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Zoras Domain Totk

I Can Only Cultivate In A Game

In a world transformed by the arrival of mana, Earth is no longer the domain of humanity alone. Magical beasts and three powerful humanoid species have claimed vast territories, forcing humanity into fortified cities protected by mana-infused barriers. The hope for survival lies with the awakened—those blessed with magical classes and the ability to wield mana. Victor Revenant, a hilarious and self-deprecating 16-year-old, has spent his life dreaming of joining their ranks. But on the day of his Awakening Test, his dreams are shattered. Like countless others, he fails to awaken, destined to remain ordinary in a world where mediocrity means irrelevance. Just as Victor hits rock bottom, his father gifts him a VRMMORPG game, Ascendant Realms: Cultivation Chronicles, as a consolation prize. The game promises an immersive cultivation experience, complete with mystical techniques, powerful bloodlines, and the journey to ascend to godhood. But when Victor logs in as his in-game persona, Fang Chen, he discovers something incredible: the cultivation techniques he learns in the game begin to manifest in the real world. Armed with the Primordial Chaos Constitution and the legendary Void Emperor Bloodline, Victor embarks on a dual journey—mastering the game’s cultivation system while using his newfound abilities to change his fate in the real world. What begins as an escape from his failures turns into a chance to rewrite his destiny. But Victor quickly learns that his unique ability may make him more than just an anomaly—it may make him a target...
TimVic · 1.1M Views

I Can Easily Defeat SSS Ranks... This World Is Already Mine

Birth rates are decreasing. Hope is vanishing. The world has gone gray. Humanity, drifting in quiet collapse, receives an email. Every person on Earth. Simultaneously. The Aegis Mandate. Disguised as a cosmic aptitude test, it triggers The Incident of Separation—a global psychic cataclysm that erases identities, wipes memories, and divides all survivors into three factions: Law, Neutral, and Chaos. Overnight, cities become battlegrounds. Apartments become dungeons. Ordinary people become monsters—or the ones who hunt them. Ragnar Vhagar was just a loner university student. Now, thanks to a system he didn’t ask for, he’s a newly minted Demon King, locked in a crumbling apartment with goblins under his sofa and a glowing soul crystal next to his frozen peas. His new job? Build a deadly domain, defend it from invading “Heroes,” and somehow level up fast enough to not die. Alongside him is Isabelle Thorne, a razor-sharp warrior of few words and one very sharp sword. Their reluctant alliance, born in blood and snark, evolves into trust—and maybe something dangerously close to affection—as they rise together through the layers of the game-like world they’re trapped in. With each conquered domain and defeated boss, Ragnar realizes the truth: the dungeons aren’t meant to crown a winner. They’re meant to break the players. The Law faction wants control. The Chaos faction craves destruction. But Ragnar? He wants something they’re all too afraid to say out loud: Freedom. In the ruins of Kanta’s ogre stronghold, Ragnar and his misfit warband take their biggest step yet—claiming a kingdom, unifying a fractured system, and preparing for what comes next. The Heroes are watching. The gods are stirring. The world is watching a war. And somewhere deep beneath it all... Ragnar is rewriting the rules.
Knight_Plot · 53.7K Views

Signo:The Unblessed Engine

[(MUST READ)] Guide to the World of Signo Welcome to Signo, a world powered by its mystical core—the very heart that fuels all life, magic, resources, and invention. The closer one’s essence is to Signo’s Core, the greater their strength and abilities become. The Seven Continents & Their Graces Each continent is overseen by one of the Seven Graces, divine-like beings who govern different aspects of power and existence: Evascera – Domain of the Grace of Life Neuraleth – Domain of the Grace of Senses Elarith – Domain of the Grace of Space Yhrakka – Domain of the Grace of Beasts Ceravayn – Domain of the Grace of Mind Thorneal – Domain of the Grace of Death Chronisca – Domain of the Grace of Time Geography & Culture There are no countries in Signo. The Seven Graces rule all, and instead of nations, the world is divided into cities—each with its own unique culture and societal structure. The Vanderes – The True Threat The Vanderes are otherworldly invaders, often just as strong—if not stronger—than the Graces themselves. They are feared as the natural predators of the Graces, and their presence threatens the balance of the world. Power System: Magic, Warriors, and Craftsmen All power in Signo flows through a concept called Connection—the bond between one's spirit and Signo itself. Mages: Use magic through their Connection to Signo Fuel magic with mental strength (willpower > stamina) Can cast, summon, buff, and reshape elements according to will Stronger mages have unwavering mental discipline Most use magical weapons or mediums forged from resources near Signo's core Warriors: Cannot use magic, but have bodies directly connected to Signo Possess superhuman physical strength and endurance Born with combat-optimized traits that limit magic use Craftsmen: Experts in smithing, engineering, and invention Can detect and utilize rare resources with ease Can use magic, but only to fuse with creations or tools Their Connection aligns with utility, not offense Anomalies: Rare individuals are born with both mage and warrior traits—they are mysterious, powerful anomalies, and their nature is still not fully understood, and some anomalies have abilities that are completely astray from basic principles. Elements & Alignment Magic is categorized by elemental attributes. A mage’s Connection can determine their affinity: A tornado-shaped connection = Wind alignment A glowing molten core = Fire Crystalline aura = Ice or Earth And so on… Some individuals are capable of wielding multiple elements. Warriors manifest elements through their combat style and personality Artificers reflect elements in the materials they use and the devices they create The 10 Taboo Beasts There exist ten legendary beasts—creatures so powerful they rival even the Graces. They are rarely seen, nearly impossible to track, and their existence is whispered in fear. Status: UNKNOWN
mavile · 22.2K Views

In A Fantasy World I Can Absorbs Abilities

A decorated Air Force pilot, 34 years old, meets an untimely demise—only to awaken in a war-torn fantasy medieval world. Now inhabiting the body of Mechal, the second son of a baron, he finds himself recovering from a near-fatal injury orchestrated by his own elder brother. But while the old Mechal might have been consumed by reckless fury, the new Mechal is different—calculating, patient, and ready to play the long game. When a rebellion unexpectedly shakes the kingdom, Mechal seizes the opportunity to carve his place in history. With a sharp mind, battlefield tactics, and an understanding of human nature, he navigates the treacherous world of nobility, rising from an overlooked second son to a powerful force. Through cunning strategy and ruthless ambition, he secures victories, earns a title, and claims land of his own—laying the foundation for a rule unlike any other. But the world of nobility is a den of vipers. Political intrigue, backstabbing aristocrats, kingdom-wide conflicts, and the ever-present shadow of war loom over him. As he builds his domain, he must outmaneuver rivals, forge alliances, and solidify his power—because in this world, only the strong survive. Inspired by the noble struggles of the Holy Roman Empire, this story weaves war, politics, trade, and ambition into a gripping tale of power and strategy. Watch as an upstart reshapes the fate of a kingdom, one calculated move at a time.
Rain_Heart_2943 · 1.2M Views

The Paradox of Crowns

Paradox of Crowns – Official Synopsis In the moment between death and oblivion, Cain Lethe awakens—not in Heaven, nor Hell, but in the hollow shell of another’s life. Now inhabiting the body of a gifted arcane student named Elian Durne, Cain finds himself in a world governed by twelve forgotten Crowns—ancient constructs that distort memory, bend reality, and unravel the self. These Crowns offer godlike power... at a devastating price. The first to call him is the Crown of Silence, a domain of truth, memory, and unspeakable knowledge. To wield it, Cain must complete impossible rites, survive identity-fracturing distortions, and solve the paradoxes written into the very fabric of the world. But he is not alone. In the labyrinthine halls of the Esoterium Lexica, secret factions war for forgotten names. Ancient entities whisper in languages never meant for mortals. And in the shadows, a child named Nyra—herself a living memory—remembers things that were meant to be erased. Cain’s journey will pit logic against madness, truth against oblivion, and identity against transcendence. The further he climbs the path of Silence, the more he realizes: The cost of power is not just memory... it’s meaning itself. Perfect for fans of Lord of the Mysteries, Reverend Insanity, and Mother of Learning, Paradox of Crowns is an occult isekai saga of psychological unraveling, forbidden power, and the war between forgotten truths and written fate.
Dracula_M · 1K Views

Four Split Personalities

Battling an unusual form of personality dissociation, Motan admits to feeling the weight of immense pressure bearing down on him. Amidst this turmoil, he finds solace in a virtual escape called "The Realm of Innocence," a game that has become his sanctuary from stress. In the realm where ambiguity reigns, Motan's behavior is unpredictable and impetuous, making him the instigator and mastermind behind myriad events that spiral out of control. Yet, within the sphere of virtue, his resilience and courage shine through, earning him the admiration of many who see him as the epitome of a righteous knight and a fair judge. When dwelling in the balance of absolute neutrality, he adopts a demeanor of modesty and lethargy, mirroring the ordinary essence of every soul. Conversely, in the domain of chaotic evil, he transforms into a figure of madness and cruelty, embodying the very essence of a demon and deceiver, showing kindness only to himself. "Tan Mo is the most extraordinary Bard I have ever encountered, though he is... perplexing, to say the least," comments Countess Leisha, reflecting on his complex nature. "Mor is a man of distinguished integrity! Having met him just once, I am convinced that he is someone one can confidently turn their back to," declares Gwen, the leader of the Rose Rot, acknowledging his noble character. "If you're in search of the ideal neighbor, look no further than Hei Fan," recommends Alchemist Luna, suggesting his suitability for companionship. Yet, amidst these varied testimonies, a warning resonates, "Don't talk about that man!" indicating a mysterious, perhaps darker aspect of his persona that remains unexplored.
Micro-leaf Paulownia · 426.5K Views

The Villain Professor's Second Chance

Draven is a magic professor in a fantasy world. He is also an earl, notorious for his evil deeds and mistakes since youth. His downfall is due to a curse that hinders his intellectual potential and his talents. Eventually, he becomes a villain, losing everything he holds dear: his siblings, fiancée, house, domain, and more. After a miserable death, he reincarnates in the modern world as Dravis Granger. In his new life, he grows up to be a highly intellectual individual oblivious towards his previous life, becoming a young professor in mechanical engineering and a researcher. However, he harbors a strange obsession with creating a game, fueled by vivid imaginings of another world. This obsession leads him to develop a game that mirrors his previous life. Upon completing his virtual reality world, he regains his past memories. Overwhelmed by intense emotions—rage, sadness, and the realization of his past ugliness—he suffers a fatal heart attack. In his final moments, he hears a voice, seemingly from the world itself, offering him a chance to return to his original fantasy world. However, he would only retain the memories of his modern life, not those of his first life’s mistakes. He agrees and is reincarnated once more, this time with the knowledge of a modern mechanical engineering professor. But one thing about the Dravis Granger, he's not just a mechanical engineer professor. Not just a straight, killer genius professor. He has his ideals, and the world is too full of villains for his great idealism. So he strived, with his great mind, he became a mastermind. But not as a villain, but as a person who has lost hope in police and justice, and decided to help the people by his own hand. Collecting victims and invited those handpicked talents to his side, making several insane stunts, assassinating, trapping, and eradicating the scums from the world. But now in this fantasy world, he has to survive from multiple factions trying to kill him, protect his domain, protect his siblings, protect his fiance, and the most important thing. Protect the world. But he hadn't lost the Dravis from the modern world. As a professor at the morning, an earl at the afternoon, and a dark knight at the night. _____________________________ "You've hurt my student." Draven stands still, no mana seems to emit from him, but just a single frown. A frown that is enough to make the room's heavy. "As a teacher, you think I would leave you unpunished?" "You seem to think that I care about your position, Prince Hermit. But believe me," Draven took a slow step. "Not even your father could protect you from me," _____________________________ Daily Update 2 Chapters = 14 chapters/week Some Friendly Rewards 100 Powerstones = +2 chapters in that day 200 Powerstones = +4 chapters in that day 50 Golden Tickets = +4 chapters in that day 1 Gift = +4 chapters in that day _____________________________ One of the King of Kings Series
Arkalphaze · 1.2M Views
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