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Miles Morales Play Station

Play For Earth

**Hey...have you ever dreamed of playing against aliens...? that might never happen, but in here, it did.** After securing their third consecutive Champions League title, Krystal FC—the most dominant football team in Europe—boards their flight home, ready to celebrate their triumph. But tragedy strikes. Their plane crashes and not even a trace is found, it vanishes without a trace, leaving the world to assume they are lost forever. However, the players and their coach awaken in a strange world, one unlike anything they’ve ever seen. Very strange and with a blue sun, it only had one thing in common with earth --Football. it was a planet where football is not just a sport—it is sacred, the ultimate measure of power and dominance. Here, the greatest teams from across the galaxy battle not just for glory but for control, and Krystal FC soon discovers a terrifying truth: this alien world is planning a full-scale invasion of Earth. Stranded with no way to return, no way to warn their people, their only hope lies in a legendary event—the Intergalactic Football Tournament. The rules are simple: the winning team is granted a single, absolute wish, one so powerful that no force in the universe can deny it. For Krystal FC, the stakes couldn’t be higher. Victory means saving their home. Defeat means the fall of Earth. Outmatched by teams with superhuman abilities, technology beyond comprehension, and an unforgiving new style of play, Krystal FC must push beyond their limits, evolve their game, and prove that human willpower and skill can stand against the best the galaxy has to offer. This isn’t just football anymore. This is war. And Krystal FC must become champions of the stars… or die trying. Either ways... it's death.
Krystal_George123 · 1.3K Views

New Eden: Live to Play, Play to Live

In a world of constant competition, one man aims for the top. In this new genre VRMMORPG, he plans on becoming the strongest at all costs. The classes, the races, the starting zones, everything is a mystery in 'New Eden'. This game is coming out without a shred of details. The only thing that was promoted was the freedom of skill choosing. Our protagonist Alexander, gamer tag Astaroth, has always dreamt of becoming an E-Sports athlete. His parents supported his dream, but they are no longer of this world. He fully intends on making it in this new game, if not for him, then at least to honor their memory. With no idea how he wants to play his character, Alexander chooses the most mysterious starting race. Will this be his road to success or his downfall? The game assistant certainly thought the latter. "Do as you wish, young adventurer. I only wish to add this. Do not come back with complaints when you realize you have made the wrong choice," the elf said, looking at him with clear hatred. "We will see about that," Alexander flatly replied. "I love challenges," he added. "Very well!" the elf harrumphed. "Have the adventure of your lifetime, as short as it will last," he sarcastically added. Ahead of him lies an uncertain path, filled with trials and hardships. But one thing is clear in his eyes. He will become the strongest player in the game, even if he must step over mountains of corpses to do so. Over are his days of working hard for nothing, it's make or break now! I now have a discord where you can talk with other readers and me. There are also channels to discuss new weapons; characters; classes; or monsters that you might want to design and see incorporated in the story. I will always give credit to the person that created said thing, rest assured. The link is https://discord.gg/68kPqbSFrN
Galanar · 4.9M Views

INTERGALACTIC REFUGE : I PLAY FOR REAL

In the face of an impending apocalypse—the sun's imminent destruction—Earth's technology proves insufficient to save humanity. Hope arrives unexpectedly in the form of aliens representing the Intergalactic Federation, peacekeepers who have come to adopt Earth's inhabitants into their cosmic alliance. Since Earth falls within the Federation's jurisdictional boundaries, they are obligated to offer salvation. Due to transportation constraints, only 70% of Earth's population—approximately 5 billion people—can be evacuated, along with samples of all animal and plant species. Governments worldwide prioritize children's survival, while countless elders make the ultimate sacrifice, willingly remaining behind to ensure the younger generation's future. The Federation implements a sophisticated ranking system to allocate humans across various planets under their control. High-ranking individuals will be sent to advanced, resource-rich worlds, while those with poor or non-existent rankings face relocation to harsh, barren planets. The interstellar journey will take 170 years, during which evacuees will remain in hypersleep pods—their bodies frozen in time while their minds remain active. These pods are designed to interface with the Federation's network, allowing occupants to participate in a full-dive VRMMO during the journey rather than enduring nearly two centuries of sensory deprivation. This metaverse mirrors Federation society, offering evacuees opportunities to select and train for careers based on their qualifications. Many choose military roles, government positions, scientific research, or engineering paths, requiring specialized training in advanced Federation technologies and interstellar politics. This preparation ensures that upon arrival, humans will possess the knowledge and experience necessary for their chosen professions—making career selection a critical decision. Every eight years, travelers are awakened for three months to exercise and perform maintenance duties aboard the ship, primarily cleaning and system upkeep. However, those who achieve top rankings in the Federation metaverse earn special privileges and freedoms during these awakening periods. As humanity embarks on this desperate exodus, the race for survival transforms into a competition for rank—determining not just individual futures, but the fate of the human species among the stars.
InfiniteReviveCopy · 4.8K Views

The genealogy of morals

On the Genealogy of Morality: A Polemic (Genealogy of Morals) is an 1887 book by German philosopher Friedrich Nietzsche. It consists of a preface and three interrelated essays that expand and follow through on concepts Nietzsche sketched out in Beyond Good and Evil (1886). The three trace episodes in the evolution of moral concepts with a view to confronting "moral prejudices", specifically those of Christianity and Judaism. Some Nietzsche scholars consider Genealogy to be a work of sustained brilliance and power as well as his masterpiece. Since its publication, it has influenced many authors and philosophers. In the "First Treatise", Nietzsche demonstrates that the two opposite pairs "good/evil" and "good/bad" have very different origins, and that the word "good" itself came to represent two opposed meanings. In the "good/bad" distinction, "good" is synonymous with nobility and everything which is powerful and life-asserting; in the "good/evil" distinction, which Nietzsche calls "slave morality", the meaning of "good" is made the antithesis of the original aristocratic "good", which itself is re-labelled "evil". This inversion of values develops out of the resentment of the powerful by the weak. In the "Second Treatise" Nietzsche advances his thesis that the origin of the institution of punishment is in a straightforward (pre-moral) creditor/debtor relationship. Man relies on the apparatus of forgetfulness in order not to become bogged down in the past. This forgetfulness is, according to Nietzsche, an active "faculty of repression", not mere inertia or absentmindedness. Man needs to develop an active faculty to work in opposition to this, so promises necessary for exercising control over the future can be made: this is memory. Nietzsche's purpose in the "Third Treatise" is "to bring to light, not what ideal has done, but simply what it means; what it indicates; what lies hidden behind it, beneath it, in it; of what it is the provisional, indistinct expression, overlaid with question marks and misunderstandings" (§23). As Nietzsche tells us in the Preface, the Third Treatise is a commentary on the aphorism prefixed to it. Textual studies have shown that this aphorism consists of §1 of the Treatise (not the epigraph to the Treatise, which is a quotation from Nietzsche's Thus Spoke Zarathustra). This opening aphorism confronts us with the multiplicity of meanings that the ascetic ideal has for different groups: (a) artists, (b) philosophers, (c) women, (d) physiological casualties, (e) priests, and (f) saints. The ascetic ideal, we may thus surmise, means very little in itself, other than as a compensation for humanity's need to have some goal or other. As Nietzsche puts it, man "will rather will nothingness than not will".
Davidplays_5397 · 6.5K Views
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