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Yuta Domain Expansion

I Can Easily Defeat SSS Ranks... This World Is Already Mine

Birth rates are decreasing. Hope is vanishing. The world has gone gray. Humanity, drifting in quiet collapse, receives an email. Every person on Earth. Simultaneously. The Aegis Mandate. Disguised as a cosmic aptitude test, it triggers The Incident of Separation—a global psychic cataclysm that erases identities, wipes memories, and divides all survivors into three factions: Law, Neutral, and Chaos. Overnight, cities become battlegrounds. Apartments become dungeons. Ordinary people become monsters—or the ones who hunt them. Ragnar Vhagar was just a loner university student. Now, thanks to a system he didn’t ask for, he’s a newly minted Demon King, locked in a crumbling apartment with goblins under his sofa and a glowing soul crystal next to his frozen peas. His new job? Build a deadly domain, defend it from invading “Heroes,” and somehow level up fast enough to not die. Alongside him is Isabelle Thorne, a razor-sharp warrior of few words and one very sharp sword. Their reluctant alliance, born in blood and snark, evolves into trust—and maybe something dangerously close to affection—as they rise together through the layers of the game-like world they’re trapped in. With each conquered domain and defeated boss, Ragnar realizes the truth: the dungeons aren’t meant to crown a winner. They’re meant to break the players. The Law faction wants control. The Chaos faction craves destruction. But Ragnar? He wants something they’re all too afraid to say out loud: Freedom. In the ruins of Kanta’s ogre stronghold, Ragnar and his misfit warband take their biggest step yet—claiming a kingdom, unifying a fractured system, and preparing for what comes next. The Heroes are watching. The gods are stirring. The world is watching a war. And somewhere deep beneath it all... Ragnar is rewriting the rules.
Knight_Plot · 34K Views

Signo:The Unblessed Engine

[(MUST READ)] Guide to the World of Signo Welcome to Signo, a world powered by its mystical core—the very heart that fuels all life, magic, resources, and invention. The closer one’s essence is to Signo’s Core, the greater their strength and abilities become. The Seven Continents & Their Graces Each continent is overseen by one of the Seven Graces, divine-like beings who govern different aspects of power and existence: Evascera – Domain of the Grace of Life Neuraleth – Domain of the Grace of Senses Elarith – Domain of the Grace of Space Yhrakka – Domain of the Grace of Beasts Ceravayn – Domain of the Grace of Mind Thorneal – Domain of the Grace of Death Chronisca – Domain of the Grace of Time Geography & Culture There are no countries in Signo. The Seven Graces rule all, and instead of nations, the world is divided into cities—each with its own unique culture and societal structure. The Vanderes – The True Threat The Vanderes are otherworldly invaders, often just as strong—if not stronger—than the Graces themselves. They are feared as the natural predators of the Graces, and their presence threatens the balance of the world. Power System: Magic, Warriors, and Craftsmen All power in Signo flows through a concept called Connection—the bond between one's spirit and Signo itself. Mages: Use magic through their Connection to Signo Fuel magic with mental strength (willpower > stamina) Can cast, summon, buff, and reshape elements according to will Stronger mages have unwavering mental discipline Most use magical weapons or mediums forged from resources near Signo's core Warriors: Cannot use magic, but have bodies directly connected to Signo Possess superhuman physical strength and endurance Born with combat-optimized traits that limit magic use Craftsmen: Experts in smithing, engineering, and invention Can detect and utilize rare resources with ease Can use magic, but only to fuse with creations or tools Their Connection aligns with utility, not offense Anomalies: Rare individuals are born with both mage and warrior traits—they are mysterious, powerful anomalies, and their nature is still not fully understood, and some anomalies have abilities that are completely astray from basic principles. Elements & Alignment Magic is categorized by elemental attributes. A mage’s Connection can determine their affinity: A tornado-shaped connection = Wind alignment A glowing molten core = Fire Crystalline aura = Ice or Earth And so on… Some individuals are capable of wielding multiple elements. Warriors manifest elements through their combat style and personality Artificers reflect elements in the materials they use and the devices they create The 10 Taboo Beasts There exist ten legendary beasts—creatures so powerful they rival even the Graces. They are rarely seen, nearly impossible to track, and their existence is whispered in fear. Status: UNKNOWN
mavile · 19.4K Views
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