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Hollow Knight Shopkeeper Key

The Labyrinth Keys

In the sprawling waste zones of Ashfield, a city choked by the refuse of a broken society, Jack Vesper sorts through discarded junk with no real future in sight. At 25, he's just another misfit, another person tossed aside by the world, now working a grueling job as a garbage sorter. The days are monotonous, but when he stumbles upon a strange, black metal sphere buried deep in the trash, everything changes. Curious, Jack presses a hidden button on the sphere, releasing a small black chip into his hand. It feels heavy with mystery and potential, too precise to be just another piece of discarded tech. With no one else around on a slow Saturday shift, Vesper pockets the chip and continues his work, unaware that this seemingly insignificant object is about to pull him into a new, dangerous world. Jack's curiosity gets the better of him, and he travels to a long-forgotten lab on the outskirts of the city. The lab, once a hub for cutting-edge research, is now abandoned, its halls lined with old maps, blueprints, and cryptic notes. As he begins to study the charts, he discovers a book of labyrinths spanning the globe-labyrinths not just made of stone, but of technology and power, their existence hidden from the world. Some of these labyrinths hold secrets of unimaginable value; others, unfathomable dangers. The chip seems to be a key-a gateway into these labyrinths. As Jack begins to piece together the labyrinth's secrets, he realizes that it could lead him to a power unlike anything the world has ever known. But with that power comes the threat of those who would stop at nothing to control it. The line between friend and foe blurs, and Vesper must navigate not only the physical maze but the twisted web of secrets and lies surrounding him. The adventure begins with one small chip-and the future depends on what Jack discovers within the labyrinth's depths.
Sydonay · 412 Views

The Knight of Roses

"In a world divided into five continental countries, with the middle continent serving as a volatile buffer zone, tyranny reigns supreme in the southern continents, each governed by a ruthless monarch. The most dominant force in this oppressive empire is the Church of the Sun, where the Pope holds the highest authority, serving as both religious leader and king. The Church's power is further bolstered by the 12 Paladins and 24 Reverend Fathers, backed by an army of clergy soldiers. The catalyst for this tale is the infamous 'Day of Unity,' an event that transpired roughly 50-55 years ago. On this day, nations from across the continents gathered for diplomatic relations, only to face a treacherous assault by the Pope and his ruthless army. In a shocking turn of events, the Pope's forces attacked all attending nations, seizing their lands, and compelling the surviving members of royal families and their people to pledge loyalty to the oppressive empire. Yet, the kingdom of Valkenburg, renowned for its advanced military and impenetrable defenses, remained untouched, as their wise king sent only an emissary to the event. In this world, the mystical power of 'wave energy' flows through the veins of every individual, with each person born possessing a unique affinity. With rigorous training, they can harness multiple affinities. But there's more to this universe than meets the eye. Rift Gates scattered throughout Earth lead to other realms. These gates are largely controlled by the imperial army, except for those hidden in free territories or the untamed eastern regions. The alternate realms include 'The Realm of Disorder,' 'The Shadowlands,' 'The Land of the Fel' (comprising seven colossal circles, each the size of a solar system), 'Wonderland' (a heavenly realm with light-type beings and five expansive circles, symbolized as 'the five circles of the rainbow'), and 'Verdana.' At the pinnacle of this intricate universe stands the Titanomachy, god-like beings who rule over these realms and influence magic on the mortal plane. They are the architects of this fantastical world, each possessing unrivaled power and purpose. Amidst this intricate tapestry of realms, magic, and political intrigue, 'The Knight of Roses' embarks on a journey filled with danger, discovery, and destiny. The Main Character, Arryn of Asa, a battle-worn mercenary with a shadowy past, will navigate the tumultuous landscapes, confront the horrors lurking in the cursed forests, and delve into the mysteries of the dark lord and his connection to the shadowy figure. As the story unfolds, the MC will find themselves at the center of a brewing conflict, where loyalties will be tested, alliances forged, and the fate of nations hanging in the balance." written by yodyo10/pendragondyo
yodyo10 · 13.8K Views
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