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Tales Of Dying Earth

-Hell on Earth-

In a distant future where humanity thrives in the far reaches of space, the Skeld II, a colossal research and exploration vessel, serves as a beacon of hope and progress. Manned by a diverse crew of scientists, engineers, and military personnel, the ship’s mission is to push the boundaries of human knowledge. But beneath its polished exterior lies a creeping darkness—a sinister force that threatens not only the Skeld but the fragile fabric of human civilization. When a series of gruesome murders shatters the ship’s tranquility, rookie crew member Jean finds himself thrust into a nightmare of betrayal and fear. As paranoia spreads, Captain Max must rally his dwindling team against an unseen foe. Meanwhile, Kenneth, a trusted officer, descends into madness, invoking ancient powers and summoning the Dark One, a malevolent entity from a forgotten age. As alliances crumble and the body count rises, the survivors must confront the truth: the parasite that plagues them isn’t just physical—it’s spiritual, tearing apart their minds and sowing distrust. Their mission becomes clear: unite or perish. But in the face of overwhelming darkness, sacrifice becomes inevitable, and each character must wrestle with their own humanity. Hell on Earth is a gripping tale of survival, betrayal, and redemption, blending visceral horror with intense action. In a universe where shadows linger and light feels scarce, the Skeld’s crew must fight not only for their lives but for their souls. For on this ship, even the stars can’t save you from what lurks in the void.
StudioVEGA_Novels · 9K Views

Gamble in a dying world

[Warning: This book can get brutal, but don't expect action on every page. I place quite an emphasis on character design and development.] ......... You've read Apocalypse stories thousands of times, with courageous, cautious and even altruistic leads. Western, Eastern.. how about an African lead whose ability can actually get him killed?? Bernard once gambled on a chance to make his life better. To do what he actually wanted with his life despite what others wanted him to do. Though it's probably not the gamble you're thinking about... He succeeded. He got to live the life of his dreams, gave his family the support they needed and saw them thrive. That one moment gave him everything he dreamed of.. That was until the apocalypse came.... The planet quaked, the ozone was destroyed, harsh light eviscerated life on the planet.. Gravity was distorted and mutations occurred on some organic lives on the entire planet.. An enemy of unimaginable proportions descended on Earth, but the mystery behind him is one you probably haven't heard of many times... Bernard’s hard work was destroyed. So was his family that he had finally made proud, as a brother and as a son. At the brink of death, a light shone amidst the chaos. A light that clung to many humans who were still alive... A light that gave them a fighting chance against their enemy... The humans awakened to abilities tied to their happiest memories. Abilities of different kinds with vast applications and some.... awkward connotations.. Bernard awakened a gift to fight through the terror and creatures that awaited. He awakened the Innate Ability: Gamble... ......... Vital Information for Readers: I'm sure most of you won't like the main character in the beginning. But I must stress that he will develop and experience a major development in an important arc that's not too far ahead. He won't always be on the pages for the first section of the story, but he will still have a prominent role. Other characters in this world are given a fair share of time to express themselves and develop too. A lot. The first 10 chapters set up the BASIC story, but they are NOT exposition. The story will be moving...quite fast, so be prepared for less action in that time period. ....... Check out my other book 'Bro! I'm not an Undead' Cover picture is mine... only the dice are from the net and edited on PS.. credit to the...owner...
Shade_Arjuun · 228.4K Views

The Tales of Theltorra

In the folds between realities, where the laws of nature bend and break, lies a realm that defies mortal understanding. Theltorra - an endless plain where five suns paint the sky and thirteen moons weave their silver threads through the cosmic tapestry. Here, day and night are not mere passages of time, but territories carved into the very fabric of existence. Stand in the Twilight Lands, where most dare to build their lives, and you might see it all - the perpetual radiance of the Eternal Day bleeding into the horizon on one side, its searing light a prison for those who dared to hide their crimes in shadow. Turn to the other horizon, and the endless night awaits, a darkness so complete it serves as judgment for those who sinned beneath open skies. But do not mistake Theltorra for a simple realm of justice and punishment. This is a world where magic and machine have danced so long they no longer remember which partner led first. Watch as a traditional dragon soars past, its scales shimmering with elemental might, while its mechanical cousin thunders alongside, its breath transmuting matter through the very laws of chemistry. Ancient unicorns gallop through twilight meadows, their horns glowing with healing magic, as their cybernetic counterparts race beside them, dispensing nanites that knit flesh and mend bone. Here, a hobbit might rise to challenge gods, while a demon's AI construct ponders the nature of digital souls. Elven bio-engineers work alongside dwarven cyber-miners, their differences set aside in the eternal competition for resources - at least for today. Tomorrow, they might be at each other's throats, for the law of the jungle rules all, from the humblest goblin tinker to the mightiest wandering god. Speaking of gods - look to the spaces between spaces, and you might glimpse them. The wandering ones, hundreds from each species, beings who transcended their mortal forms through power, immortality, and mysteries yet untold. Some were once Wardens, those eternal guardians of Day and Night who watched over their realms until they ascended beyond even that duty. Others found their own paths to divinity, their legends whispering hope to those who dream of following in their footsteps. But take care as you travel these lands. The bridges spanning prison zones might seem secure, the blockades impenetrable, but Theltorra brooks no complacency. In the Eternal Day, prisoners harvest resources under never-ending light, while in the Eternal Night, their counterparts toil in perpetual darkness. Even free citizens brave these zones, testing their might against the realm's harshest conditions for the chance at gathering precious materials. This is Theltorra - where human cyborgs wage war against demon-sourced AI, where hobbit and goblin carry on an age-old rivalry with both blade and binary code, where every being from the smallest nanite collective to the greatest mechanical dragon might one day rise to godhood. A realm of endless plains and endless possibilities, where light and shadow do not mark time's passage, but territory's boundaries, and where the next wandering god might arise from the most unexpected place. Welcome to the eternal plains, traveler. Mind the dragons - both flesh and metal - and remember: in Theltorra, destiny knows no species, only potential.
A_Gardner_Writez · 524 Views
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