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Stellaris Xenophobe

Once upon the Void

Genre: Action, Science Fiction, GL, Drama, Romance, Dark Tags: 18+, Revenge, Aliens, Space Exploration, Detailed, Dogfights (space fighters), Diverse species, Worlds, Skilled MC, Useful FMC, Smut In the enchanting tale of "Once Upon a Void," we are introduced to a remarkable protagonist, a courageous female Corvi Pilot. Driven by an insatiable thirst for freedom and a burning desire for revenge, she embarks on a thrilling journey that will take her far beyond the confines of her known world. With her sights set on the unknown, she yearns to explore the mysteries that lie beyond the boundaries of her existence. Join her as she navigates the treacherous path towards liberation, where her quest for vengeance intertwines with her quest for discovery. Will she triumph over her adversaries and finally break free from the shackles that bind her? Only time will tell in this captivating narrative of determination, exploration, and the pursuit of one's true destiny. In her quest to achieve her goal, she would encounter a diverse array of individuals who would play pivotal roles in her journey. In a world shrouded in mystery, a young woman's fate remains uncertain. Her path, veiled in obscurity, leads her towards an enigmatic destination. With unwavering determination, she yearns to break free from the confines of reality and soar into the boundless expanse of the astral sea. Guided by an unwavering belief, she embarks on a journey that will test her courage and challenge her very existence. Will she find the liberation she seeks, or will her destiny remain forever concealed in the unknown? Embark on a thrilling journey to the farthest reaches of the cosmos in this captivating tale that seamlessly blends romance, science fiction, and heart-pounding action. Prepare to have your sense of adventure ignited as you delve into a world teeming with excitement, passion, and gripping drama. In a daring quest for discovery, our intrepid protagonist embarks on an exhilarating adventure into uncharted realms, where the boundaries of knowledge are pushed to their limits. With unwavering determination, they traverse unexplored territories, braving treacherous landscapes and confronting the mysteries that lie in wait. As their journey unfolds, the very essence of exploration becomes intertwined with their very being, propelling them forward until they reach the precipice of the unknown. Important NOTES : This novel contains some difficult to understand terms, but don't worry! I'll be posting several definitions of them through the Auxiliary Volume. Such terms include Aviation maneuvers, Races, Appearances of characters etc. What to expect in this Novel : First and foremost, this novel will be lengthy; it is not a 50-100 chapter story; it is a voyage into the unknown! So maybe 300 or more? Second, this one is considered as Yuri, GL Third, I'll be using real-life aviation movements during dogfights (please correct me if I'm inaccurate). Fourth, there would be sensitive materials such as brutal scenes, gore, and sex scenes (I mean it). Finally, there would be YouTube links at the beginning of each chapter that would recommend music that I handpicked so you could feel the atmosphere of the chapter. *I do not own any of the music, if you are the creator and you want me to remove them, feel free to comment, and I shall do so [This original novel is highly inspired by various materials such as star wars, mass effect, stellaris, and my own love for space]
Cronus_T1mE · 100.3K Views

Demon Vampire System

In the unforgiving depths of planetary capital Stellara's forgotten Outer District O52, a resilient orphan named Elliot finds himself locked in a daily struggle for survival. Little does he know that his fate is about to take an unprecedented twist when he stumbles upon a mysterious and enigmatic power within himself— the Demon Vampire System. Haunted by the enduring mystery of his missing parents, Elliot's life takes an unforeseen turn as he delves deeper into the intricacies of his newfound abilities and the enigmatic system that guides him. In a world defined by the ruthless power struggles of rival factions, Stellaris is on the precipice of turmoil, and the young orphan is thrust into the heart of a battle for supremacy. As he ascends from obscurity, Elliot's ambitions extend beyond the boundaries of his desolate district. His sights are set on nothing less than the pinnacle of Planet Stellaris, a quest that will force him to control not just a city but entire galaxies and planets, his journey doesn't stop at the planet's edge. Yet, the universe beyond Stellaris is a tumultuous realm of interstellar wars, where empires clash for control and supremacy. As Elliot's powers grow, so too does his understanding of the vast cosmos, with spaceships becoming vessels of conquest and diplomacy. Determined to uncover the truth about his parents' disappearance and wield the ultimate power, he becomes a force to be reckoned with in the cosmic battles that ensue. In "Demon Vampire System" readers are immersed in a gripping saga that transcends the boundaries of a single planet. Elliot's odyssey from orphaned obscurity to cosmic conqueror weaves together themes of power, ambition, and the unrelenting quest for answers in a universe teetering on the brink of chaos. Join Elliot as he navigates the treacherous waters of interstellar intrigue and wars, with the fate of entire galaxies hanging in the balance.
DK_Talewright · 24.5K Views

ENK: Mirai Notes

The following events take place in an alternative Earth, approximately 70 years after the apparition of the physical alterations scientifically called UMA (Unknown Morphic Anomalies). Changing the human body and reshaping the concept of mankind. Humans with tails, horns, wings, claws, etc. were the consequences of the phenomenon called UMA. Although not being the same world; Cities, Nations and Continents remain the same with some minimal changes. Due to these peculiarities, some countries took measures that affected their overall structure and even their political affiliation. The number of people with physical mutations was bearable and inoffensive, people accepted them with ease. But 20 years later, dangerous new peculiarities started to appear. An extra-sensorial alteration that allowed humans, either with or without UMA, to have abilities such as: pyrokinesis, telekinesis or cryokinesis... between other elemental awarenesses. Their average control, power and stamina were minimal compared to an average police brigade, but one individual was worth a hundred in a battlefield with the right equipment. Many countries around the world set their eyes towards them, either trying to obtain or make use of their power. These cases of extra-sensorial abilities remained unknown to the public eye. Their numbers were a few thousands and didn't caused much of a threat, but since they were used by various states in military maneuvers, short time passed until their existence became a reality to the rest of the world. Public opinion was rough towards them compared to the average UMA. Xenophobic groups were impactful in some Nations. Terms such as 'morph' became depictions of the UMA definition, but extra-sensorial ability users never received a name, their powers became being called peculiarities after a pro movement of their rights in 1968. Currently 2% of the world has UMA and approximately a 0.0005% have mild special abilities. But for 20 years a new class of power was kept a secret amongst human civilization. The people in possession of these new attained powers became the main focus for the ones that knew about their existence. In consequence, governmental oppression against the average 'quirks' users became almost non-existent and a new name appeared for them, 'gifted'. The name these new individuals received was non other than 'blessed'. They couldn't be compared to humans, 'blessed' abilities far exceeded the average of a small control over elements. It is said that an individual with such type of 'quirk' could shake entire nations at its maximum control. Unfortunately, due to its immense power, they result in self-harm against their own wielders and other people, consequentially being discovered and enclosed for further experimentation on their limits and origin.  This sets up the story in the year 200X: Real historic events have no relation to the current story timeline, the only similarities revolve around the existence of two Great World Wars, but not on how they happened. Fifteen years ago, the first official organization based around the perfection and mastery of those quirks was created. With the use of swordsmanship as a tool of meditation and self-defense, the users were able to differ themselves from their own destructive "blessing" and learn a much deeper understanding about them. This organization is called Entaku no KISHI (円卓の騎士), meaning, The Knights of the Round Table. Their members perform missions around the world with their main goal of rescuing and protecting enslaved 'blessed'. Once their job is done, they may grant people the opportunity to join them and become new members of the KISHI or help them return to the normal lives they once had.
Alekai · 24.6K Views

The Gaming Information

Gaming is the running of specialized applications known as electronic games or video games on game consoles like X-box and Playstation or on personal computers (in which case the activity is known as online gaming). The term "gaming" originated as a synonym for "gambling" although most electronic games today do not involve gambling in the traditional sense. Pong, an electronic version of ping pong, was the first widely played video game. It was simple: you moved a bar up and down to deflect the ball, which your opponent (either the machine or another player) would attempt to deflect on the other side. It became popular in the 1970s. Since then, gaming has grown increasingly complex with enhanced graphics, full-motion video, 3-D effects and high fidelity stereo sound. Specialized input devices such as joysticks and steering wheels enhance the ability of the user to interact with the programs. Games designed for playing offline on individual computers are sold on DVD or Blu-ray media and can be downloaded from the Internet. Second Life, one of the first massively multiplayer universe (MMU) games, uses a decentralized server architecture to meet the demands of up to several thousand online users simultaneously. In its most sophisticated form, a gaming interface can constitute a form of virtual reality. More recent developments include motion gaming, which responds to the movements of users, and virtual reality headsets, which enable an immersive experience. Because of historically slow response time in playing games over the Internet, a trend in which gamers convene at a so-called LAN party, bringing their own computers and attaching them to a LAN (local area network) set up especially for the occasion. The increasing prevalence of high-speed Internet connections has made online gaming practical for more people in recent years, however, making LAN parties less common. Gaming faces criticism by groups who point out that some of the programs have violent, xenophobic, sexually explicit or otherwise objectionable content. Concern has also arisen because some young people seem to become addicted to gaming, spending inordinate amounts of time at the activity. That said, gaming can be useful in a wide variety of professional and educational scenarios, especially in simulations for activities requiring visual and motor coordination such as driving race cars and piloting military fighter aircraft.
Chaudhry_Hassan_5641 · 1.7K Views
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