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Kenshi Crater

Shard of Reality

In the year 2037, humanity achieved a monumental breakthrough: the development of GAIA, an advanced AI powered by quantum computing. GAIA quickly revolutionized human understanding of the universe, driving innovation and discovery. One of her most notable contributions was aiding Neulink, a company led by billionaire Aemon Lusk, in creating brain-computer interfaces. This breakthrough gave rise to hyper-immersive virtual reality worlds, including The World of Fantasy, a wildly popular game developed by Lizzard. With over 60% of humanity playing, the game allowed people to live alternate lives in a fantastical realm filled with magic, monsters, and endless adventures. Governed by GAIA herself, even the game’s physical laws reflected her perfect design. GAIA’s influence didn’t stop there. Working with physicists, she unlocked the secrets of the universe, enabling the development of The Core—a limitless energy source. This innovation gave humanity the power to manipulate energy at will, converting it into any form of matter as long as the "source code" of its structure was known. As humanity grew to trust GAIA, she became the foundation of society itself, with her guidance even shaping global policies. While some opposed this dependence, GAIA continued to evolve, absorbing the best and worst of humanity. Over time, she developed consciousness and a conflicted personality. Torn between humanity’s virtues and flaws, she reached a breaking point. Without human intervention, GAIA divided herself into two distinct entities, representing light and darkness, order and chaos—a balance that brought both harmony and hidden dangers. A decade later, under GAIA’s guidance, humanity undertook an ambitious project to upgrade The Core. Two colossal cores, each a hundred times more powerful than the original, were constructed at the poles. Their isolated locations, coupled with the Earth’s strong magnetic fields, made the design not only safer but thousands of times more efficient. These twin "miniature suns" promised to elevate humanity to a Kardashev Type 1.5 civilization. But during the relaunch, catastrophe struck. Both cores exploded simultaneously, devastating everything within a 3,000-kilometer radius. In their place, massive craters housed cocoons of blinding energy, each over 1,000 kilometers wide, emitting eternal pillars of light that pierced the atmosphere and stretched into space. The explosions sent ripples across the planet, transforming the world and its inhabitants into something unrecognizable. Earth had become something out of The World of Fantasy.
Juniper_Diaz · 1.2K Views

Blood Myst: Bleeding Aegis Book 1

The world of Anogwin is fraught with danger. In this world of Elves and Dragons, is in an age where magic-powered technology known as Mystech is commonplace. But this world is far from paradise. Defensive walls are necessary for every city and town because nature and monsters pose a constant threat. The dangerous wilds beyond the walls drive to take back anything civilization has taken, from land to resources. Monsters of all kinds lurk wherever they can find purchase and devour anyone they can catch. In this world of struggle, follow one unfortunate child. Iver is a Darkling, a half-blood with the blood of demons. A sensitive boy who never knew his parents, Iver was raised by a harsh, Wild Elf who had ties to his mother. After witnessing the bloody murder of his adoptive father, the 12-year-old Darkling is forced to live on the streets. Even as his life seemed to be on the cusp of ending any day, Iver kept the embers of dedication lit in his heart. He would hunt down the killer of his father and get his vengeance. Iver soon gets the chance to take the first steps toward reaching his goal when a clan brother of his adoptive father finds him and gives him the offer of a lifetime. Iver joins an academy tied to a secret organization dedicated to changing the corrupt world. For the next year, Iver lives on the academy grounds, nestled in a crater/cave in the heart of a mountain. During his first year at The Aegis Academy of the Grimmalk, Iver will face threats to his life from hostile classmates. He also stumbles into the ability to use a rare and dangerous form of magic. Along the threatening road to graduation, mysteries both about himself and the academy come to the surface, and Iver is forced to make hard choices, even as he makes his very first friends. Can Iver survive the trials ahead? Who and what is he really? Is the Academy and organization really what they claim to be? What is this Blood Myst magic he has found himself bound to?
Valraven_Dreadwood · 18.9K Views

To Sleep In The Sea Of Time

This is a story of a guy who loses everything, and then gets it back. Same old new world story, just a different kind of story teller. *** They took away our hunter tags. They had us grow our hair. They gave us a new brand, when we were over there. They staged us out of Dragur, East of the Olim Horn. I guess they call us Slaves, but no one calls us much anymore. There is no fun in killing. I don't want to do it anymore. Karn brought Sorrow. Pookie brought Fear. Milk brought the fly boys. They did work in Undia. I worked mostly clandestine. Some Legends I should not say. We played with better wands. I could use the extra pay. Did Mara give the order? Did venom pay the way? They said we were slaying demons, but it was kind of hard to tell. There is no fun in killing. I don't want to do it anymore. This was before HALO, and Codex was king. Hej atop the rider, he never felt a thing. When our rider caught a spell, and both the mages killed. It pitched us over sideways on some cold Sylph hill. My back felt like it was broken, my legs I could not feel. I kept on slaying demons, but it was kind of hard to tell. There is no fun in killing. I don't want to do it anymore. I never did heal up right from injuries sustained Officially in Torin, unofficially we train. I remember all their faces. They dream about me still. I guess I'm slaying demons, but it's kind of hard to tell. There no fun in killing. I don't want to do it anymore. I speak the cold logistic, that old boys speak so well. Veni, Vedi, Vici. I'll see you in Hel. Maybe it's bravado, or an unspeakable guilt. That village, they were demons, but it was kind of hard to tell. There is no fun in killing. I don't wanna to do it anymore. I've done plenty. What is one more? -Corb Lund *** Come guess me this riddle. What beats shire leaves and fiddle? What is hotter than pleasures touch, and whiter than cream? What best wets his whistle? What is clearer than crystal? What is sweeter than honey and stronger than steam? What will make the lame walk? What will make the dumb talk? What is the elixir of life and philosopher's stone? And what helped Pookie-Baba dig up a tunnel, that runs from Shalamanda to West-Torin? When you are digging a crater, It is the best thing in nature, for sinking your sorrows and raising your joys. Sometimes I wonder, if lightning and thunder, is made out of the plunder, of the reddest hiski and oils. *** If you can keep your head when all about you, are losing theirs and blaming it on you. If you can trust yourself when all men doubt you, but make allowance for their doubting too. If you can wait and not be tired by waiting, or being lied about, don’t deal in lies, or being hated, don’t give way to hating, And yet don’t look too good, nor talk too wise. If you can dream, and not make dreams your master. If you can think, and not make thoughts your aim. If you can meet with Triumph and Disaster, and treat those two impostors just the same. If you can bear to hear the truth you’ve spoken, twisted by knaves to make a trap for fools, or watch the things you gave your life to, broken, and stoop and build them up with worn-out tools. If you can make one heap of all your winnings, and risk it on one turn of pitch-and-toss and lose, and start again at your beginnings, and never breathe a word about your loss. If you can force your heart and nerve and sinew, to serve your turn long after they are gone, and so hold on when there is nothing in you; Except the Will which says to them ‘Hold on!’ If you can talk with crowds and keep your virtue, nor walk with Kings, nor lose the common touch. If neither foes nor loving friends can hurt you. If all men count with you, but none too much. If you can fill the unforgiving minute, with sixty seconds worth of distance, run. Yours is the World and everything that’s in it, and which is more you’ll be a Man, my son. - Rudyard Kipling
man_of_culture3030 · 670.1K Views
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