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Han Solo Kills Greedo

Thou Shall Kill

In the gleaming city of Tevnim, where futuristic technology meets the echoes of lost kingdoms, four friends make a discovery that will alter their lives forever. Buried beneath centuries of rubble lies an ancient artifact, its dormant power humming with the secrets of a bygone era. When the friends awaken its slumbering magic, they are catapulted 150 years into the past—landing just ten years before the Great War, the conflict that will redefine the fate of magic itself. Awakening in the bodies of the Four Knights of the Elements, the friends are thrust into the troubled Kingdom of Crniu, standing on the brink of conflict. They must navigate this world as: Gigi, a brilliant artifact researcher, now inhabits the body of the enigmatic Knight, Lady Morgana Valtoris. Borton, a master sharpshooter, becomes the stoic Knight of Ice, Sir Caelan Frostfall. Devena, an innovative chemist, awakens as the fiery Knight of Flames, Lady Seraphina Ignis. Spike, a battle-hardened soldier, assumes the role of the ferocious Knight of Earth, Sir Fenir Wilborne. But all is not as it seems. The knights they’ve become are seen as cursed failures—outcasts believed to be the downfall of Crniu’s noble order. Branded with the mark of “Thou Shall Kill,” the friends are trapped in a prophecy that foretells betrayal and bloodshed, knowing they have just ten years before the war erupts. With each day that passes, they struggle to wield powers they barely comprehend and decide how far they’re willing to go to prevent the tragedy they know is coming. In a world where every choice can alter history, one question haunts them: Will they rewrite the fate of magic and become the heroes history never knew, or will they seal their new hosts' legacies as the failures that doomed an entire era?
Pixiom · 8.7K Views

MARS GEAR: Solo Ascension Initiative

The multi-verse is collapsing, and the fabric of reality is falling apart. Only the unity of Man and Mechs can transcend the apocalypse. “First off, Screw Mars!” Ten is losing his sight. Everything has been so wrong after the god-damned earthquake. Nothing’s been good. The apocalypse, perhaps? Ten could swear these were nothing like the tell-tales of ‘the apocalypse’. And just when he thinks it can’t get any more bizarre… BOOM! MARS KIDNAPS HIM! At first, it seems he’s been dragged out of earth, and somehow, to the red planet (against his will) for one reason: to pilot the advanced Martron NP1 combat machine in order to fight against growing factions opposing Mars. But soon, Ten learns there’s far more at stake. The multi-verse itself is collapsing. Cosmic bodies are smashing into one another. CHAOS! With everything on the brink of destruction, Mars sees Ten as their wild card for victory to their planet. But survival is no guarantee. Advanced gear training is a nightmare. Brutal drills leave him battered and many times, bruised. Other recruits for the rescue of the multi-verse make him feel like a cosmic misfit. And the ultimate insult? The annoying kid, Rod Aokimoto, is there too. As tension rise, Ten discovers an even greater truth. He’s not just Mars’ gear soldier; he’s the last ANOMALY. Now, with the multi-verse on the verge of annihilation, Ten must rise above the chaos, master alien techs, and prove what it truly means to be a blessed (or cursed) human. TAGS: SCI-FI ADVENTURE | INTERGALACTIC & GALACTIC WARS | TECHS & MECHA BATTLES | HUMAN + MACHINE | COSMIC CHAOS
AOMilton · 3.1K Views
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