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Tekken Tag Tournament Ost

Emovere

Emovere, once a lost nation, would be changed by one man and his family in the 1400s. Over the span of 1000 years the once peaceful land would become ravaged with civil wars that decimated the land leaving it with only 6 of its 50 original states. Some time between then and now a Queen tried her hardest to save this goddess forsaken land, but like every other inkling of hope she too disappeared without a reason. But with her absence appeared a powerful weapon: Wheel of Breath! Nobody knew how this mysterious power worked nor was everybody able to use them. In fact, to this day there’s only been a total of 100 Wheel of Breath users. Fast forward to the 2400s, present day Emovere, and the land continues to be ravaged with war, every state lost most of their cities and now the chatter of Tournouá Tou Ménos has been spread. What is this Tournouá Tou Ménos and who is this mysterious individual named Tournament said to be its host? For Felichs these concerns are secondary. Their one and only priority is their mother who’s dying from a serious illness. Their mother has been their rock for years, even in her short absence in the military. They feel entitled to repay her for everything she’s done for them, so when they both get visited by Tournament one night Felichs’ world is flipped upside down. Now Tournouá Tou Ménos intrigues them. With the winner receiving Ménos, a flower said to give someone eternal happiness, is the perfect way to repay their mother before she passes away. A final moment of happiness is what Felichs seeks, but so do many others that plan to stand in their way. Will Felichs be able to attain Ménos? What will come of Emovere? What is Tournament’s true intentions with Tournouá Tou Ménos? AND WHAT HAPPENED TO BERT! "You know...you can never be hurt by someone if you just...let nobody near you. I learned a long time ago that no matter what title you give a person, friend...family, it doesn't matter, they'll all turn their backs on you eventually. That's why I stopped trying to grow close to people. And sure, don't get me wrong it hurts...it hurts like hell...today I woke up and I wished I hadn't...this never-ending cycle of pain...l just want it to all be gone, I know I'll never be happy, but if I could have just one moment of peace...just one measly second...it'd be nice..." ~ Felichs
Ashe_Wayne · 11.1K Views

Divine Card Creator in the Card Realm

Dragonic Scales RR In a world where duels determine everything from power to prestige, Jarek stands at the crossroads of revolution. His unique ability to craft cards, specifically tailored to a duelist’s soul, makes him a rare and dangerous player in an underground system controlled by corporate monopolies. These corporations dominate the legal production and distribution of cards, making it nearly impossible for rogue creators like Jarek to thrive. But a once-in-a-lifetime opportunity is about to change that. The story begins with Jarek trading his custom-crafted cards to Benji, a nervous young duelist whose soul card—Chaos Rabbit of Trickery—has great potential but lacks the necessary support. Jarek sees an opportunity in Benji, not just to test his creations, but to use him as part of a much larger plan. The annual Card Kings tournament is approaching, a high-stakes event where the winner gains a coveted prize: the freedom to legally produce and distribute their own cards without interference from the corporations. For Jarek, this tournament represents his chance to dismantle the system that keeps independent card creators in the shadows. By partnering with powerful duelist and others, he plans to showcase the power of his custom-made cards and disrupt the carefully controlled market. But the tournament is no easy feat—it’s a brutal, cutthroat competition where duels are not just about winning, but survival. And with some of the most powerful duelists and corporate-backed teams entering the fray, the stakes have never been higher. Jarek’s strategy is to introduce chaos—literally. His custom cards, like Moonlight Chaos, turn seemingly weak, multiplying rabbits into rampaging, unstoppable forces, reflecting the unpredictable nature of his approach. He knows that if his partners can make a strong showing in the tournament, his reputation as an underground card creator will explode, drawing more attention to his abilities and challenging the monopolies. As the tournament progresses, alliances are made and broken, duels are fought in brutal arenas, and Jarek must not only outwit his opponents but also navigate the dangers of the underground world. If he can pull off his plan, he’ll gain not just the freedom to create, but the power to reshape the entire dueling world. However, failure means more than just losing—it could mean the end of his career, his freedom, and possibly his life.
NephalemWriter · 7.5K Views
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