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Danny Motta Mugen Train

The Illusion of Terror

In the vibrant heart of a bustling city, five friends—Aiden, Ben, Chloe, Danny, and Emily—navigate the complexities of their lives. Each faces their own struggles, from family expectations and personal passions to tumultuous love lives and deep insecurities. They find solace in each other's company. Their lives take a dark turn one stormy night when they gather at Ben's old, creaky house. As they reminisce, a sudden blackout plunges them into darkness, unveiling malevolent spirits that inhabit the house. Each friend encounters horrifying apparitions that reflect their deepest fears. Determined to uncover the source of the hauntings, they split up and face their personal nightmares. Aiden confronts a ghostly figure of his strict father, Ben is chased by a spirit feeding on his passion, Chloe faces a vengeful ghost from her past, Danny encounters a phantom embodying his failures, and Emily is tormented by a specter of her deepest fears. In the chaos, Aiden and Emily discover a hidden diary in the attic, revealing that the house's previous owner, a sorcerer, created the spirits to torment those who entered. The sorcerer, controlling the house from beyond the grave, had trapped the friends in a nightmarish game to feed off their fears and weaknesses. Together, the friends confront the sorcerer in a fierce battle, ultimately overcoming the malevolent spirits. As the illusion shatters, they realize their experiences were not entirely real, but the emotional scars remain. The ordeal leaves them forever changed, having faced their deepest fears and emerged stronger. In the aftermath, they piece together the final clues from the diary and learn that the sorcerer's true intent was to teach them a lesson about their inner strength. The spirits were manifestations of their own fears, manipulated by the sorcerer to help them find their true potential. With newfound clarity, the friends vow to support each other and face life's challenges head-on
Rowan_Sterling01 · 233 Views

Let's Train Heroine

Lucan Ironfist came from a noble family, but he wasn't the eldest son. When his brother became the head of the family and he turned 18, Lucan would become a commoner. A strange rule, but that's how it was. So Lucan began to think of a way to live a peaceful life. As he was considering this, his mother arranged for him to become a priest in another city. A priest didn't have to worry about food or housing, and all he had to do was watch over the temple and the statue. It was easy work, so he agreed and arrived at the city. One day, as he was watching over the temple and the statue, a poor-looking girl came to pray. When she prayed to God, light gathered around her body. Lucan was surprised and suddenly remembered the plot of a certain game. Originally, Lucan was from Earth and had traveled to this fantasy world. When he was on Earth, he played a game with a plot where a merchant family's illegitimate daughter, bullied by her family, awakened the power of a saint. Lucan decided to keep this secret and train the saint so that in the future, he could have an easy life and save himself from any crises. --- **Please do not rate the novel until you have read at least 20 chapters. This includes 5-star ratings. After reading 20 chapters, you are welcome to rate the novel as you see fit. However, please refrain from using any abusive language in your comments. Any comment containing abusive language will be deleted, even if it includes a 5-star rating. ** If there is something you do not like, please mention it. If it is something I can fix, I will do my best to address it. Similarly, if there is something you enjoy, please let me know. ** Feel free to ask questions, and I will do my best to answer them, provided they do not spoil the story.
_Er · 2.3M Views

Age of Empires: From Training Militia

On the global launch day of Age of Empires IX, an ordinary gamer named Arthur unexpectedly finds himself transported into a medieval-style fantasy world. Here, swords clash with schemes, and blood meets iron. No longer the player controlling the battlefield, Arthur is reduced to the lowest rung of the feudal hierarchy—a humble knight’s squire. At first, he resigns himself to his fate, ready to live a quiet, unremarkable life. But destiny has other plans. A mysterious "data interface" appears before him, offering a glimpse of hope and the possibility of rising above his station. Starting with nothing but a ragtag militia, Arthur begins to build his own army, expand his territory, and embark on an epic journey to become the ruler of an empire. But the challenges in this land are far greater than he ever imagined. Barbarian raids, pirate invasions, the curse of undead knights, and the roar of dragons—every battle is fraught with danger. Yet the most dangerous enemies aren’t on the battlefield. They lurk in the shadows of the court. Loyalty can be bought. Oaths can be broken. And the price of glory is often paid in blood. To survive, Arthur must rely on his unique abilities, sharp intellect, and unyielding ambition to overcome every obstacle in his path. From an unknown nobody to a legendary lord, Arthur must navigate the treacherous game of power, one calculated step at a time, and carve out his own legacy. A symphony of adventure, growth, and strategy at its peak. The wheels of fate have begun to turn, and Arthur Grayson’s age of empire is only just beginning…
FalconKnight · 9.3K Views
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