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Aasteen Ke Design

The Mech Touch

After obtaining the Mech Designer System, Ves aims to create the greatest mechs in the galaxy! In the far future, the galactic human civilization has entered the Age of Mechs. The countless lesser powers of humanity have come to adopt mechs as their main weapons of war. Only a small number of humans have the right genetic aptitude to pilot these destructive war machines the size of buildings. Born to a military family in the edge of the galaxy, Ves Larkinson is one of the many people who lacks the talent to earn glory in battle. Instead, he became a mech designer. Helped by his missing father, Ves has obtained the mysterious Mech Designer System that can help him rise in the galaxy and beyond. His mechs based on the principles of life quickly allows him to rise to prominence. Powerful and highly compatible with mech pilots, his products have the potential to take the market by storm. However, success does not come easily, and countless challenges bar his ability to sell his mechs to a market eager for innovation! With the sins of the human race in the galactic arena slowly catching up, Ves must navigate the perils of the ultra-competitive mech market and maintain control over his growing organization of misfits. This is the golden age of mechs. This is the golden age of humanity. The question is, will it last? "Any challenge can be overcome as long as I design the right mech!" --Join The Mech Touch's unofficial Discord server! https://discord.gg/APB5KCU --Follow my Instagram and Twitter! https://www.instagram.com/mlduong https://twitter.com/MLDuong --Cover Art by Derek-Paul Carll (carlldpn) --The Mech Touch is an original webnovel written by ML "Exlor" Duong. The Mech Touch is mainly published on Webnovel.com and a select few platforms affiliated with the parent company of this website.
Exlor · 52.4M Views

I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!
Chen Tang Resting on the Moon · 1M Views

Like ka Chakkar

Characters: Rohan - Ek school student jo social media par kaafi active hai aur followers aur likes ko bahut seriously leta hai. Neha - Rohan ki classmate aur dost, jo responsible tareeke se social media use karti hai. Mr. Verma - School ke teacher, jo students ko social media ke risks ke baare mein samjhate hain. Scene 1: Rohan aur Social Media Ka Nasha Panel 1: Rohan apne phone par social media par scroll kar raha hai aur apne profile par like aur comments ka check kar raha hai. Text: "Wow! 100 likes! Lekin Neha ke 200 hain... kya karoon ki mere bhi aur followers badhein?" Panel 2: Rohan selfie lekar aur edit karke flashy captions ke sath post karte hue dikhaya jata hai. Text: "Shayad kuch aur cool post karne se mere likes badh jayenge!" Scene 2: Fake Fame Ka Pressure Panel 3: Rohan ek expensive sneakers kharid leta hai, sirf apne followers ko impress karne ke liye, lekin andar se nervous aur stressed lagta hai. Text: "In sab mein paise bhi kaafi lag rahe hain... par agar likes badh gaye toh worth it hoga!" Panel 4: Neha Rohan ko samjhati hai ki likes aur followers ke piche bhagna zaroori nahi hai, asli dosti aur self-worth in cheezon par depend nahi karti. Text (Neha): "Rohan, yeh sirf ek screen hai! Real life mein jo hum hain wahi sabse important hai." Scene 3: Galat Post Ka Nateeja Panel 5: Rohan bina soch-samajh ke ek party ki photo daal deta hai jisme kuch students ki consent ke bina unki embarrassing photos bhi dikhayi deti hain. Text: "Sabko show-off karna chahiye! Yeh toh ek mast post hai." Panel 6: Agle din, Rohan ko complaints milti hain aur kuch log usse naraz hote hain kyunki unke photos bina unki ijazat ke daale gaye the. Text: "Yaar, maine toh socha hi nahi ki isse unhe problem hogi..." Scene 4: Realization aur Apne Aap Ko Improve Karna Panel 7: Mr. Verma Rohan aur class ko social media ke responsible use ke baare mein samjhate hain aur batate hain ki likes aur comments se humari asli value nahi banti. Text (Mr. Verma): "Social media pe hamare actions ka asar dusre logon par bhi padta hai. Zaroori hai ki hum uska sahi istemal karen." Panel 8: Rohan apni posts ko delete karta hai, privacy aur responsible use ke baare mein seekhta hai, aur apni asli life par dhyan dena shuru karta hai. Text: "Mujhe ab samajh aaya ki real life mein khush rehna aur dusron ki respect karna sabse zaroori hai." Scene 5: New Beginning Panel 9: Rohan aur Neha real-life activities mein time spend karte hain, jaise sports aur reading, aur Rohan aakhir mein social media ka responsible use karne lagta hai. Text: "Ab main social media ko life ka ek hissa samajh kar use karunga, aur apne asli doston aur hobbies par focus karunga."
MODI_ENTERPRISES · 164 Views

Game Designer's New World Takeover, Starting with Flappy Bird

Alex Parker, a talented game designer, finds himself transported to a parallel world where technology has taken a different path. Armed with his vast knowledge of game design, Alex aims to revolutionize the gaming industry in this new reality with one groundbreaking game after another. As a game designer, Alex Parker thought his life was perfect. Every game he developed was etched into the annals of gaming history. Journey won seven awards at the World Game Developers Conference, including Best Visual Art, Best Game Design, Best Sound Effects, and Most Innovative Game of the Year. League of Legends continued its reign for seven years, dominating the PC online game market and breaking records with its World Championship series. The Last of Us, Uncharted, and GTA V sold millions of copies worldwide, shattering numerous records. VR games like Outlast, Honor, and Thriller Park redefined the VR gaming industry, becoming classics studied by countless game designers. Even casual mobile games like Arena of Valor, Onmyoji, and the iconic Flappy Bird topped the charts for years. However, this was all part of Alex’s daydreams. In reality, he was the lead planner at a small mobile game startup, plagued by exhaustion from months of relentless overtime. His dreams of creating legendary games seemed distant as he struggled with the harsh realities of the gaming industry. One day, Alex collapsed at his desk and heard a mysterious voice in his dreams: "Loading game... Main objective: Become the greatest game designer in a parallel world. Side Objective 1: Achieve over $20 million in monthly revenue from a single game. Side Objective 2: Attain over 10 million active monthly players for a single game. Side Objective 3: Develop games for PC, mobile, and VR platforms, each becoming a classic. Side Objective 4: Enter the Hall of Fame and achieve superstar popularity. Newbie reward: None. Game difficulty: Highest. Game guide: Disabled. Parallel world transition countdown... Three... Two... One... Game start!"
AlexLe · 136.3K Views
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