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The Mafia’s Favorite Threat

EXCERPT: “How did you get past the guards and track me to my private residence?” Lucien asked Meret. “A magician never reveals her secrets.” “You’re not a magician. You’re a thief.” “That’s a bit rude.” She raised a brow. “I’m sure there are friendlier synonyms. Like…‘unauthorized relocation specialist’?” “Thief.” he repeated, deadpan. ****************** She stole from him but He doesn’t want the art back… he wants her. ~~ Meret Quinn is a professional thief, known for vanishing without a trace and never leaving behind more than a calling card that nobody has ever managed to trace. She steals high-value artifacts for the thrill, not the money. Trust is a weakness to her and love is a liability she left behind a long time ago. But her latest job puts her on the radar of Lucien Moretti, a mafia billionaire with a taste for control and a reputation for never letting anyone get away with crossing him. He was supposed to make her disappear. Instead, he took something she actually cared about — her dog, Cray Cray. A secret no one was ever supposed to know. Now, if she wants him back, she has to play his game. One house. One lie. One string of impossible missions designed to flush out his enemies. And one condition she never expected: she has to pose as his fiancée until the job is done. She hates every second. He enjoys every minute. But pretending to be wanted by a man like him starts to blur lines — especially when he whispers things in her ear… and means them. Neither of them is used to losing. But obsession doesn’t play fair. CONTENT WARNING: This story is strongly 18+. It delves into dark romance themes such as obsession, control, lust, and manipulation, with morally complex characters navigating dangerous desires. While this is a love story, reader discretion is advised.
SlightlySane · 1.6K Views

Side Job: SSS-Class Necromancer!

“If God loved you so much, he wouldn’t have put you against me.” … In the present of this age’s fantasy, what the world needs is not a hero but a priest working part time as a Necromancer. Healing by the day, hunting dark mages by the night, presenting you, Elios, the guy who will solve all your problems by any means as long as you pay him the right. A demon is haunting you? Call Elios. The guards aren’t accepting bribes? Call Elios. Your toilet ain’t getting flushed? Call Elios. There are no limitations to what you can ask. As long as there is a right price, everything is possible. Our dependable priest is capable of any and everything. Ah! Though there is one thing you can never ask him to do. Children. You can’t ask him to hurt them. And perhaps you should never mention anything related to that as well. Or else… Even death would be mercy. … In the World of Zarraf, there lives Gods, not all goods are good and certainly none are without motives. They rule the world’s 7 nations: The Nation of Light and Sun The Nation of Water The Nation of Fire The Nation of Life The Nation of Earth The Nation of Moon The Nation of Wind Each ruled by a Goddess that has their own stance in their ruling. But that is only the first page of this world. The second page colors the Ancient Gods of Corruption, Rage, Curse, Death and Hate. The third belongs the Seven Sins’ Incarnations that are ready to succeed the Ancient Gods. The Fourth is of the Witches who stand against all Gods equally. And the Final Page colors the [Immortals] or otherwise known as [Players] that will be summoned to bring Chaos to this world. A World that was meant to be destroyed, such is the fate of the world of Zarraf as powers beyond the realm of mortals threaten the dynamic equilibrium of their existence. In the end, the world was prophesied to be destroyed by one cause or another. Nothing could prevent looming destruction… Or so it was supposed to happen..
Ethel_Imaginations · 99K Views

Aetheric Design

In the crumbling, magic-forsaken empire of Veridia, where ancient cathedrals stand as skeletal monuments to a forgotten age, a clandestine war brews beneath the surface. Magic, once the lifeblood of the land, is now a forbidden whisper, hunted down by the zealous Inquisition. Yet, in the shadowed alleys and forgotten crypts, secret cults dedicated to the old ways thrive, their illicit rituals a desperate plea for power in a world stripped bare. Our protagonist, a young and resourceful smuggler, navigates this treacherous landscape, his survival dependent on his wits and his ability to slip through the cracks of imperial law. Drawn into the dangerous currents of Veridia's hidden magical underworld, he finds himself ensnared in a confrontation far grander and more perilous than any he has faced before. One fateful midnight, within the hallowed, decaying walls of a crumbling cathedral, he comes face-to-face with a high priestess of a forbidden cult. This encounter is not merely a clash of wills, but a collision of ideologies, a spark that threatens to ignite the smoldering embers of rebellion and expose the empire's deepest, darkest secrets. As the ancient stones bear witness, the smuggler must choose between self-preservation and a desperate gamble for a world yearning for the return of its lost magic. Key Themes: Forbidden Magic vs. Oppressive Authority Decay and Rebirth Survival and Rebellion The Allure and Danger of Power Moral Ambiguity Target Audience: Readers who enjoy atmospheric dark fantasy, gothic settings, and stories with complex moral dilemmas and high stakes.
Augustine_Genesis · 4.8K Views
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