to unfortunate circumstances and complicated life.  The enchanting world of cards was completely different yet similar to Dr Wyatt's homeworld earth.  Unlike peace full earth where humans fought other humans, This new world was plagued with Dungeons and Monsters people here fought with monsters for the survival of humanity.  Mortal humans were not strong enough to fight these mythical and legendary creatures, thankfully some blessed humans could actively control their souls to manifest soul power and become Card apprentices to fight for the humanities chance at survival.  Card apprentices are people who contract grimoire and use various powerful yet resourceful cards to fight off the monsters and conquer dungeons.  Grimoire provides the card apprentice with abilities like Card creation and Card fusion, most importantly it allows the Card apprentice to display their full potential in a card fight.  Even though this world has the concept of science but it is not focused on electronics and industrialization like back on the earth, here the world has cards for every little thing's eliminating the need for electronics.  This new world is highly focused on grimoire abilities such as Card creation and Card fusion.  Coming to a world where money could buy him strength Dr. Wyatt had to earn money for his survival.  But thanks to his otherworldly information and knowledge, card creation comes easily to Dr. Wyatt compared to other card apprentices.  Dr. Wyatt creates and sells various perfect, powerful, and resourceful cards to earn money and get stronger step by step in this monster-ridden world for his survival.  ... "What did you say? Making good cards is hard? Bah! Card creation is a breeze." "My friend, allow me to enlighten you - there are no 'trash card ingredients,' only incompetent card creationists." [Bloody Veins - G rank, Mortal grade] [Nyon Rope  G rank, Mortal grade] [Common Core - G rank, Mortal grade] Card creation… complete!  [ Card Name - Bloody Rope    Card Type - Item card   Card Rank - E rank, Common grade    Card Rating - 3 stars    Card Durability - (100/100)    Card Effect - The Bloody Rope can bind and incapacitate its target. When in contact with a target's wound, the item effects paralysis and blood drain are triggered.   Additional Effect: Paralysis, Blood Drain] "This can't be real! You've used G-rank mortal grade ingredients, and yet you've managed to craft an E-rank common grade card with full durability and a rating of three stars? This isn't real, I must be dreaming! I couldn't possibly have woken up today - I am still asleep in my bed dreaming."
IGotStones · 8.4M Views

Divine Card Creator in the Card Realm

Dragonic Scales RR In a world where duels determine everything from power to prestige, Jarek stands at the crossroads of revolution. His unique ability to craft cards, specifically tailored to a duelist’s soul, makes him a rare and dangerous player in an underground system controlled by corporate monopolies. These corporations dominate the legal production and distribution of cards, making it nearly impossible for rogue creators like Jarek to thrive. But a once-in-a-lifetime opportunity is about to change that. The story begins with Jarek trading his custom-crafted cards to Benji, a nervous young duelist whose soul card—Chaos Rabbit of Trickery—has great potential but lacks the necessary support. Jarek sees an opportunity in Benji, not just to test his creations, but to use him as part of a much larger plan. The annual Card Kings tournament is approaching, a high-stakes event where the winner gains a coveted prize: the freedom to legally produce and distribute their own cards without interference from the corporations. For Jarek, this tournament represents his chance to dismantle the system that keeps independent card creators in the shadows. By partnering with powerful duelist and others, he plans to showcase the power of his custom-made cards and disrupt the carefully controlled market. But the tournament is no easy feat—it’s a brutal, cutthroat competition where duels are not just about winning, but survival. And with some of the most powerful duelists and corporate-backed teams entering the fray, the stakes have never been higher. Jarek’s strategy is to introduce chaos—literally. His custom cards, like Moonlight Chaos, turn seemingly weak, multiplying rabbits into rampaging, unstoppable forces, reflecting the unpredictable nature of his approach. He knows that if his partners can make a strong showing in the tournament, his reputation as an underground card creator will explode, drawing more attention to his abilities and challenging the monopolies. As the tournament progresses, alliances are made and broken, duels are fought in brutal arenas, and Jarek must not only outwit his opponents but also navigate the dangers of the underground world. If he can pull off his plan, he’ll gain not just the freedom to create, but the power to reshape the entire dueling world. However, failure means more than just losing—it could mean the end of his career, his freedom, and possibly his life.
NephalemWriter · 6.8K Views

The Years I Was The Gambling God-(Move to a new link)

The Years I Was a Gambling God During the years when I ascended to the pinnacle of gambling, I was enveloped in a world where luck intertwined seamlessly with strategy. The thrill of risk was my constant companion, and every hand dealt was an opportunity to weave a tale of fortune and fate. In those vibrant nights, the casino lights flickered like stars, each glimmer promising untold possibilities. The air was thick with the scent of anticipation and the intoxicating perfume of ambition. My every decision was calculated, and executed with precision, as I danced with the tides of chance, confident in my ability to bend them to my will. I became known not only for my remarkable skill but also for a certain charisma that drew others to me. Players regarded me with a mix of admiration and trepidation, for I was not merely a participant in the game—I was its master. The cards whispered secrets to me, and I understood the language of the dice as if they belonged to a realm where I reigned supreme. Yet, amidst the glamour and glory, this intoxicating world concealed its shadows. The very allure that elevated me to greatness also harboured treachery and deception. I found myself ensnared in a web woven by those who coveted my prowess, eager to see me fall from grace. In those years, I walked a fine line between triumph and disaster, relishing every victory while remaining ever-vigilant against the unseen perils that lurked in the shadows.
yixiao_xu · 18.2K Views

The New Gaia

By the end of 23rd century, Earth civilization reached high technological level, while facing serious social problems. Resources became scarce following humanity growing in number five times in comparison to early 21st century. Despite scientists coming with various ways to save the world, including colonization efforts, degradation continued. Number one candidate for colonizing - Mars - required 300 years to be fully terraformed and only selected people could live under domes. Humanity needed a more solid plan - one that would bring results and bring them sooner. Following continuous surveys of space systems, a planet similar to Earth has been found - two times bigger than humanity's home, this new discovery was a true breakthrough. However, more detailed researched showed that about 20% of the planet is taken by an alien megacity surrounded by a powerful force field. New information caused a huge uproar among scientists involved, especially after no signs of life encountered and no response to various means of communication. After several years of observation, the city was considered abandoned. Having analyzed the data, numerous governments agreed on a joint effort to send and expedition to reveal the turth about the city and establish the very first colony on that planet. With the biggest ship made of five modules, over 5,000 strong crew set off on most important mission in humanity's history. John Marlow, a scientific officer and one of many deployed for the expedition, sets on a journey which will challenge his knowledge about the Universe and humankind's origin.
TheDarkestDark · 75.4K Views
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