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Camp Camp Jermy Fartz

The Grand Duke's Soulmate

IMPORTANT NOTE: Please be known that this book wouldn't have made it this far without the support my dear writing buddy Rachel E. Canton who is a great writer of SINS OF THE SERAPHIM - https://www.webnovel.com/book/sins-of-the-seraphim_26438336605116805 and Derek J. Perna To Rachel & Derek, Thank you for everything! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When the last heir of Ardel lost everything, fate would bring her to her rightful protector. Anna Adhemar, the forgotten princess, found herself betrayed by the Regent. Hunted by the Bargesians and the ruthless slave traders, she desperately fled for her life. Rescued by a mysterious man, her newfound safety was short-lived as she succumbed to a potent aphrodisiac. Then, she awoke in the arms of the fearsome Knight Commander of Gerhard, stripped bare, in a foreign kingdom. Fear, confusion, and a sense of profound devastation enveloped her. But the man before her declared, "I am your husband. I married you last night." Then, with unwavering determination, he vowed, " You're my woman now. No one can hurt my woman." --- Kyren Raychard, the Crown Prince who had chosen to forsake the throne and became celibate, led the Knights of Gerhard to safeguard his kingdom’s border from slave trading activities. Outside his camp, he found Anna poisoned and delirious. The healer informed him of the only cure, of which he must race against time to give and honour her. For the first time, he felt an overwhelming instinct to protect and claim her as his own. Unaware of his deepening affection, he belatedly realised his feelings as he stood on the brink of losing her. Bound by a soul-binding spell, their fates intertwined…
Rana_Chim_Chim · 1.1M Views

Dragonia Chronicles: Awakening

When five friends embark on a seemingly ordinary camping trip deep in the secluded woods of Buckingham, London, they expect nothing more than a weekend of adventure and friendly competition. To pass the time, they create a tournament filled with various camp activities. But as the competition heats up, their adventure takes a mystical turn when one of them stumbles upon a mysterious creature—a bird siren with feathers as radiant as the dawn. Their discovery leads them to the hidden City of Dragonia, a realm where magic flows like water and ancient secrets lie beneath every stone. Drawn into this enigmatic world, they find themselves standing before the grand gates of the Dragonia School of Magic. With no other choice, they register for the entrance exams, hoping to blend in while figuring out their next steps. Within the school's towering spires and enchanted halls, each friend discovers their unique powers and abilities. They delve into magical studies, unearth the school's mysteries, and learn of the city's complex history. Kidd, the story’s protagonist, soon realizes his journey is far from ordinary. As he digs deeper into Dragonia's history, he unravels shocking truths about his father and his family lineage. His curiosity is piqued by tales of legendary heroes and ancient dragon spirits, and he begins to awaken the dormant dragon powers within him. Each adventure brings him closer to his father's legacy, revealing more of the dragon spirits that lie within. Guiding them through their trials are Felix and Natalie, seasoned mentors whose wisdom and strength echo the mentorship of Lord Adrain. Felix, a master of illusion magic, teaches them discipline and strategy, while Natalie, who uses archery magic nurtures their latent powers. Their training is grueling yet enlightening, pushing Kidd and his friends to their limits and beyond. Throughout their journey, Kidd encounters powerful enemies and undertakes dangerous missions that test his courage and resolve. These adventures introduce him to a host of captivating girls, both within the school and beyond. His bravery and sense of justice win their hearts, creating a harem dynamic that adds layers of romance and complexity to his story. Despite the attention, Kidd's heart remains true to Anna, whose quiet strength and loyalty eventually draw out his deepest feelings. However, not all is well in Dragonia. As Kidd's power grows, so does the shadow looming over the city. King Fjord, the ruler of Dragonia, is revealed to be a cruel and tyrannical leader whose greed and hunger for power threaten to destroy the delicate balance of their world. Even Fjord's own son, Jean, sees the corruption and betrayal within his father's reign. Though Jean believes he is the rightful leader, his ambitions turn dark, leading him down a dangerous path. Kidd's final challenge is a battle not only for his own legacy but for the soul of Dragonia. Standing against King Fjord and Jean, Kidd is forced to confront the deepest truths about his family, his powers, and his destiny. The battle is fierce, with dragon spirits clashing and magic shattering the skies. Ultimately, Jean betrays his father, hoping to claim the throne himself. But his ambition blinds him, and he underestimates Kidd’s newfound strength. With the combined support of his friends, his mentors, and the powerful girls who have become his allies, Kidd triumphs. He defeats both Fjord and Jean, proving himself as the true protector of Dragonia. As the new Mage King, Kidd ushers in an era of peace and prosperity, honoring his father's legacy and forging a path to a brighter future.
Heavens1 · 4.3K Views

The Accidental Mage: Awakening of the Ordinary

In a world where any normal human could create elements at will, Aziel Mateo came into life and was left in an orphanage. Humans from this world were granted magic by the universe when they turned fifteen years old. These blessed magic users served under the twelve gods. Aziel Mateo, a kid without visible talent found that he also couldn't do magic as he wasn't blessed by the universe. He decided to train himself in order to fill the gap between magic users and himself. However, he still found himself lacking, as the magic users can become stronger with their magic. Aziel Mateo later got admitted in the Academy but felt like an outsider, always being bullied, and rediculed constantly. Still, he continued his training in the shadows, slowly but surely he rose up to the ranks of the strong students without using magic. When everything seem to finally going his way, he was ambushed during their training camp, and left there to be eaten by a beast. However, this tragic event forever altered the course of his life in a positive way. Aziel Mateo survived that ambush and was brought into a cave where he saw a woman, introducing him the magic chest that was full of magic scrolls. The scrolls that contained forgotten arcane knowledge for magic. The woman revealed herself as a goddess who was betrayed. She helped Aziel become stronger for a cause. She needs his help in getting vangeance, in getting the justice that she deserves. Aziel Mateo obtain the ancient arcane powers, and become stronger that he didn't thought he could attain, not even in his imaginations.
Eternal_Energy · 12.4K Views

Demonic Skeleton God

❗[Current Writing Contest-WebNovel Spirity Awards 2025 Fantas]❗ Flain grew up in a futuristic world. When he was born his parents didn't want him because he didn't live up to their expectations and so he ended up very badly. Flain was employed as a slave. He was forced to mine radioactive iron deep in the mines. It was drilled into his head that he existed only to obey orders. Young Flain was obedient. He doubted some of it but knew nothing else. For years, he never saw a single ray of light; light was only spoken of among the others as a legend. The routine was the same: in the morning, he would take a nutrient tablet and water. Then he would mine all day, sleep eight hours, and repeat. Flain worked like this from childhood until he was ten years old. He even found a friend, but that friend died of radiation poisoning right in front of Flain. Flain couldn't stop mining. He kept mining with tears streaming down his face. Before bed, Flain cried. "I will become the strongest. I will kill you all, and you will become my slaves." Flain stopped crying, stared blankly at the rocky ceiling, then looked ahead. A manic grin appeared on his face, one that would often adorn it from that moment on. At the age of ten, Flain was assigned to a military camp due to his endurance in the mines and his survival against radiation. In the camp, Flain was trained. The regime was much looser; he even had an hour of free time each day. However, Flain didn't make any more friends. Even during his free time, he trained with a smile. He would achieve his goal at any cost, even if it meant training himself to death. Experiments were conducted on Flain. He lost his hair, two long gray arms grew on his back, and a third red eye appeared. Flain became a mutant. Flain was then sent to war. He fought with sharp katabas. He performed quite well in the war, earning himself command of ten soldiers and becoming a small commander. But one day, everything changed. Flain then dies, is swallowed by darkness, and Flain refuses to die, thus appearing as a skeleton in a fantasy world.
Morfus · 47.8K Views

Horrifying Tales of Haunted Places-(Moved to a New Link)

Horror stories written by Joseph Kohtz The Ghoulish Haunted Mansion: On Halloween, a group of kids decides to go inside an old abandoned mansion to see if it's haunted and end up getting scared out of their minds by all sorts of monsters and ghosts. While inside, the kids meet up with a talking cat and jack-o-lantern who try to protect them from the spirits and try to convince one of them to read a spell from a book to get rid of the ghosts. Return to The Ghoulish Haunted Mansion: On a field trip, Susan Piper takes her class to The Wellington Mansion and tells them how it was haunted before she got rid of the ghosts a decade ago on Halloween with her friends' help. She also told her class how to re-haunt the house and warned them not to do so. The next day, on Halloween, six of Susan's students enter the mansion, bring the ghosts and monsters back, and get scared out of their wits. Jack, the jack-o-lantern who knew their teacher, protects them with help from Alvin, the ghost puppy, and tries to convince Victoria to read the same spell Susan read when she was in the mansion to get rid of the ghosts. The Spooky Halloween Sleepover in The Haunted Woods: After a few of their friends go missing, a group of kids investigates The Dead Woods to find them. While there, they run into monsters and ghosts that pick them off. Since their friends are disappearing, they decide to have a sleepover in the haunted woods until they find their friends, but they soon all go missing after the hauntings get worse. Fear Itself: After being told a ghost story around the campfire, a group of kids who go to a camp gets scared to death while ghosts and monsters haunt the camp and forest. They get scared, but some think it's all a prank by one of the counselors at first, even when the campers and the counselors start to get picked off one by one. Even though things look bad, some campers still think it's a fraud, at least until things get worse. Because the longer they stay and ignore the ghosts' warnings, the worse the hauntings get. Then they become convinced and start to get scared out of their wits.
Joseph_Kohtz · 25.5K Views

Empire Ascension: The Rise of the Fated One

This is the story of a modern man who transmigrates to 16th-century India in a parallel world after dying to save his first crush on a date. He regresses as a lowly-ranked soldier in the camp of Hemu, the last northern Hindu king, who is fated to lose and die at the hands of the Mughals. With his modern knowledge and past experiences, the protagonist alters the course of history, forcing the Mughals to surrender and retreat beyond the Ravi River, which is in modern-day Pakistan. As a reward, he is granted trading rights and becomes the emperor’s personal attendant. Using this opportunity, he sets out to reshape the empire. By promoting private enterprise, establishing trading company, and creating opportunities for the lower communities, he begins to shift India’s economy away from the feudal system toward modern capitalism. And all this began with the advent of his mercenary army, which excelled in firearms far ahead of its time. His journey is filled with trials, including internal turmoil, political strife, and the looming threat of invasion from the Mughals in the west, Tibet from the north and the Dutch and Portuguese in the south. As the emperor’s trusted aide, the protagonist not only rescues the crumbling empire but also forges his own path, eventually claiming the title of emperor himself. Join him on this incredible journey of empire's ascension, as he explores how India could have been in the 16th century if history had taken a different course. With just one battle's result, the fate of the entire world is transformed. Discord : https://discord.com/invite/pSeBQUVRrf  Discord id: jeet_author_1993 (for direct contact) Notes: Don't forget to check sample work and maps in aux as glimpse of this novel Disclaimer: This is a fictional story based on history in alternate universe. It doesn't claims to be always historically correct. Reader's discretion is advised. All images used are AI based. Feel free to contact me in case you have any dispute. new update timing: 9.30 pm IST -10.00 pm IST
Jeet_1993 · 1.3M Views

Ash Runner

In the Ashen Reach, a cursed wasteland of black dunes and ember-storms, Torv “Ash” Kren runs alone, hauling glowing ember-shards in a battered sled. Once a raider, he quit when his crew torched innocence—now he trades magic fuel for water, machete chipped, coat patched, one job from death. An ember-storm cracks his sled—shards spill—when Lysa “Ember” Vey stumbles from the haze, half-dead, clutching a red-hot Core Ember worth a fortune or a grave. Lysa’s an ash-witch—bends shards into fire-blades, hunted by warlord Krax for a 10,000-shard bounty. She offers Torv 2,000 to run her to the Free Drift, rebel camp past the Dune Wall—or leave him dry in the sand. Torv’s gut says ditch her—warlord’s hounds close—but her ember buys time, and his Ash Runner Sense wakes: kills earn miles, power grows. They trek—raiders bleed, storms burn—Torv’s machete sings (+500 miles, Dune Dash), Lysa’s fire cuts deep. Krax’s dogs tear closer—ember-teeth glint—when the Core cracks, whispering: “Free me, claim all.” Truth hits: Lysa’s bounty’s fake—Krax wants the Core that cursed the Reach. Torv’s past crew died for it—he’s bound to the ash. Miles climb (Ash Veil, 1,000)—lungs scar, Lysa’s shard burns her grip. At the Dune Wall, Krax looms—Torv carves, Lysa flares—Core shatters, Reach shakes. Warlord falls—shards rain—but Torv’s ash-coated, Lysa’s bleeding. A new ember glows west—next run calls. Grind, fire, survival—will Torv and Lysa outrun the curse, or burn in it?
Javu_Anele · 2.8K Views
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