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Eren Manipulation

The First Climber

Eren Kain was an ordinary engineer and inventor until the day the Tower of Trials appeared. A massive, otherworldly spire reaching into the heavens, the tower beckoned humanity with promises of power, wealth, and immortality—but also death. Unlike the others, Eren was forcibly bound to the Tower. No one else could enter until he began his climb, and he couldn’t leave unless he reached the top. Stripped of magic, aura, or any supernatural ability, Eren’s only advantage is his engineering genius and the technology he can smuggle in. From basic firearms to drones and exoskeletons, he uses every tool at his disposal to survive the monsters, traps, and bizarre ecosystems within the Tower. Yet even technology has its limits in a world governed by magic. As Eren climbs, he discovers the Tower isn’t just a trial but a puzzle. Its magic isn’t arbitrary—it’s systematic, a science he slowly learns to decode. However, one wrong calculation could kill him instantly, forcing him to balance experimentation with survival. He scavenges magic crystals, artifacts, and spell books, using them in crude, improvised ways to bolster his arsenal. Over time, he begins merging technology and magic, creating unique hybrid tools to overcome the increasingly insurmountable challenges. But why was Eren chosen? What secret does the Tower hold? With no escape and the weight of humanity’s fate on his shoulders, Eren must climb—not just to survive, but to unravel the truth of the Tower itself. every 50 collections I’ll give a chapter and every 20 powerstones I’ll give a chapter every 10 reviews I’ll give a chapter
Themasterofsystems · 14.3K Views

Reawakening: SSS-Level Talent: Biomass/Bioenergy Absorption!

[Warning: This is pure science fiction. what you read may not conform with reality.] Smacked to death by a black cat, Miles awakened in an unfamiliar world filled with dangerous dimensional beasts, Demons, angels and gods alike. Accompanied by a system that encompasses all physical talents, Miles was given a second chance at life. [Creation-Level Biomass/energy Absorption System Activated] [First Level: Bioenergy and Biomass Absorption] • Active Ability: The host can absorb bioenergy and biomass from dead creatures or genetic materials. This energy enhances the host’s overall physique, including strength, stamina, and durability. Passive Ability: Lvl 1 Cell Manipulation: The host gains basic control over their cellular structure, enabling efficient energy conversion, basic self-healing, and optimization of cellular functions. [Second Level: Bio-tentacles and Energy Storage] • Active Ability: • Bio-tendrils: The host can manifest tendrils during combat to drain biomass and bioenergy from dead or weakened opponents, even during active battles. These tendrils can also be used for mobility, such as grappling or climbing. Passive Ability: Level 2 Cellular Manipulation: The host gains the ability to initiate basic changes to their body structure (e.g., Transforming the hand to sharp blade.) Level 1 Energy Storage: The host develops an energy reservoir to store absorbed bioenergy for later use, enabling faster regeneration and increased stamina. [Third Level: Live Energy Absorption and Advanced Drainage] • Active Ability: • Live biomass absorption: Host can now drain the bioenergy from a living person. Passive Ability: Evolved Tendrils: The tendrils gain extended range and can drain bioenergy from multiple targets simultaneously. Enhancements: Doubled energy storage capacity for prolonged combat. Instant biomass utilization to repair serious injuries or recover from critical conditions. [Fourth Level: Adaptive Biomass Integration] Active Ability: Trait Integration: The host can integrate abilities from absorbed biomass into their body, gaining temporary or permanent adaptations such as: Wings for flight, Genetic memories from genetic materials, Elemental resistances. Passive Ability: Biological Awareness: The host gains the ability to sense bioenergy in the environment, detect nearby living creatures, and identify vulnerabilities in opponents. Enhancements: Energy conversion efficiency reaches near perfection, minimizing wastage. Energy Overdrive: The host can temporarily amplify their abilities to extraordinary levels for intense combat situations. [Fifth Level: Biomass Domination and External Manipulation] Active Ability: Biomass Manipulation: The host can control external biomass, enabling them to: Reanimate corpses as temporary constructs or combat minions. Reshape absorbed biomass into weapons, shields, or other tools during combat. Passive Ability: Cellular Regeneration: The host can regrow entire limbs, organs, and even partially damaged brain tissue. Enhancements: Autonomous Tendrils: The tendrils act semi-independently, attacking or defending without direct command. Bioenergy Shield: The host can generate energy-based barriers for advanced defense. [Sixth Level: Biological Apex and Unlimited Potential] Active Ability: Bioenergy Explosion: The host can release all stored bioenergy in a massive area-of-effect attack, annihilating everything in range. Afterward, the host regenerates automatically but is temporarily weakened. Passive Ability: Hive Physique: The host’s body becomes a colony of semi-autonomous cells, granting: Near-immortality as long as a single cell survives. The ability to spawn smaller bio-creatures for scouting or combat assistance. Enhancements: Unlimited energy storage capacity. All previously temporary traits can now be made permanent. Instant adaptation to any environment, injury, or threat, making the host virtually unstoppable.
Typhlix · 20.6K Views
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