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Uc Vanguard Longsword Iii

The Price of Harmony

In a galaxy ravaged by war and haunted by the ever-expanding Dead Zones, Naia is a skilled Harmony Navigator - a person of extraordinary powers that can temporarily stabilize paths through them. Thus she was trained and recruited into the branch of the military known as Vanguard Operations. She finds her romance - a welcome stabilizing factor in her life - thrown into turmoil when the enigmatic and powerful soldier, Theia, joins her squad. It would be clear to anyone that the two women looked very much alike… and it was long clear to Naia that this woman was the one she was always meant to replace in Evander’s heart. Bound by duty, Naia must navigate not only the treacherous reality-bending terrain of the Dead Zones but also the growing tension and unspoken desires within their team. As her squad leader Evander's attention slips ever more towards the alluring and unpredictable Theia, the Navigator grapples with feelings of jealousy, insecurity, and a growing sense of isolation. Love & Duty - Or Duty & Sacrifice? A balance that the three can live with is sought. Will she be able to maintain her focus and fulfill her vital role in the war effort, or will the discord fomenting within their squad consume them all? Naia must confront the rising tide of chaos, both within herself and slowly building in the world around her… ultimately discovering the true price of harmony. ---- Romance-Drama with a Science-Fantasy setting. Messy Triangle - yes. An Omni-Directional one? At times, but it's not poly. Some FxM R-18/Smut... Interspersed tastefully and plot progressively. --In this author's opinion, anyway. * Eventual Les/Yuri/FxF scenes, yes. * You're Welcome. ---- If you like your love stories poking you in the feels in the middle of fantastical settings, check out my other works too! It's kind of what I do.
Seraphelki · 42.1K Views

Surviving Terra II: My Journey Through Catastrophes and Nobles

Terra II, a world divided into seven vast 'plates', where endless deserts and ominous black zones carve through the land. It is a place haunted by horrors from beyond existence and nightmares birthed from within. 1635 of the Common Era, an age where the very idea of happiness has been left behind. Here, no story begins with joy, and none end with peace. One mistake—a wrong word, a fleeting gesture—can seal your fate before you even realize it. At the heart of this desolate world is Seraniti Desdemona, a woman whose life has been defined by loss. Her parents, ones she knew little of, were replaced by strangers in the aftermath of tragedy—only to die again, only to be taken care of by 'Elk' leaving her adrift in a cruel and indifferent world. Each day is a test of endurance, battling the Mengaðr that wander the land she walks upon, and the 'visitors' who cross through the 'door', only to die by their own foolishness. In a world so unrelenting, where trust is a fragile illusion and loyalty is a fleeting dream, how long can one endure before breaking? Seraniti fights not because she wants to, but because there is no other choice. Every decision she makes chips away at what remains of her conscious, yet the alternative is worse: surrendering to the darkness that threatens to consume her and everything she holds dear. Terra II offers no promises, only pain—but even in the face of an inevitable end, Seraniti stands, battered and unyielding, daring to face the horrors and make her choice, if only to survive one more day. ----------------------- Don't like strong strong language and all that jazz, THIS AINT FOR YOU!
Kristen_404 · 1.6K Views

Seven Nation Army

Fourteen years of war nearly destroyed the world. Seven years of peace have barely held it together. The Seven Nation Army, forged from the ashes of World War III, stopped the bloodshed and vowed to protect the fragile balance. But peace has a price—and not everyone is willing to pay it. A shadow looms over the fractured world. The New World Order, a ruthless organization born of chaos, plots to tear apart the fragile ceasefire. Their vision? Burn the old world to the ground and rebuild it on their terms. At the forefront of this conflict, Bravo Squad stands as humanity's shield. Led by Captain Sohel Choudhury, callsign "Ghost," this elite unit faces a daunting task: unravel the NWO's plans before the world is plunged into World War IV. But trust is scarce, alliances are fickle, and the battlefield is no longer confined to nations—it’s everywhere. Victory isn’t guaranteed, but failure means the end of everything. — “If taking one life can save a thousand, we have to pull the trigger. If that one life is at the end of your barrel, and you won't be able to take the shot, leave this room right now. Because if you don't take the shot, your enemy will. And he won't hesitate. I assembled you here to win a war, not to turn all of you into cannon fodder.” Sohel took a deep breath and looked out over his squad. “Now, let me ask again, does anybody want to leave? Does anyone here think that he'd not be able to pull the trigger?” The room buzzed with one synchronized sound, “No, sir.”
Captain_Sadistic · 133.9K Views

Card Apprentice Daily Log

Dalton Wyatt, a world-renowned scientist and inventor, is transmigrated into the body of a high school student, also named Dalton Wyatt, who had tragically committed suicide due to unfortunate circumstances and a complicated life. The enchanting world of cards he finds himself in is vastly different from Earth, yet eerily similar in certain aspects. Unlike the peaceful Earth, where humans fought only amongst themselves, this new world is plagued by dungeons and monsters. Here, humanity's survival hinges on battling these mythical and legendary creatures. Ordinary mortals lack the strength to stand against such formidable foes. Thankfully, a select few are blessed with the ability to harness their souls, manifest soul power, and become card apprentices—humanity’s last hope against extinction. Card apprentices are individuals who form contracts with grimoires, mystical artifacts that allow them to wield powerful and versatile cards to fend off monsters and conquer dungeons. A grimoire provides card apprentices with abilities such as card creation and card fusion. Most importantly, it enables them to unlock their full potential in card battles. While this world shares the concept of science with Earth, its focus is not on electronics or industrialization. Instead, cards replace the need for most technologies, fulfilling even the smallest of daily necessities. This world revolves entirely around the grimoire’s abilities, particularly card creation and card fusion. Transmigrated to a place where strength can be bought with money, Dr. Wyatt is forced to earn a living to ensure his survival. Fortunately, with his otherworldly knowledge and expertise, card creation comes naturally to him, setting him apart from other card apprentices. Dr. Wyatt crafts and sells perfect, powerful, and resourceful cards, steadily growing stronger in this monster-ridden world. --- "What did you say? Making good cards is hard? Bah! Card creation is a breeze." "My friend, let me enlighten you—there are no 'trash card ingredients,' only incompetent card creationists." [Commencing card creation using ingredients, i)Bloody Veins - G Rank, Mortal Grade ii)Nyon Rope - G Rank, Mortal Grade iii)Common Core - G Rank, Mortal Grade Card creation… complete! Card Name: Bloody Rope Card Type: Item Card Card Rank: E Rank, Common Grade Card Rating: 3 Stars Card Durability: 100/100 Card Effect: The Bloody Rope can bind and incapacitate its target. When in contact with a target’s wound, it triggers paralysis and blood drain effects. Additional Effect: Paralysis, Blood Drain] "This can’t be real! You used G-rank mortal-grade ingredients and yet crafted an E-rank common-grade card with full durability and a three-star rating? This isn’t real—I must still be dreaming! I couldn’t possibly have woken up today—this has to be a dream!"
IGotStones · 8.6M Views
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