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Psychosocial Amv

In Hollywood With A Simulator System: Start As An AMV Maker

[Year 1 - Age 23:] [You spent most of the year diving deep into creative projects. AMVs had always been your thing, but now your mind worked differently. You started producing content with a unique flair that had people buzzing.] [Year 2 - Age 24:] [Your creativity continued to skyrocket. You started collaborating with small content creators and indie filmmakers like King Chris, Dave Ardito, etc... helping them level up their production quality. Word of your talent spread quickly.] [Year 34 - Age 56:] [Virtual reality technology reached its peak, transforming every industry from healthcare to defense. The systems you helped develop allowed users to experience things once thought impossible.] [Year 35 - Age 57:] You kept pushing the limits of what was possible, even at 57. But something bigger was on the horizon. Governments from around the world were pooling their resources to launch a satellite into space. The project was massive, and they wanted you on board as a consultant. It was a huge step, one that would shape the future of humanity. You accepted the challenge. [Year 36 - Age 58:] The satellite was launched. It was a monumental achievement, and you were part of it. The satellite was meant to monitor space for any signs of alien life, among other things. You didn't think much of that part—after all, aliens? But as time would tell, it would be the most crucial aspect. [Year 37 - Age 59:] Strange signals started coming in from space, but nothing conclusive. You continued to work, unaware of the storm that was brewing. [Year 38 - Age 60:] The invasion came suddenly. Aliens descended upon Earth, and humanity wasn't ready. The chaos was unimaginable. You tried to use your skills to help in any way you could, but it wasn't enough. In the end, you were killed like 97% of the world's population. Your journey, and humanity's, had come to an abrupt and tragic end. [Simulation Over.]
Al_Azzidine_Barka · 2.6K Views

The sports effects

Positive effects from sports are achieved primarily through physical activity, but secondary effects bring health benefits such as psychosocial and personal development and less alcohol consumption. Negative effects, such as the risk of failure, injuries, eating disorders, and burnout, are also apparent. Because physical activity is increasingly conducted in an organized manner, sport’s role in society has become increasingly important over the years, not only for the individual but also for public health. In this paper, we intend to describe sport’s physiological and psychosocial health benefits, stemming both from physical activity and from sport participation per se. This narrative review summarizes research and presents health-related data from Swedish authorities. It is discussed that our daily lives are becoming less physically active, while organized exercise and training increases. Average energy intake is increasing, creating an energy surplus, and thus, we are seeing an increasing number of people who are overweight, which is a strong contributor to health problems. Physical activity and exercise have significant positive effects in preventing or alleviating mental illness, including depressive symptoms and anxiety- or stress-related disease. In conclusion, sports can be evolving, if personal capacities, social situation, and biological and psychological maturation are taken into account. Evidence suggests a dose–response relationship such that being active, even to a modest level, is superior to being inactive or sedentary. Recommendations for healthy sports are summarized. Sport is a double-edged sword regarding effects on health. Positive effects are achieved primarily through physical activity, which is the main part of most sports. Many secondary effects of sport also bring health benefits, such as psychosocial development of both young [1] and old [2], personal development [3], later onset, and less consumption of alcohol [4,5]. Finally, those who play sports have a higher level of physical activity later in life [6], and through sport, knowledge of nutrition, exercise, and health can be developed [7]. Negative effects include the risk of failure leading to poor mental health [8,9], risk of injury [10,11], eating disorders [12], burnout [13], and exercise-induced gastrointestinal tract discomfort [14]. In sport, there are unfortunately also reports of physical and psychological abuse [15]. Negative aspects are more common in elite-level sports, where there is a fine balance between maximum performance and negative health. A somewhat unexpected effect of sport participation is that people submitting to planned training in some cases perform less physical activity compared to those who are exercising without a set schedule. One explanation can be a reduced spontaneous physical activity in the latter group [16]. Because physical activity is increasingly executed in an organized manner [17,18,19], sport’s role in society has become increasingly important over the years, not only for the individual but also for public health. of physical activity increases, either by increasing the intensity or duration ...
Daoistf9DllR · 1.3K Views
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