Game of The World
Warning: Game of the World contains intense themes of violence, exploitation, and manipulation.
Sypnosis:
Alaric Vallerion, a 17-year-old high school student, is far from ordinary. Behind his calm demeanor lies a mastermind skilled in manipulation, strategy, and social politics. From a young age, Alaric was thrust into a harsh reality that forced him to grow up quickly. At just 4 years old, he was brutally bullied, an experience that nearly cost him his life and forever changed his perspective. His three older sisters-Isolde, Elara, and Selene-took it upon themselves to train him for survival.
Isolde, the tough tomboy and martial artist, taught him self-defense and resilience. Elara, with her gentle and caring nature, imparted skills in empathy, negotiation, and reading emotions. Selene, the eldest, cold and calculating, educated him in strategy, economics, and political maneuvering. Through their guidance, Alaric was transformed from a victim into a tactician adept at the game of power.
Now 17, Alaric stands out in a school rife with social and political intrigue. He uses his skills to manipulate the dynamics among students, teachers, and administrators, treating them as pieces on his chessboard. As conspiracies involving influential families and powerful figures begin to unfold, Alaric realizes the stakes are much higher than he anticipated. He must navigate this complex web of deception and power, using all he has learned to overcome foes more formidable than ever before.
While wielding his power, Alaric faces an internal struggle: has he become the very monster that once tormented him? Can he control the game without losing his own humanity, or will his ambition lead him to darkness?
"Game of the World" is a story of strategy, manipulation, and power plays, with Alaric as the ruthless main player. In a world full of lies and deception, only those who can predict every move will survive-and Alaric Vallerion is determined to win this game, no matter the cost.