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Miles Morales Prowler Theme

Ash Runner

In the Ashen Reach, a cursed wasteland of black dunes and ember-storms, Torv “Ash” Kren runs alone, hauling glowing ember-shards in a battered sled. Once a raider, he quit when his crew torched innocence—now he trades magic fuel for water, machete chipped, coat patched, one job from death. An ember-storm cracks his sled—shards spill—when Lysa “Ember” Vey stumbles from the haze, half-dead, clutching a red-hot Core Ember worth a fortune or a grave. Lysa’s an ash-witch—bends shards into fire-blades, hunted by warlord Krax for a 10,000-shard bounty. She offers Torv 2,000 to run her to the Free Drift, rebel camp past the Dune Wall—or leave him dry in the sand. Torv’s gut says ditch her—warlord’s hounds close—but her ember buys time, and his Ash Runner Sense wakes: kills earn miles, power grows. They trek—raiders bleed, storms burn—Torv’s machete sings (+500 miles, Dune Dash), Lysa’s fire cuts deep. Krax’s dogs tear closer—ember-teeth glint—when the Core cracks, whispering: “Free me, claim all.” Truth hits: Lysa’s bounty’s fake—Krax wants the Core that cursed the Reach. Torv’s past crew died for it—he’s bound to the ash. Miles climb (Ash Veil, 1,000)—lungs scar, Lysa’s shard burns her grip. At the Dune Wall, Krax looms—Torv carves, Lysa flares—Core shatters, Reach shakes. Warlord falls—shards rain—but Torv’s ash-coated, Lysa’s bleeding. A new ember glows west—next run calls. Grind, fire, survival—will Torv and Lysa outrun the curse, or burn in it?
Javu_Anele · 3.1K Views

Forced Development

To get things started I would like to admit that this story does not bring much new to the table when it comes to the over-saturated Litrpg genre in terms of things like mechanics and power systems. Then what exactly am I trying to bring to the table with this work? A nice slow-paced novel about people maturing and growing older think of it as the re: zero or jobless reincarnation of Litrpgs. A story that tries to take into consideration how a worldwide system would affect the economics and culture of a world. A story that is much more character-focused than the typical heavy progression-focused novels this genre is known for. The RPG system, like any good power system, is there to actually explore the themes of the story and not just as a plot device for characters to get stronger. This is a story where we will see the growth of the Mc from being a baby to when he dies of old age. With plenty of heart-racing actions and intriguing plot developments along the way. Exploring themes like; What does it mean to improve at something and what does it mean to mature as a person?  How does magic,  the constant threat of monsters and people so much stronger than the average joe that they can destroy countries affect one's culture both on the micro and the macro scale? How people are affected by the culture in general? Generational trauma Nature vs Nurture Talent vs hard work  What is morality, society, and people's opinions on both? What does it mean to be human and what does it mean to be alive in the context of a world with multiple sapient species vastly different from one another in basic biology? All these questions are going to be explored from multiple angles using the system as a catalyst for those discussions. So if any of does questions sound interesting to you what are you waiting for, I'm sure you are going to love this story. PS - Chapters come out every Friday at about the same time.
TWB9Emeralds · 9.4K Views

The genealogy of morals

On the Genealogy of Morality: A Polemic (Genealogy of Morals) is an 1887 book by German philosopher Friedrich Nietzsche. It consists of a preface and three interrelated essays that expand and follow through on concepts Nietzsche sketched out in Beyond Good and Evil (1886). The three trace episodes in the evolution of moral concepts with a view to confronting "moral prejudices", specifically those of Christianity and Judaism. Some Nietzsche scholars consider Genealogy to be a work of sustained brilliance and power as well as his masterpiece. Since its publication, it has influenced many authors and philosophers. In the "First Treatise", Nietzsche demonstrates that the two opposite pairs "good/evil" and "good/bad" have very different origins, and that the word "good" itself came to represent two opposed meanings. In the "good/bad" distinction, "good" is synonymous with nobility and everything which is powerful and life-asserting; in the "good/evil" distinction, which Nietzsche calls "slave morality", the meaning of "good" is made the antithesis of the original aristocratic "good", which itself is re-labelled "evil". This inversion of values develops out of the resentment of the powerful by the weak. In the "Second Treatise" Nietzsche advances his thesis that the origin of the institution of punishment is in a straightforward (pre-moral) creditor/debtor relationship. Man relies on the apparatus of forgetfulness in order not to become bogged down in the past. This forgetfulness is, according to Nietzsche, an active "faculty of repression", not mere inertia or absentmindedness. Man needs to develop an active faculty to work in opposition to this, so promises necessary for exercising control over the future can be made: this is memory. Nietzsche's purpose in the "Third Treatise" is "to bring to light, not what ideal has done, but simply what it means; what it indicates; what lies hidden behind it, beneath it, in it; of what it is the provisional, indistinct expression, overlaid with question marks and misunderstandings" (§23). As Nietzsche tells us in the Preface, the Third Treatise is a commentary on the aphorism prefixed to it. Textual studies have shown that this aphorism consists of §1 of the Treatise (not the epigraph to the Treatise, which is a quotation from Nietzsche's Thus Spoke Zarathustra). This opening aphorism confronts us with the multiplicity of meanings that the ascetic ideal has for different groups: (a) artists, (b) philosophers, (c) women, (d) physiological casualties, (e) priests, and (f) saints. The ascetic ideal, we may thus surmise, means very little in itself, other than as a compensation for humanity's need to have some goal or other. As Nietzsche puts it, man "will rather will nothingness than not will".
Davidplays_5397 · 6.5K Views

Global Awakening: With Great Power, Comes Great Degeneracy

When the Awakening phenomenon shook the world, everyone over the age of 20 suddenly gained supernatural powers. But instead of bringing hope, these powers only fueled chaos. Extreme ideologies spread like wildfire, turning into brutal movements that threatened the world's balance. Amidst the madness, a man with no purpose, no family, and no direction was stuck in a dull, repetitive life. He often wondered, "Why was I even born?" Just as he reached the lowest point in his search for meaning, his awakening happened. **** Disclaimer This webnovel is a work of fiction and is intended for entertainment purposes only. All names, characters, locations, events, organizations, and ideologies depicted in this story are purely fictional and do not reflect real-world beliefs, movements, or individuals. Any resemblance to actual people, groups, or events is purely coincidental and not intentional. This webnovel does not promote, endorse, or condemn any real-world ideologies, political views, or social movements. It is a satirical, dystopian, and speculative story that explores the consequences of unchecked power and extreme beliefs. Furthermore, this webnovel may contain dark themes, morally ambiguous characters, and controversial topics that may not be suitable for all readers. Reader discretion is advised. Please approach this story with an open mind, and remember that it is fiction. Thank you for your support, and enjoy the story! ****
Lil_Asmodeus · 979 Views
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